UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
14 changed files with 34 additions and 32 deletions
Showing only changes of commit 381669fb13 - Show all commits

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@ -8,9 +8,10 @@ In this case you need only enable the Add-on in the Add-on Preferences.
However, the latest releases can be found on our GitHub.
Downloads should only be taken the from the official releases page:
Downloads should only be taken the from the
`official releases page <https://github.com/Clockmender/Precision-Drawing-Tools/releases>`__.
https://github.com/Clockmender/Precision-Drawing-Tools/releases
Patches and Commits, that may add new features and/or bug fixes may be downloaded
from the Commits to the Master branch, no development code should be used
@ -55,6 +56,6 @@ again only edit the message section in quotes, not the PDT assignments.
Issues
======
Please report any issues, or feature request, etc. using the Issues section
of the PDT Repository (https://github.com/Clockmender/Precision-Drawing-Tools/issues),
Please report any issues, or feature request, etc. using the Issues section of the
`PDT Repository <https://github.com/Clockmender/Precision-Drawing-Tools/issues>`__,
that way they can be properly tracked, actioned and incorporated into the add-on.

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@ -42,14 +42,15 @@ See `Examples`_ at the end of this page.
- A list of software that deals with PDB in different ways can be found on
the `RCSB site <https://www.rcsb.org/docs/additional-resources/molecular-graphics-software>`__. There also is
`Vesta <https://jp-minerals.org/vesta/en/>`__, `ASE <https://wiki.fysik.dtu.dk/ase/>`__ and all the
`quantum chemical calculators <https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_
software>`__ used in research, which can create or even calculate atomic structures and store them in PDB/XYZ
files.
`quantum chemical calculators
<https://en.wikipedia.org/wiki/List_of_quantum_chemistry_and_solid-state_physics_software>`__
used in research, which can create or even calculate atomic structures and store them in PDB/XYZ files.
.. seealso:: **Forum**
- Please, use the `Blender Artists forum <https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-
higher/1197801>`__ for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
- Please, use the `Blender Artists forum
<https://blenderartists.org/t/atomic-blender-pdb-xyz-for-blender-2-8-and-higher/1197801>`__
for comments and questions or directly the `Blender chat <https://blender.chat/home>`__.
- There also is the possibility to ask questions on `Stack Exchange <https://blender.stackexchange.com/>`__.
However, note that some of the developers like Blendphys don't have enough credits, which are, however, needed to
have the permission for giving answers on Stack Exchange.

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@ -330,7 +330,7 @@ Timeline Extra Info
Display amount of frames left until Frame End, very handy especially when rendering an animation or OpenGL preview.
Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`_.
Display current/end time in `SMPTE <https://en.wikipedia.org/wiki/SMPTE_timecode>`__.
Usage: Find it in the Timeline Editor's header.

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@ -184,9 +184,9 @@ If an input image to a node is not perfectly aligned with the operation domain o
different size in pixels, the node would typically need to do a process called Interpolation, where
the input image is read at the exact positions of the pixels of the operation domain. This can be
done using different interpolation methods, including Nearest-Neighbor, Bilinear, and Bicubic
interpolations. Those interpolation methods are demonstrated in the following `Wikipedia gallery
<https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`_. Transformation
nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
interpolations. Those interpolation methods are demonstrated in the following
`Wikipedia gallery <https://en.wikipedia.org/wiki/Comparison_gallery_of_image_scaling_algorithms>`__.
Transformation nodes like the :ref:`Transform <bpy.types.CompositorNodeTransform>` and :ref:`Rotate
<bpy.types.CompositorNodeRotate>` nodes include an interpolation option to set how they prefer their
output image to be read and interpolated.

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@ -24,7 +24,7 @@ This will give you a foundation environment for:
Below examples show the process to create a new set of files for French, language code ``fr``, on Linux platform.
Other platforms might vary slightly but should be mainly the same.
#. `Create a Blender ID <https://id.blender.org/register/>` if you have not done so already
#. `Create a Blender ID <https://id.blender.org/register/>`__ if you have not done so already
#. Log into `projects.blender.org <https://projects.blender.org/>`__ and
`Create an Issue <https://projects.blender.org/blender/documentation/issues/new>`__
requesting for commit access in order to transfer changes to the central repository of the translation team.

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@ -163,8 +163,9 @@ Interpolation
.. seealso::
For more info and a few live demos, see https://easings.net and
http://robertpenner.com/easing/
For more info and a few live demos,
see `easings.net <https://easings.net>`__ and
`Robert Penner's Easing Functions <http://robertpenner.com/easing>`__.
.. rubric:: Dynamic Effects

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@ -15,9 +15,10 @@ That particle system will control how the mesh is exploded.
Both the number of emitted particles and number of faces determine how granular the *Explode* modifier is.
More of each faces and particles will mean more individual pieces.
Here is a `demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_
2.5.ogg/>`__ showing a cube with a particle system and *Explode* modifier. (`blend-file <https://archive.blender.org/
wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
Here is a
`demo video <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.ogg/>`__
showing a cube with a particle system and *Explode* modifier.
(`blend-file <https://archive.blender.org/wiki/index.php/File:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__).
.. note::

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@ -49,8 +49,8 @@ Soft bodies are well suited for:
The following videos may give you some more ideas:
- https://www.youtube.com/watch?v=hLnY-OFUBzM
- https://www.youtube.com/watch?v=qdusMZlBbQ4
- `New Penguoen <https://www.youtube.com/watch?v=hLnY-OFUBzM>`__.
- `Blender Softbody Simulations <https://www.youtube.com/watch?v=qdusMZlBbQ4>`__.
Creating a Soft Body

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@ -246,8 +246,7 @@ but the only real solution is to use separate graphics cards for display and ren
Another solution can be to increase the time-out,
although this will make the user interface less responsive when rendering heavy scenes.
`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-
recovery>`__.
`Learn More Here <https://learn.microsoft.com/en-us/windows-hardware/drivers/display/timeout-detection-and-recovery>`__.
CUDA error: Unknown error in cuCtxSynchronize()

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@ -53,8 +53,8 @@ Falloff
.. figure:: /images/render_cycles_world-settings_mist-example1-BI.jpg
Mist example (`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-
Example1.blend>`__).
Mist example
(`blend-file <https://archive.blender.org/wiki/index.php/File:25-Manual-World-Mist-Example1.blend>`__).
.. _bpy.types.CyclesVisibilitySettings.camera:

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@ -93,5 +93,4 @@ Kr Derivative Epsilon
Controls the threshold on the minimum rate of change of curvature used to filter the output
of the *Suggestive Contour* edge type selection. Increasing the value reduces the amount of
rendered lines, starting from smoother areas of the object (further information in
`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-
PrincetownLinestyle.pdf>`__).
`this pdf <https://archive.blender.org/wiki/index.php/File:Manual-2.6-Render-Freestyle-PrincetownLinestyle.pdf>`__).

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@ -12,7 +12,7 @@ When executed, it uniformly expand outwards a pattern from the vertex under the
These operators are meant to be used interactively through the shortcut.
There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`_.
There is also a `full showcase of the Expand features and use cases <https://www.youtube.com/watch?v=XT7h6lmE5bc>`__.
.. figure:: /images/sculpt-paint_sculpting_expand_example.png

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@ -27,4 +27,4 @@ but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/tools/pose>
:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` also support cloth sculpting in the brush settings.
A demo file for trying out the various brushes and tools is available
`here <https://www.blender.org/download/demo-files/#sculpting>`_.
`here <https://www.blender.org/download/demo-files/#sculpting>`__.

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@ -34,10 +34,10 @@ to displace geometry in three directions instead of just one.
.. figure:: /images/sculpt-paint_sculpt_vdm_example.png
:width: 580px
An example of various VDM brushes used on a smooth head from the offical demo file.
An example of various VDM brushes used on a smooth head from the official demo file.
`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`_ for more information and to try
the feature out.
`Download the demo file <https://www.blender.org/download/demo-files/#sculpting>`__
for more information and to try the feature out.
To use this feature, enable :ref:`Vector Displacement <bpy.types.Brush.use_color_as_displacement>` in the texture
panel. All :ref:`stroke methods <bpy.types.Brush.stroke_method>` are supported, but the recommended behavior is