UV: Document pack islands features and new ui #104468
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.. _bpy.ops.poselib:
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.. _bpy.ops.poselib:
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************
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************
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@ -70,13 +71,9 @@ True to its name, the *Create Pose Asset* button automatically marks the Action
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Not only does this make it available in the pose library, it will also act as a *fake user*
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Not only does this make it available in the pose library, it will also act as a *fake user*
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to ensure the Action isn't lost after you unassign it from the armature.
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to ensure the Action isn't lost after you unassign it from the armature.
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The *Create Pose Asset* button is also available in the 3D Viewport sidebar.
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The pose asset can be renamed in the Asset Browser. There you can also right
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This button acts almost the same as the one in the Action Editor, except for one thing:
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click on the thumbnail, then choose Assign Action to assign the Action to the
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it will not assign the newly created Action. Doing so would be invisible,
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active Object (see description above).
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as the pose doesn't change and the name of the current Action is not shown in the viewport.
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The pose asset can still be renamed in the Asset Browser.
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There you can also click the *Assign Action* button to explicitly assign
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the selected pose asset as the armature's active Action.
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.. note::
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.. note::
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@ -127,8 +124,7 @@ data to the currently open blend-file. To copy a pose from some other file into
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a pose library file, see the following steps:
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a pose library file, see the following steps:
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- Pose the character and select the relevant bones.
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- Pose the character and select the relevant bones.
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- Click the **Copy Pose as Asset button**, which is available in the Action Editor
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- Click the **Copy Pose as Asset button**, which is available in the Action Editor. This will create the pose asset
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as well as the 3D Viewport Sidebar. This will create the pose asset
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(including its thumbnail) and store it in a temporary file somewhere.
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(including its thumbnail) and store it in a temporary file somewhere.
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- Choose an existing pose asset, and open its context menu. Click the **Open Blend File** option.
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- Choose an existing pose asset, and open its context menu. Click the **Open Blend File** option.
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- A new Blender process will start, and automatically open the asset library
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- A new Blender process will start, and automatically open the asset library
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@ -213,14 +209,6 @@ The **Pose Library panels will appear** when the active object is an armature
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and in Pose Mode. The :doc:`catalog system </files/asset_libraries/catalogs>`
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and in Pose Mode. The :doc:`catalog system </files/asset_libraries/catalogs>`
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and the filter bar at the top can be used to search for specific poses.
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and the filter bar at the top can be used to search for specific poses.
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.. _bpy.types.WindowManager.poselib_flipped:
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Flip Pose
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Will mirror the pose from left to right and vice versa.
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This makes it possible, for example, to apply a left-hand pose to the right hand,
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reducing the number of poses you have to put into the library.
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This can of course also be applied for asymmetrical facial expressions
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that depend on the camera angle.
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The following operators can be accessed by :kbd:`RMB` on a pose:
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The following operators can be accessed by :kbd:`RMB` on a pose:
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@ -233,13 +221,22 @@ Apply Pose
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and then an "open hand" pose for only the index finger and thumb.
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and then an "open hand" pose for only the index finger and thumb.
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Double-clicking a pose will also apply it.
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Double-clicking a pose will also apply it.
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.. _bpy.ops.poselib.blend_pose_asset:
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Apply Pose Flipped
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Will mirror the pose from left to right and vice versa. This makes it
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possible, for example, to apply a left-hand pose to the right hand, reducing
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the number of poses you have to put into the library. This can of course also
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be applied for asymmetrical facial expressions that depend on the camera
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angle. While blending (see below), keep :kbd:`Ctrl` pressed to blend the flipped pose.
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. _bpy.ops.poselib.blend_pose_asset:
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Blend Pose
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Blend Pose
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Allows you to gradually blend a pose from the library into the character's pose.
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Allows you to gradually blend a pose from the library into the character's pose.
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Click the button, then move the mouse left/right to determine the desired blend.
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Click the button, then move the mouse left/right to determine the desired blend.
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While blending, you can use the Tab key to toggle between the original and the blended pose.
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A pose asset can be "subtracted" while blending. Drag to the right to blend as usual, drag to the left to subtract the pose.
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As usual in Blender, left-click or press Enter to confirm; right-click or press Escape to cancel the operator.
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While blending, you can use :kbd:`Tab` to toggle between the original and the blended pose.
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As usual in Blender, :kbd:`LMB` or press :kbd:`Enter` to confirm; :kbd:`RMB` or press :kbd:`Esc` to cancel the operator.
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Blending can also exaggerate a pose, by pressing :kbd:`E` (for Extrapolate) and applying a pose for more than 100%.
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.. _bpy.ops.poselib.pose_asset_select_bones:
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.. _bpy.ops.poselib.pose_asset_select_bones:
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@ -266,8 +263,6 @@ This means that it can allow faster interaction.
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You can also select and apply a pose via the cursor keys.
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You can also select and apply a pose via the cursor keys.
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This allows for fast exploration of the poses,
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This allows for fast exploration of the poses,
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to directly see the result on the active character.
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to directly see the result on the active character.
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Of course the *Flip Pose* checkbox is available here as well --
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it works the same as described in the previous section.
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**Drag the pose thumbnail left to right to blend it** into the character's current pose.
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**Drag the pose thumbnail left to right to blend it** into the character's current pose.
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Just release the mouse button to confirm.
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Just release the mouse button to confirm.
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