UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

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@ -106,30 +106,36 @@ found in the *Font* panel.
.. _bpy.types.TextCharacterFormat.use_bold: .. _bpy.types.TextCharacterFormat.use_bold:
Bold Bold
Toggled with the *Bold* button before typing. Text can also be set to With no text selected, toggles new text to be **bold**.
**bold** by selecting it then using the *Bold* entry in the *Text* menu of With text selected, toggles the selected text to be **bold**.
the 3D Viewport. Text can also be set to bold by selecting it then using the *Bold*
entry in the *Text* menu of the 3D Viewport.
.. _bpy.types.TextCharacterFormat.use_italic: .. _bpy.types.TextCharacterFormat.use_italic:
Italic Italic
Toggled with the *Italic* button before typing. Text can also be set to With no text selected, toggles new text to be *italic*.
*italic* by selecting it then using the *Italic* entry in the *Text* menu of With text selected, toggles the selected text to be *italic*.
the 3D Viewport. Text can also be set to italic by selecting it then using the *Bold*
entry in the *Text* menu of the 3D Viewport.
.. _bpy.types.TextCharacterFormat.use_underline: .. _bpy.types.TextCharacterFormat.use_underline:
Underline Underline
Toggled with the *Underline* button before typing. With no text selected, toggles new text to be underline.
Text can also be set to Underlined by selecting it With text selected, toggles the selected text to be underline.
then using the *Underline* entry in the *Text* menu of the 3D Viewport. Text can also be set to underline by selecting it then using the *Underline*
entry in the *Text* menu of the 3D Viewport.
See also :ref:`underline settings <modeling-text-character-underline>` below. See also :ref:`underline settings <modeling-text-character-underline>` below.
.. _bpy.types.TextCharacterFormat.use_small_caps: .. _bpy.types.TextCharacterFormat.use_small_caps:
Small Caps Small Caps
Enable this option to type characters as small caps. With no text selected, toggles new text to be small capitals.
With text selected, toggles the selected text to be small capitals.
Text can also be set to small caps by selecting it then using the *Small Caps*
entry in the *Text* menu of the 3D Viewport.
The size of the *Small Caps* can be changed with The size of the *Small Caps* can be changed with
the :ref:`Small Caps Scale setting <modeling-text-character-underline>`. the :ref:`Small Caps Scale setting <modeling-text-character-underline>`.