UV: Document pack islands features and new ui #104468
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introduction.rst
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introduction.rst
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tools.rst
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tools.rst
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tool_settings/brush.rst
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tool_settings/index.rst
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weights_menu.rst
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weights_menu.rst
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.. _tool-grease-pencil-weight-paint-weight:
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.. _tool-grease-pencil-weight-paint-weight:
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*****
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**************
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Brush
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Brush Settings
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*****
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**************
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Painting needs paint brushes and Blender provides a Brush panel within the Toolbar
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Painting needs paint brushes and Blender provides a Brush panel within the Toolbar
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when in *Weight Paint Mode*.
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when in *Weight Paint Mode*.
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In the :ref:`Data-Block menu <ui-data-block>` you find predefined Brush presets.
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In the :ref:`Data-Block menu <ui-data-block>` you find predefined Brush presets.
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And you can create your own custom presets as needed.
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And you can create your own custom presets as needed.
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Radius
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Radius :kbd:`F`
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The radius defines the area of influence of the brush.
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The radius defines the area of influence of the brush.
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Strength
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Strength
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This is the amount of paint to be applied per brush stroke.
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This is the amount of paint to be applied per brush stroke.
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Use Falloff
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Use Falloff
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When enabled, use Strength falloff for the brush.
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When enabled, use Strength falloff for the brush.
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Brush Strength decays with the distance from the center of the brush.
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Brush Strength decays with the distance from the center of the brush.
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Weight
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Weight :kbd:`Ctrl-F`
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The weight (visualized as a color) to be used by the brush.
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The weight (visualized as a color) to be used by the brush.
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Using :kbd:`Ctrl-RMB` you can set the weight to the value thats under the cursor.
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Direction :kbd:`D`
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Brush direction toggle, *Add* adds weight value while *Subtract* removes weight value.
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This setting can be toggled with :kbd:`D`.
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#################
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Tool Settings
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#################
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.. toctree::
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:maxdepth: 2
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brush.rst
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options.rst
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*******
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Options
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*******
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Auto Normalize
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Ensures that all deforming vertex groups add up to one while painting.
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When this option is turned off, then all weights of a point can have any value between 0 and 1.
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However, when vertex groups are used as deform groups for character animation
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then Blender always interprets the weight values relative to each other.
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That is, Blender always does a normalization over all deform bones.
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Hence in practice it is not necessary to maintain a strict normalization and
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further normalizing weights should not affect animation at all.
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This option works most intuitively when used to maintain normalization while
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painting on top of weights that are already normalized with another tool.
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@ -14,6 +14,17 @@ See :doc:`Brush </grease_pencil/modes/weight_paint/tool_settings/brush>` for mor
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Draw
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Draw
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Paints a specified weight over the strokes.
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Paints a specified weight over the strokes.
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Blur
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Smooths out the weighting of adjacent points. In this mode the Weight
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Value is ignored. The strength defines how much the smoothing is applied.
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Average
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Smooths weights by painting the average resulting weight from all weights under the brush.
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Smear
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Smudges weights by grabbing the weights under the brush and "dragging" them.
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This can be imagined as a finger painting tool.
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:ref:`Annotate <tool-annotate-freehand>`
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:ref:`Annotate <tool-annotate-freehand>`
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Draw free-hand annotation.
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Draw free-hand annotation.
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