UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

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3 changed files with 3 additions and 3 deletions
Showing only changes of commit 80c2485132 - Show all commits

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@ -43,7 +43,7 @@ Presets
*This will work even without the UI template list patch.*
Set Scale/Clear Scale
Copy the render scale setting (below resolution controls, in *Dimensions* panel).
Copy the render scale setting (below resolution controls, in *Format* panel).
Highly useful to do preview renders!
Set Resolution/Clear Resolution

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@ -85,7 +85,7 @@ When nodes receive inputs with differently sized Images, these rules apply:
So each node in a composite can operate on different sized images as defined by its inputs.
Only the *Composite* output node has a fixed size,
as defined by the settings in Properties :menuselection:`Render --> Dimensions`.
as defined by the settings in :menuselection:`Output Properties --> Render --> Format`.
The *Viewer* node always shows the size from its input, but when not linked
(or linked to a value) it shows a small 320×256 pixel image.

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@ -91,7 +91,7 @@ Frame Sequence Workflow
=======================
#. First prepare your animation.
#. In the *Dimensions* panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use,
#. In the *Format* panel, choose the render size, Pixel Aspect Ratio, and the Range of Frames to use,
as well as the frame rate, which should already be set.
#. In the Output panel set up your animation to be rendered out as images,
generally using a format that does not compromise any quality.