UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

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Shading Shading
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Hidden Wire .. _bpy.types.View3DOverlay.show_retopology:
Show only front-facing wireframes.
This is useful for a retopology workflow.
.. tip:: Retopology
Hide the solid mesh and offset the overlay towards the view.
Selection is occluded by inactive geometry, unless X-Ray is enabled
Optimally this could be combined with the *X-Ray* display setting. .. _bpy.types.View3DOverlay.retopology_offset:
Offset
Amount to offset edit mesh in front of other geometry.
.. _bpy.types.View3DOverlay.show_weight:
Vertex Groups Weights Vertex Groups Weights
Display weights in Edit Mode. Display weights in Edit Mode.
.. _bpy.types.ToolSettings.vertex_group_user:
Zero Weights Zero Weights
Display unreferenced and zero-weighted areas in black. Display unreferenced and zero-weighted areas in black.
This helps to identify areas with very low weights that have been painted onto. This helps to identify areas with very low weights that have been painted onto.
None :None: Vertices are displayed in the usual way.
Vertices are displayed in the usual way. :Active: Vertices are shown in black if they have no weight in the active vertex group.
Active :All: Vertices are shown in black if they have no weight in any vertex group.
Vertices are shown in black if they have no weight in the active vertex group.
All
Vertices are shown in black if they have no weight in any vertex group.
Mesh Analysis Mesh Analysis