UV: Document pack islands features and new ui #104468
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locale
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@ -9,8 +9,6 @@ Color Space Node
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:align: right
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:align: right
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:alt: Color Space Node.
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:alt: Color Space Node.
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:guilabel:`CPU Compositor Only`
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The *Color Space Node* converts images from one :term:`color spaces <Color Space>`.
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The *Color Space Node* converts images from one :term:`color spaces <Color Space>`.
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.. note::
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.. note::
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@ -9,8 +9,6 @@ Plane Track Deform Node
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:align: right
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:align: right
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:alt: Plane Track Deform Node.
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:alt: Plane Track Deform Node.
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:guilabel:`CPU Compositor Only`
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The Plane Track Deform Node is used to incorporate the special "plane track" in your composite by checking areas
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The Plane Track Deform Node is used to incorporate the special "plane track" in your composite by checking areas
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which are planes, and replacing their footage with some other image.
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which are planes, and replacing their footage with some other image.
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@ -40,7 +40,7 @@ Bigger Changes
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If you are going to add or overhaul a section, be sure to check carefully that it does not already exist.
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If you are going to add or overhaul a section, be sure to check carefully that it does not already exist.
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In some places, the docs are so disorganized that sections may be duplicated or in a strange location.
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In some places, the docs are so disorganized that sections may be duplicated or in a strange location.
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In the case that you find a duplicate or out of place section,
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In the case that you find a duplicate or out of place section,
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`create a task <https://projects.blender.org/blender/documentation/issues/new>`__
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`create an issue <https://projects.blender.org/blender/documentation/issues/new>`__
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explaining the issue, and optionally include a revision (actual changes).
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explaining the issue, and optionally include a revision (actual changes).
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Before you make any edits that are not simple and plainly justified (for example, moving folders around),
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Before you make any edits that are not simple and plainly justified (for example, moving folders around),
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@ -12,9 +12,6 @@ the bottom layer first, to the top, last.
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NLA Tracks and Strips.
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NLA Tracks and Strips.
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Solo (star icon)
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Toggling *Solo Track* causes only the selected tracks effects to be visible when animating.
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This is very useful for debugging complex animations.
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Mute (checkbox)
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Mute (checkbox)
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Keeps the track from having an effect on the animation. (Mute only applies when *Solo* is not used.)
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Keeps the track from having an effect on the animation. (Mute only applies when *Solo* is not used.)
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All strips in that track are shown as being muted (dashed outline).
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All strips in that track are shown as being muted (dashed outline).
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@ -22,6 +19,9 @@ Lock (padlock icon)
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Prevents changes from being made to this layer.
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Prevents changes from being made to this layer.
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This is useful, for example, if you want to select several strips and move them;
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This is useful, for example, if you want to select several strips and move them;
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but you want to keep a few tracks excluded from the change.
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but you want to keep a few tracks excluded from the change.
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Solo (star icon)
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Toggling *Solo Track* causes only the selected tracks effects to be visible when animating.
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This is very useful for debugging complex animations.
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Action Track
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Action Track
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@ -46,10 +46,10 @@ Distribute Memory Across Devices
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Currently only NVLink on Nvidia GPUs is supported.
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Currently only NVLink on Nvidia GPUs is supported.
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MetalRT (Experimental)
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Embree on GPU
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MetalRT for ray tracing uses less memory for scenes which use curves extensively,
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Enables the use of hardware ray tracing on Intel GPUs, providing better overall performance.
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and can give better performance in specific cases.
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This feature is experimental and some scenes may render incorrectly.
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Only supported with oneAPI rendering devices..
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HIP RT (Experimental)
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HIP RT (Experimental)
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Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 and above, with shader fallback on older cards.
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Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 and above, with shader fallback on older cards.
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@ -57,6 +57,11 @@ HIP RT (Experimental)
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This feature is only available when using a *HIP* render device.
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This feature is only available when using a *HIP* render device.
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MetalRT (Experimental)
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MetalRT for ray tracing uses less memory for scenes which use curves extensively,
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and can give better performance in specific cases.
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This feature is experimental and some scenes may render incorrectly.
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Operating System Settings
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Operating System Settings
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=========================
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=========================
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@ -62,8 +62,8 @@ Disable Wayland (forcing X11)
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WAYLAND_DISPLAY="" blender
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WAYLAND_DISPLAY="" blender
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Disable ``libdecor`` (forcing borderless windows under Gnome-Shell)
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Disable ``libdecor`` (forcing borderless windows under Gnome-Shell)
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Uninstall ``libdecor``, then run Blender with an empty X11 display variable.
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Uninstall ``libdecor``, then run Blender with an empty X11 display variable.
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.. code-block:: sh
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.. code-block:: sh
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DISPLAY="" blender
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DISPLAY="" blender
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@ -134,17 +134,11 @@ Feature Comparison
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- |cross| :sup:`*2`
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- |cross| :sup:`*2`
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- | Needed for dragging between windows and
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- | Needed for dragging between windows and
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| restoring window positions on file load.
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| restoring window positions on file load.
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* - Window Raise/Lower
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- |tick|
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- |cross| :sup:`*2`
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- | Used to bring the render window
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| to the foreground.
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Other features which both systems support such as Hi-DPI, 3D-mouse, tablet input, ... etc.
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Other features which both systems support such as Hi-DPI, 3D-mouse, tablet input, ... etc.
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have been left out of this list.
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have been left out of this list.
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| :sup:`*1` In X11 fast cursor motion may exit the window bounds while the cursor is grabbed (transforming for e.g.).
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| :sup:`*1` In X11 fast cursor motion may exit the window bounds while the cursor is grabbed (transforming for e.g.).
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| :sup:`*2` Wayland doesn't support setting the window position & depth,
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| :sup:`*2` Wayland doesn't support setting the window position,
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as this is a design decision it's unlikely to be supported (see issues for
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as this is a design decision it's unlikely to be supported
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`position <https://projects.blender.org/blender/blender/issues/98928>`__ and
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(see issues for `position <https://projects.blender.org/blender/blender/issues/98928>`__).
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`depth <https://projects.blender.org/blender/blender/issues/102985>`__).
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@ -32,12 +32,12 @@ Outputs
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Mesh
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Mesh
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Mesh component of the input geometry.
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Mesh component of the input geometry.
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Point Cloud
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Point cloud component of the input geometry.
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Curve
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Curve
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Curve component of the input geometry.
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Curve component of the input geometry.
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Point Cloud
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Point cloud component of the input geometry.
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Volume
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Volume
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Volume component of the input geometry.
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Volume component of the input geometry.
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Loading…
Reference in New Issue
Block a user