UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

When changing the target branch, be careful to rebase the branch in your fork to match. See documentation.
8 changed files with 20 additions and 27 deletions
Showing only changes of commit 8f106231aa - Show all commits

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@ -1,2 +0,0 @@
build
locale

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@ -9,8 +9,6 @@ Color Space Node
:align: right :align: right
:alt: Color Space Node. :alt: Color Space Node.
:guilabel:`CPU Compositor Only`
The *Color Space Node* converts images from one :term:`color spaces <Color Space>`. The *Color Space Node* converts images from one :term:`color spaces <Color Space>`.
.. note:: .. note::

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@ -9,8 +9,6 @@ Plane Track Deform Node
:align: right :align: right
:alt: Plane Track Deform Node. :alt: Plane Track Deform Node.
:guilabel:`CPU Compositor Only`
The Plane Track Deform Node is used to incorporate the special "plane track" in your composite by checking areas The Plane Track Deform Node is used to incorporate the special "plane track" in your composite by checking areas
which are planes, and replacing their footage with some other image. which are planes, and replacing their footage with some other image.

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@ -40,7 +40,7 @@ Bigger Changes
If you are going to add or overhaul a section, be sure to check carefully that it does not already exist. If you are going to add or overhaul a section, be sure to check carefully that it does not already exist.
In some places, the docs are so disorganized that sections may be duplicated or in a strange location. In some places, the docs are so disorganized that sections may be duplicated or in a strange location.
In the case that you find a duplicate or out of place section, In the case that you find a duplicate or out of place section,
`create a task <https://projects.blender.org/blender/documentation/issues/new>`__ `create an issue <https://projects.blender.org/blender/documentation/issues/new>`__
explaining the issue, and optionally include a revision (actual changes). explaining the issue, and optionally include a revision (actual changes).
Before you make any edits that are not simple and plainly justified (for example, moving folders around), Before you make any edits that are not simple and plainly justified (for example, moving folders around),

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@ -12,9 +12,6 @@ the bottom layer first, to the top, last.
NLA Tracks and Strips. NLA Tracks and Strips.
Solo (star icon)
Toggling *Solo Track* causes only the selected tracks effects to be visible when animating.
This is very useful for debugging complex animations.
Mute (checkbox) Mute (checkbox)
Keeps the track from having an effect on the animation. (Mute only applies when *Solo* is not used.) Keeps the track from having an effect on the animation. (Mute only applies when *Solo* is not used.)
All strips in that track are shown as being muted (dashed outline). All strips in that track are shown as being muted (dashed outline).
@ -22,6 +19,9 @@ Lock (padlock icon)
Prevents changes from being made to this layer. Prevents changes from being made to this layer.
This is useful, for example, if you want to select several strips and move them; This is useful, for example, if you want to select several strips and move them;
but you want to keep a few tracks excluded from the change. but you want to keep a few tracks excluded from the change.
Solo (star icon)
Toggling *Solo Track* causes only the selected tracks effects to be visible when animating.
This is very useful for debugging complex animations.
Action Track Action Track

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@ -46,10 +46,10 @@ Distribute Memory Across Devices
Currently only NVLink on Nvidia GPUs is supported. Currently only NVLink on Nvidia GPUs is supported.
MetalRT (Experimental) Embree on GPU
MetalRT for ray tracing uses less memory for scenes which use curves extensively, Enables the use of hardware ray tracing on Intel GPUs, providing better overall performance.
and can give better performance in specific cases.
This feature is experimental and some scenes may render incorrectly. Only supported with oneAPI rendering devices..
HIP RT (Experimental) HIP RT (Experimental)
Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 and above, with shader fallback on older cards. Speeds up rendering by enabling AMD hardware ray tracing on RDNA2 and above, with shader fallback on older cards.
@ -57,6 +57,11 @@ HIP RT (Experimental)
This feature is only available when using a *HIP* render device. This feature is only available when using a *HIP* render device.
MetalRT (Experimental)
MetalRT for ray tracing uses less memory for scenes which use curves extensively,
and can give better performance in specific cases.
This feature is experimental and some scenes may render incorrectly.
Operating System Settings Operating System Settings
========================= =========================

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@ -62,8 +62,8 @@ Disable Wayland (forcing X11)
WAYLAND_DISPLAY="" blender WAYLAND_DISPLAY="" blender
Disable ``libdecor`` (forcing borderless windows under Gnome-Shell) Disable ``libdecor`` (forcing borderless windows under Gnome-Shell)
Uninstall ``libdecor``, then run Blender with an empty X11 display variable. Uninstall ``libdecor``, then run Blender with an empty X11 display variable.
.. code-block:: sh .. code-block:: sh
DISPLAY="" blender DISPLAY="" blender
@ -134,17 +134,11 @@ Feature Comparison
- |cross| :sup:`*2` - |cross| :sup:`*2`
- | Needed for dragging between windows and - | Needed for dragging between windows and
| restoring window positions on file load. | restoring window positions on file load.
* - Window Raise/Lower
- |tick|
- |cross| :sup:`*2`
- | Used to bring the render window
| to the foreground.
Other features which both systems support such as Hi-DPI, 3D-mouse, tablet input, ... etc. Other features which both systems support such as Hi-DPI, 3D-mouse, tablet input, ... etc.
have been left out of this list. have been left out of this list.
| :sup:`*1` In X11 fast cursor motion may exit the window bounds while the cursor is grabbed (transforming for e.g.). | :sup:`*1` In X11 fast cursor motion may exit the window bounds while the cursor is grabbed (transforming for e.g.).
| :sup:`*2` Wayland doesn't support setting the window position & depth, | :sup:`*2` Wayland doesn't support setting the window position,
as this is a design decision it's unlikely to be supported (see issues for as this is a design decision it's unlikely to be supported
`position <https://projects.blender.org/blender/blender/issues/98928>`__ and (see issues for `position <https://projects.blender.org/blender/blender/issues/98928>`__).
`depth <https://projects.blender.org/blender/blender/issues/102985>`__).

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@ -32,12 +32,12 @@ Outputs
Mesh Mesh
Mesh component of the input geometry. Mesh component of the input geometry.
Point Cloud
Point cloud component of the input geometry.
Curve Curve
Curve component of the input geometry. Curve component of the input geometry.
Point Cloud
Point cloud component of the input geometry.
Volume Volume
Volume component of the input geometry. Volume component of the input geometry.