UV: Document pack islands features and new ui #104468

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Chris Blackbourn wants to merge 63 commits from Chris_Blackbourn/blender-manual:uv_pack_islands into blender-v3.6-release

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4 changed files with 10 additions and 4 deletions
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@ -9,8 +9,6 @@ Denoise Node
:align: right :align: right
:alt: Denoise Node. :alt: Denoise Node.
:guilabel:`CPU Compositor Only`
The Denoise node is used to denoise renders from :doc:`Cycles </render/cycles/index>` The Denoise node is used to denoise renders from :doc:`Cycles </render/cycles/index>`
and other ray tracing renderers. This helps to significantly reduce render time by and other ray tracing renderers. This helps to significantly reduce render time by
rendering with fewer samples. rendering with fewer samples.

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@ -5,6 +5,10 @@
Volume Displace Modifier Volume Displace Modifier
************************ ************************
.. reference::
This modifier is only available for :doc:`Volume Objects </modeling/volumes/index>`.
The *Volume Displace* modifier displaces existing volume grids based on a 3D texture. The *Volume Displace* modifier displaces existing volume grids based on a 3D texture.
It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction. It uses the RGB color channels of the texture to displace the volume into the X, Y and Z direction.

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@ -5,6 +5,10 @@
Mesh to Volume Modifier Mesh to Volume Modifier
*********************** ***********************
.. reference::
This modifier is only available for :doc:`Volume Objects </modeling/volumes/index>`.
The *Mesh to Volume* modifier uses a mesh to create a new volume grid. The *Mesh to Volume* modifier uses a mesh to create a new volume grid.
All previously existing volume grids on the volume object are discarded. All previously existing volume grids on the volume object are discarded.
So this modifier is usually added to an empty volume object. So this modifier is usually added to an empty volume object.