Rename Eevee to EEVEE #104561
@ -52,7 +52,7 @@ Compositing Nodes
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-----------------
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Setup Corner Pin
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Add a compositing setup of the Image Texture, Scale, and :doc:`Corner Pin </compositing/types/distort/corner_pin>`
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Add a compositing setup of the Image Texture, Scale, and :doc:`Corner Pin </compositing/types/transform/corner_pin>`
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nodes to inject a warped view of the image into the compositor output. The add-on adds drivers to
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the corner values of the Corner Pin node so that transforms of the plane and camera drive them.
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Make sure to have an active camera in the scene before the import.
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@ -24,11 +24,43 @@ Node Types
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types/input/index.rst
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types/output/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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types/color/index.rst
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types/converter/index.rst
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types/filter/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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types/keying/index.rst
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types/mask/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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types/tracking/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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types/transform/index.rst
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types/utilities/index.rst
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types/vector/index.rst
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types/matte/index.rst
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types/distort/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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types/groups.rst
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types/layout/index.rst
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17
manual/compositing/types/color/adjust/index.rst
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17
manual/compositing/types/color/adjust/index.rst
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@ -0,0 +1,17 @@
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##########
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Adjust
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##########
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.. toctree::
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:maxdepth: 1
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bright_contrast.rst
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color_balance.rst
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color_correction.rst
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exposure.rst
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gamma.rst
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hue_correct.rst
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hue_saturation.rst
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rgb_curves.rst
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tone_map.rst
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@ -84,7 +84,7 @@ In this example, the image has too much red in it,
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so we run it through an *RGB Curves* node and reduce the Red channel.
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Also, read on for examples of the Darken and Contrast Enhancement curves,
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:doc:`here </compositing/types/color/mix>`.
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:doc:`here </compositing/types/color/mix/mix_color>`.
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Color Correction using Black/White Levels
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@ -10,17 +10,29 @@ overlaying another image, etc.
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.. toctree::
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:maxdepth: 1
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alpha_over.rst
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bright_contrast.rst
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color_balance.rst
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color_correction.rst
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exposure.rst
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gamma.rst
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hue_correct.rst
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hue_saturation.rst
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adjust/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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mix/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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alpha_convert.rst
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color_ramp.rst
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convert_colorspace.rst
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set_alpha.rst
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----------
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.. toctree::
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:maxdepth: 1
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invert_color.rst
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mix.rst
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posterize.rst
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rgb_curves.rst
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tone_map.rst
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z_combine.rst
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rgb_to_bw.rst
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25
manual/compositing/types/color/mix/index.rst
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25
manual/compositing/types/color/mix/index.rst
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@ -0,0 +1,25 @@
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#######
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Mix
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#######
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.. toctree::
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:maxdepth: 1
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alpha_over.rst
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----------
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.. toctree::
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:maxdepth: 1
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combine_color.rst
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separate_color.rst
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----------
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.. toctree::
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:maxdepth: 1
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mix_color.rst
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z_combine.rst
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@ -1,7 +1,7 @@
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.. index:: Compositor Nodes; Mix
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.. _bpy.types.CompositorNodeMixRGB:
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.. Editor's Note: This page gets copied into:
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.. - :doc:`</render/cycles/nodes/types/color/mix>`
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.. - :doc:`</render/shader_nodes/color/mix>`
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.. - :doc:`</modeling/geometry_nodes/utilities/color/mix_rgb>`
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.. - :doc:`</render/shader_nodes/converter/mix>`
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.. - :doc:`</modeling/geometry_nodes/utilities/mix>`
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@ -70,7 +70,7 @@ The node tree below shows how to do this using the Set Alpha node.
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Fade to black.
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In the example above, the alpha channel of the swirl image is ignored.
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Instead, a :doc:`Time Curve node </compositing/types/input/time_curve>`
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Instead, a :doc:`Time Curve node </compositing/types/input/scene/time_curve>`
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introduces a factor from 0.0 to 1.0 over 60 frames, or about 2 seconds,
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to the Set Alpha node. Note that the time curve is exponentially-shaped,
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so that the overall blackness will fade in slowly and then accelerate toward the end.
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@ -1,28 +0,0 @@
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###################
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Converter Nodes
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###################
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As the name implies, these nodes convert the colors or other properties of various data
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(e.g. transparency) in some way.
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They also split out or re-combine the different color channels that make up an image,
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allowing you to work on each channel independently.
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Various color channel arrangements are supported, including traditional RGB, HSV
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and :abbr:`HDMI (High Definition Media Interface)` formats.
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.. toctree::
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:maxdepth: 1
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alpha_convert.rst
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color_space.rst
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color_ramp.rst
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combine_color.rst
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combine_xyz.rst
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id_mask.rst
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math.rst
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rgb_to_bw.rst
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separate_color.rst
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separate_xyz.rst
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set_alpha.rst
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switch_view.rst
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@ -30,7 +30,7 @@ Size
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controlled by an input image. In order to use the latter, the Variable Size option must be selected.
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See the examples section below for more on how to use this.
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Bounding Box
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This can be used with a :doc:`Box Mask </compositing/types/matte/box_mask>`
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This can be used with a :doc:`Box Mask </compositing/types/mask/box_mask>`
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matte node or with a :doc:`Mask </compositing/types/input/mask>`
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input node to restrict the area of the image the blur is applied to. This could be helpful, for example,
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when developing a node system by allowing only a small area of the image to be filtered
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@ -59,14 +59,14 @@ Examples
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Three examples of how the size input may be used follow.
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An :doc:`ID masked </compositing/types/converter/id_mask>`
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An :doc:`ID masked </compositing/types/mask/id_mask>`
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alpha image can be used so that a background is blurred while foreground objects remain in focus.
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To prevent strange edges the :doc:`Dilate Node </compositing/types/filter/dilate_erode>` should be used.
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The Z pass can be visualized using a :doc:`Map Value </compositing/types/vector/map_value>` node
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and a :doc:`Color Ramp </compositing/types/converter/color_ramp>` node
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as described in :doc:`Render Layers </compositing/types/input/render_layers>`.
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A *multiply* :doc:`Math </compositing/types/converter/math>` node can be used following the color ramp
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The Z pass can be visualized using a :doc:`Map Value </compositing/types/utilities/map_value>` node
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and a :doc:`Color Ramp </compositing/types/color/color_ramp>` node
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as described in :doc:`Render Layers </compositing/types/input/scene/render_layers>`.
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A *multiply* :doc:`Math </compositing/types/utilities/math>` node can be used following the color ramp
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so that a blur value greater than one is used for objects outside the focal range.
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.. figure:: /images/compositing_types_filter_bokeh-blur_example-1.png
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14
manual/compositing/types/filter/blur/index.rst
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14
manual/compositing/types/filter/blur/index.rst
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@ -0,0 +1,14 @@
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#####################
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Blur Filter Nodes
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#####################
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.. toctree::
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:maxdepth: 1
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bilateral_blur.rst
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blur.rst
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bokeh_blur.rst
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defocus.rst
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directional_blur.rst
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vector_blur.rst
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@ -6,21 +6,35 @@
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Filters process the pixels of an image to highlight additional details or perform some sort of
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post-processing effect on the image.
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.. toctree::
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:maxdepth: 1
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blur/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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anti_aliasing.rst
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bilateral_blur.rst
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blur_node.rst
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bokeh_blur.rst
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defocus.rst
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denoise.rst
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despeckle.rst
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----------
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.. toctree::
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:maxdepth: 1
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dilate_erode.rst
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directional_blur.rst
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filter_node.rst
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glare.rst
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inpaint.rst
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----------
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.. toctree::
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:maxdepth: 1
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filter.rst
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glare.rst
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pixelate.rst
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posterize.rst
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sun_beams.rst
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vector_blur.rst
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@ -9,7 +9,7 @@ Pixelate Node
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:align: right
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:alt: Pixelate Node.
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Add this node in front of a :doc:`Scale node </compositing/types/distort/scale>`
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Add this node in front of a :doc:`Scale node </compositing/types/transform/scale>`
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to get a pixelated (non-smoothed) image from the resultant upscaled image.
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@ -10,7 +10,7 @@ Bokeh Image Node
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:alt: Bokeh Image Node.
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The *Bokeh Image* node generates a special input image for use with
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the :doc:`Bokeh Blur </compositing/types/filter/bokeh_blur>` filter node.
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the :doc:`Bokeh Blur </compositing/types/filter/blur/bokeh_blur>` filter node.
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The *Bokeh Image* node is designed to create a reference image which simulates optical parameters
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such as aperture shape and lens distortions which have important impacts on bokeh in real cameras.
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@ -52,7 +52,7 @@ Example
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=======
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In the example below the *Bokeh Image* is used to define the shape of the bokeh for
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the :doc:`Bokeh Blur </compositing/types/filter/bokeh_blur>` node.
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the :doc:`Bokeh Blur </compositing/types/filter/blur/bokeh_blur>` node.
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.. figure:: /images/compositing_types_filter_bokeh-blur_example-1.png
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:width: 640px
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11
manual/compositing/types/input/constant/index.rst
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11
manual/compositing/types/input/constant/index.rst
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@ -0,0 +1,11 @@
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############
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Constant
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############
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.. toctree::
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:maxdepth: 1
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rgb.rst
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value.rst
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@ -48,4 +48,4 @@ this makes the node a useful organizational tool.
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.. tip::
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From this you can also make different values proportional to each other by adding
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a :doc:`Math Node </compositing/types/converter/math>` in between the different links.
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a :doc:`Math Node </compositing/types/utilities/math>` in between the different links.
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@ -15,6 +15,13 @@ For instance, an input can be:
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These nodes generate the information that is passed to other nodes.
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As such, they have no input sockets; only outputs.
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.. toctree::
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:maxdepth: 1
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constant/index.rst
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----------
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.. toctree::
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:maxdepth: 1
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@ -22,10 +29,11 @@ As such, they have no input sockets; only outputs.
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image.rst
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mask.rst
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movie_clip.rst
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render_layers.rst
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rgb.rst
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scene_time.rst
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texture.rst
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time_curve.rst
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track_position.rst
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value.rst
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----------
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.. toctree::
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:maxdepth: 1
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scene/index.rst
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12
manual/compositing/types/input/scene/index.rst
Normal file
12
manual/compositing/types/input/scene/index.rst
Normal file
@ -0,0 +1,12 @@
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#########
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Scene
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#########
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.. toctree::
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:maxdepth: 1
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render_layers.rst
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scene_time.rst
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time_curve.rst
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@ -48,7 +48,7 @@ Factor
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.. hint:: Output values
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The :doc:`Map Value </compositing/types/vector/map_value>`
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The :doc:`Map Value </compositing/types/utilities/map_value>`
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node can be used to map the output to a more appropriate value.
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With sometimes curves, it is possible that the Time Curve node
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may output a number larger than one or less than zero.
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@ -1,7 +1,7 @@
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###############
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Matte Nodes
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###############
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################
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Keying Nodes
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################
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These nodes give you the essential tools for creating a :term:`Matte` for images
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that do not already have their own :term:`Alpha Channel`.
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@ -18,7 +18,7 @@ Taking out too much green can result in foreground actors looking flat or bluish
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You can and should chain these nodes together,
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improving your masking and color correction in successive refinements,
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using each node's strengths to operate on the previous node's output.
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:doc:`Keying Node </compositing/types/matte/keying>` is the closest to a "does-it-all" node
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:doc:`Keying Node </compositing/types/keying/keying>` is the closest to a "does-it-all" node
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for green screens, but the best results stem from a combination of techniques.
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.. note::
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@ -34,26 +34,21 @@ for green screens, but the best results stem from a combination of techniques.
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by the node.
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Simple garbage mattes can be created with
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the :doc:`Box Mask </compositing/types/matte/box_mask>` or
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the :doc:`Ellipse Mask </compositing/types/matte/ellipse_mask>`.
|
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the :doc:`Box Mask </compositing/types/mask/box_mask>` or
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||||
the :doc:`Ellipse Mask </compositing/types/mask/ellipse_mask>`.
|
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More complicated matte shapes using
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a :doc:`Double Edge Mask </compositing/types/matte/double_edge_mask>` or
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a :doc:`Double Edge Mask </compositing/types/mask/double_edge_mask>` or
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using a :doc:`Mask </compositing/types/input/mask>`.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
box_mask.rst
|
||||
channel_key.rst
|
||||
chroma_key.rst
|
||||
color_key.rst
|
||||
color_spill.rst
|
||||
cryptomatte.rst
|
||||
cryptomatte_legacy.rst
|
||||
difference_key.rst
|
||||
distance_key.rst
|
||||
double_edge_mask.rst
|
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ellipse_mask.rst
|
||||
keying.rst
|
||||
keying_screen.rst
|
||||
luminance_key.rst
|
@ -22,7 +22,7 @@ Image
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Key Color
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The color of content to be removed. This may be a single color,
|
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or a reference image such as generated by
|
||||
the :doc:`Keying Screen Node </compositing/types/matte/keying_screen>`.
|
||||
the :doc:`Keying Screen Node </compositing/types/keying/keying_screen>`.
|
||||
Garbage Matte
|
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An optional mask of area(s) to always *exclude* from the output.
|
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This is removed from the chroma key generated matte.
|
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@ -48,12 +48,12 @@ Despill Factor
|
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Controls how much color bleed from the key color is removed from the input
|
||||
image: 0 means no despilling, 1 means all possible spilling will be removed.
|
||||
The underlying implementation is the same as adjusting the *Unspill* amount
|
||||
of the :doc:`Color Spill Node </compositing/types/matte/color_spill>`.
|
||||
of the :doc:`Color Spill Node </compositing/types/keying/color_spill>`.
|
||||
Despill Balance
|
||||
This controls how the color channels are compared when computing spill,
|
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affecting the hue and shade of the corrected colors.
|
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It is similar to setting the *Limiting Channel*
|
||||
in the :doc:`Color Spill Node </compositing/types/matte/color_spill>`.
|
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in the :doc:`Color Spill Node </compositing/types/keying/color_spill>`.
|
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Edge Kernel Radius
|
||||
Defines the radius in pixel used to detect an edge.
|
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Edge Kernel Tolerance
|
||||
@ -63,7 +63,7 @@ Edge Kernel Tolerance
|
||||
Clip Black
|
||||
This sets the threshold for what becomes fully transparent in the output (black in the matte).
|
||||
It should be set as low as possible. Uneven backdrops will require this value to be increased.
|
||||
Use of the :doc:`Keying Screen Node </compositing/types/matte/keying_screen>` can help
|
||||
Use of the :doc:`Keying Screen Node </compositing/types/keying/keying_screen>` can help
|
||||
keep this value low. You may also use a *Garbage Matte* to exclude problematic areas.
|
||||
|
||||
This value does not impact areas detected as edges to ensure edge detail is preserved.
|
||||
@ -94,8 +94,8 @@ Image
|
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Processed image with the *Matte* applied to the images' :term:`Alpha Channel`.
|
||||
Matte
|
||||
Output matte to use for checking the quality of the key, or to manually apply
|
||||
using a :doc:`Set Alpha Node </compositing/types/converter/set_alpha>` or
|
||||
:doc:`Mix Node </compositing/types/color/mix>`.
|
||||
using a :doc:`Set Alpha Node </compositing/types/color/set_alpha>` or
|
||||
:doc:`Mix Node </compositing/types/color/mix/mix_color>`.
|
||||
Edges
|
||||
Shows what edges were detected on the matte.
|
||||
Useful for adjusting the *Edge Kernel Radius* and *Edge Kernel Tolerance*.
|
@ -49,7 +49,7 @@ Example
|
||||
=======
|
||||
|
||||
Consider a node setup for green screen removal, using
|
||||
a :doc:`Color Key </compositing/types/matte/color_key>`:
|
||||
a :doc:`Color Key </compositing/types/keying/color_key>`:
|
||||
|
||||
.. figure:: /images/compositing_types_matte_keying-screen_key-usage.png
|
||||
:width: 480px
|
@ -21,7 +21,7 @@ that aren't suitable for chroma keying.
|
||||
.. tip::
|
||||
|
||||
When compositing footage of something that emits light and has a dark background,
|
||||
like fire, a :doc:`Mix Node </compositing/types/color/mix>` using a *Screen* or
|
||||
like fire, a :doc:`Mix Node </compositing/types/color/mix/mix_color>` using a *Screen* or
|
||||
*Add* operator will produce better results.
|
||||
|
||||
|
@ -1,5 +1,4 @@
|
||||
|
||||
.. _composite-nodes-layout-index:
|
||||
|
||||
################
|
||||
Layout Nodes
|
||||
@ -7,7 +6,3 @@
|
||||
|
||||
These are nodes which help you control the layout and connectivity of nodes within the Compositor.
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
switch.rst
|
||||
|
@ -61,4 +61,4 @@ Mask
|
||||
|
||||
.. tip::
|
||||
|
||||
For soft edges, pass the output mask through a slight :doc:`Blur node </compositing/types/filter/blur_node>`.
|
||||
For soft edges, pass the output mask through a slight :doc:`Blur node </compositing/types/filter/blur/blur>`.
|
@ -21,7 +21,7 @@ and mattes will be anti-aliased and take into account effects like motion blur a
|
||||
.. important::
|
||||
|
||||
The Cryptomatte Legacy node is deprecated and replaced by
|
||||
:doc:`Cryptomatte Node </compositing/types/matte/cryptomatte>`.
|
||||
:doc:`Cryptomatte Node </compositing/types/mask/cryptomatte>`.
|
||||
The legacy node will be removed in a future Blender release.
|
||||
|
||||
|
@ -62,5 +62,5 @@ Mask
|
||||
|
||||
.. tip::
|
||||
|
||||
For soft edges, pass the output mask through a slight :doc:`Blur node </compositing/types/filter/blur_node>`.
|
||||
For soft edges, pass the output mask through a slight :doc:`Blur node </compositing/types/filter/blur/blur>`.
|
||||
For a vignette, pass the output of this through a heavy blur.
|
@ -13,7 +13,7 @@ The *ID Mask Node* can be used to access an alpha mask per object or per materia
|
||||
|
||||
.. seealso::
|
||||
|
||||
The ID Mask node is superseded by the :doc:`/compositing/types/matte/cryptomatte`.
|
||||
The ID Mask node is superseded by the :doc:`/compositing/types/mask/cryptomatte`.
|
||||
Cryptomatte is more feature complete and supported by Cycles and Eevee.
|
||||
It is recommended to use this feature moving forward.
|
||||
|
||||
@ -23,8 +23,8 @@ Inputs
|
||||
|
||||
ID Value
|
||||
Input for the *Object Index* or *Material Index* render pass.
|
||||
Which is an output of the :doc:`Render Layers node </compositing/types/input/render_layers>` or
|
||||
the :doc:`Image node </compositing/types/input/render_layers>` with a multi-layer format.
|
||||
Which is an output of the :doc:`Render Layers node </compositing/types/input/scene/render_layers>` or
|
||||
the :doc:`Image node </compositing/types/input/scene/render_layers>` with a multi-layer format.
|
||||
|
||||
|
||||
Properties
|
26
manual/compositing/types/mask/index.rst
Normal file
26
manual/compositing/types/mask/index.rst
Normal file
@ -0,0 +1,26 @@
|
||||
|
||||
##############
|
||||
Mask Nodes
|
||||
##############
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
cryptomatte.rst
|
||||
cryptomatte_legacy.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
box_mask.rst
|
||||
ellipse_mask.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
double_edge_mask.rst
|
||||
id_mask.rst
|
@ -9,7 +9,12 @@ These nodes are used to output the composited result in some way.
|
||||
:maxdepth: 1
|
||||
|
||||
composite.rst
|
||||
file.rst
|
||||
levels.rst
|
||||
split_viewer.rst
|
||||
viewer.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
file_output.rst
|
||||
|
11
manual/compositing/types/tracking/index.rst
Normal file
11
manual/compositing/types/tracking/index.rst
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
##################
|
||||
Tracking Nodes
|
||||
##################
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
plane_track_deform.rst
|
||||
stabilize_2d.rst
|
||||
track_position.rst
|
@ -10,7 +10,7 @@ Corner Pin Node
|
||||
:alt: Corner Pin Node.
|
||||
|
||||
The Corner Pin node uses explicit corner values for a plane warp transformation.
|
||||
It works like the :doc:`Plane Track Deform </compositing/types/distort/plane_track_deform>` node,
|
||||
It works like the :doc:`Plane Track Deform </compositing/types/tracking/plane_track_deform>` node,
|
||||
but without using "plane track" data from the Movie Clip Editor.
|
||||
|
||||
|
@ -1,7 +1,7 @@
|
||||
|
||||
#################
|
||||
Distort Nodes
|
||||
#################
|
||||
###################
|
||||
Transform Nodes
|
||||
###################
|
||||
|
||||
These nodes distort the image in some fashion, operating either uniformly on the image,
|
||||
or by using a mask to vary the effect over the image.
|
||||
@ -9,16 +9,32 @@ or by using a mask to vary the effect over the image.
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
corner_pin.rst
|
||||
crop.rst
|
||||
displace.rst
|
||||
flip.rst
|
||||
lens_distortion.rst
|
||||
map_uv.rst
|
||||
movie_distortion.rst
|
||||
plane_track_deform.rst
|
||||
rotate.rst
|
||||
scale.rst
|
||||
stabilize_2d.rst
|
||||
transform.rst
|
||||
translate.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
corner_pin.rst
|
||||
crop.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
displace.rst
|
||||
flip.rst
|
||||
map_uv.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
lens_distortion.rst
|
||||
movie_distortion.rst
|
@ -12,7 +12,7 @@ Map UV Node
|
||||
With this node objects can be "re-textured" after they have been rendered.
|
||||
|
||||
To apply a texture to individual enumerated objects
|
||||
the :doc:`ID Mask Node </compositing/types/converter/id_mask>` could be used.
|
||||
the :doc:`ID Mask Node </compositing/types/mask/id_mask>` could be used.
|
||||
|
||||
|
||||
Inputs
|
@ -9,9 +9,9 @@ Transform Node
|
||||
:align: right
|
||||
:alt: Transform Node.
|
||||
|
||||
This node combines the functionality of three other nodes: :doc:`Scale </compositing/types/distort/scale>`,
|
||||
:doc:`translate </compositing/types/distort/translate>`,
|
||||
and :doc:`rotate </compositing/types/distort/rotate>` nodes.
|
||||
This node combines the functionality of three other nodes: :doc:`Scale </compositing/types/transform/scale>`,
|
||||
:doc:`translate </compositing/types/transform/translate>`,
|
||||
and :doc:`rotate </compositing/types/transform/rotate>` nodes.
|
||||
|
||||
|
||||
Inputs
|
27
manual/compositing/types/utilities/index.rst
Normal file
27
manual/compositing/types/utilities/index.rst
Normal file
@ -0,0 +1,27 @@
|
||||
|
||||
###################
|
||||
Utilities Nodes
|
||||
###################
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
map_range.rst
|
||||
map_value.rst
|
||||
math.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
levels.rst
|
||||
normalize.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
switch.rst
|
||||
switch_stereo_view.rst
|
@ -1,4 +1,3 @@
|
||||
.. _composite-nodes-vector-index:
|
||||
|
||||
################
|
||||
Vector Nodes
|
||||
@ -9,8 +8,13 @@ These nodes can be used to manipulate various types of vectors, such as surface
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
map_range.rst
|
||||
map_value.rst
|
||||
combine_xyz.rst
|
||||
separate_xyz.rst
|
||||
|
||||
----------
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 1
|
||||
|
||||
normal.rst
|
||||
normalize.rst
|
||||
vector_curves.rst
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeHueSaturation:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/color/hue_saturation.rst
|
||||
.. include:: /compositing/types/color/adjust/hue_saturation.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeMixRGB:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/color/mix.rst
|
||||
.. include:: /compositing/types/color/mix/mix_color.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeCurveRGB:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/color/rgb_curves.rst
|
||||
.. include:: /compositing/types/color/adjust/rgb_curves.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeValToRGB:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below (for texture nodes).
|
||||
.. include:: /compositing/types/converter/color_ramp.rst
|
||||
.. include:: /compositing/types/color/color_ramp.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeMath:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/converter/math.rst
|
||||
.. include:: /compositing/types/utilities/math.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeRGBToBW:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/converter/rgb_to_bw.rst
|
||||
.. include:: /compositing/types/color/rgb_to_bw.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -1,4 +1,4 @@
|
||||
.. _bpy.types.TextureNodeCurveTime:
|
||||
.. DO NOT EDIT FILE. This is simply a stub which copies everything from the link below.
|
||||
.. include:: /compositing/types/input/time_curve.rst
|
||||
.. include:: /compositing/types/input/scene/time_curve.rst
|
||||
:start-after: .. --- copy below this line ---
|
||||
|
@ -93,7 +93,7 @@ Color Balance Modifier
|
||||
|
||||
Color balance adjustments, either by the Lift, Gamma, and Gain or the Slope, Offset and Power method.
|
||||
|
||||
This modifier works similar to the :doc:`Color Balance Node </compositing/types/color/color_balance>`.
|
||||
This modifier works similar to the :doc:`Color Balance Node </compositing/types/color/adjust/color_balance>`.
|
||||
|
||||
.. figure:: /images/video-editing_sequencer_sidebar_color-balance-modifier.png
|
||||
:align: right
|
||||
@ -131,7 +131,7 @@ Curves Modifier
|
||||
|
||||
Color and RGB curves.
|
||||
|
||||
This modifier works the same as the :doc:`Curves Node </compositing/types/color/rgb_curves>`.
|
||||
This modifier works the same as the :doc:`Curves Node </compositing/types/color/adjust/rgb_curves>`.
|
||||
|
||||
|
||||
.. index:: Video Sequencer Modifiers; Hue Correct Modifier
|
||||
@ -142,7 +142,7 @@ Hue Correct Modifier
|
||||
|
||||
HSV multi points curves.
|
||||
|
||||
This modifier works the same as the :doc:`Curves Node </compositing/types/color/hue_correct>`.
|
||||
This modifier works the same as the :doc:`Curves Node </compositing/types/color/adjust/hue_correct>`.
|
||||
|
||||
|
||||
.. index:: Video Sequencer Modifiers; Mask Modifier
|
||||
@ -191,7 +191,7 @@ Tone Map Modifier
|
||||
Used to map one set of colors to another in order to approximate the appearance
|
||||
of high dynamic range images in a medium that has a more limited dynamic range.
|
||||
|
||||
This modifier works the same as the :doc:`Tone Map Node </compositing/types/color/tone_map>`.
|
||||
This modifier works the same as the :doc:`Tone Map Node </compositing/types/color/adjust/tone_map>`.
|
||||
|
||||
|
||||
.. index:: Video Sequencer Modifiers; White Balance Modifier
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user