Rename Eevee to EEVEE #104561
@ -137,7 +137,7 @@ Distribution
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Subsurface Method
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Subsurface Method
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Rendering method to simulate subsurface scattering.
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Rendering method to simulate subsurface scattering.
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.. note:: EEVEE does use not support the *Random Walk* methods.
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.. note:: EEVEE does not support the *Random Walk* methods.
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:Christensen-Burley:
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:Christensen-Burley:
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An approximation to physically-based volume scattering.
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An approximation to physically-based volume scattering.
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@ -45,7 +45,7 @@ Properties
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Subsurface Method
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Subsurface Method
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||||||
Rendering method to simulate subsurface scattering.
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Rendering method to simulate subsurface scattering.
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||||||
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||||||
.. note:: EEVEE does use not support the *Random Walk* methods.
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.. note:: EEVEE does not support the *Random Walk* methods.
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||||||
|
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:Christensen-Burley:
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:Christensen-Burley:
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||||||
An approximation to physically-based volume scattering.
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An approximation to physically-based volume scattering.
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||||||
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