Rename Eevee to EEVEE #104561
@ -32,7 +32,7 @@ A bone can belong to more than one selection set.
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.. seealso::
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.. seealso::
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:doc:`/animation/armatures/properties/bone_groups` for a way to visually distinguish groups of bones.
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:doc:`/animation/armatures/properties/bone_collections` for a way to organise groups of bones.
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.. reference::
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.. reference::
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@ -80,6 +80,7 @@ After reloading `armature_shot_47.blend`, it will look like this:
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- *Face Controls*
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- *Face Controls*
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- *Face Detail Controls*
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- *Face Detail Controls*
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.. _bpy.types.armature.layers:
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Some history
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Some history
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============
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============
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@ -44,5 +44,5 @@ There are six different color codes, ordered here by precedence
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.. note::
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.. note::
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When :doc:`/animation/armatures/properties/bone_groups` colors are enabled,
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When :ref:`bone colors <bpy.types.BoneColor>` are enabled,
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the state colors will be overridden.
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the state colors will be overridden.
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