Rename Eevee to EEVEE #104561

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Aaron Carlisle merged 10 commits from persun/blender-manual:eevee-rename into blender-v4.0-release 2023-10-03 20:24:58 +02:00
3 changed files with 3 additions and 2 deletions
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@ -32,7 +32,7 @@ A bone can belong to more than one selection set.
.. seealso:: .. seealso::
:doc:`/animation/armatures/properties/bone_groups` for a way to visually distinguish groups of bones. :doc:`/animation/armatures/properties/bone_collections` for a way to organise groups of bones.
.. reference:: .. reference::

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@ -80,6 +80,7 @@ After reloading `armature_shot_47.blend`, it will look like this:
- *Face Controls* - *Face Controls*
- *Face Detail Controls* - *Face Detail Controls*
.. _bpy.types.armature.layers:
Some history Some history
============ ============

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@ -44,5 +44,5 @@ There are six different color codes, ordered here by precedence
.. note:: .. note::
When :doc:`/animation/armatures/properties/bone_groups` colors are enabled, When :ref:`bone colors <bpy.types.BoneColor>` are enabled,
the state colors will be overridden. the state colors will be overridden.