scene_3ds: Changed shader nodes image #104579
@ -140,7 +140,7 @@ The exporter uses the integer values, since this is used from 3ds version 3 and
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The material definitions which Blender can use are the following:
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- 3ds Diffuse Color <-> blender Base Color
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- 3ds Specular Color <-> blender Specular Color
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- 3ds Specular Color <-> blender Specular Tint
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- 3ds Ambient Color <-> blender Emission Color
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- 3ds Mat Shininess <-> blender Roughness inverted
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- 3ds Mat Shin2 <-> blender Specular Intensity
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@ -171,7 +171,7 @@ The material mappings are defined as following:
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- 3ds Bump Map <-> blender Normal Map (tangent space)
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- 3ds Tex2 Map <-> blender Color Texture (connect to mix-shader)
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.. figure:: /images/addons_io_3ds_material-nodes.jpg
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.. figure:: /images/addons_io_3ds_shader-nodes.jpg
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An example of a 3ds file with all image maps imported.
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BIN
manual/images/addons_io_3ds_shader-nodes.jpg
(Stored with Git LFS)
Normal file
BIN
manual/images/addons_io_3ds_shader-nodes.jpg
(Stored with Git LFS)
Normal file
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