Geometry Nodes: Rename "Is Shade Smooth" node to "Is Face Smooth" #104609
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manual/images/node-types_GeometryNodeInputFaceSmooth.png
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manual/images/node-types_GeometryNodeInputFaceSmooth.png
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manual/images/node-types_GeometryNodeInputShadeSmooth.webp
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manual/images/node-types_GeometryNodeInputShadeSmooth.webp
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@ -1,17 +1,17 @@
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.. index:: Geometry Nodes; Is Shade Smooth
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.. index:: Geometry Nodes; Is Face Smooth
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.. _bpy.types.GeometryNodeInputShadeSmooth:
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********************
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Is Shade Smooth Node
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Is Face Smooth Node
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********************
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.. figure:: /images/node-types_GeometryNodeInputShadeSmooth.webp
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.. figure:: /images/node-types_GeometryNodeInputFaceSmooth.png
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:align: right
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:alt: Is Shade Smooth Node.
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:alt: Is Face Smooth Node.
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The *Is Shade Smooth* node outputs true for each face of the mesh if that face
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The *Is Face Smooth* node outputs true for each face of the mesh if that face
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is marked to render smooth shaded. Otherwise, if the face is marked to render as flat
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shaded, so the node outputs false.
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shaded, then the node outputs false.
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Inputs
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@ -232,3 +232,5 @@ RedirectMatch "^/manual/{lang}/{version}/compositing/types/layout/switch.html" "
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RedirectMatch "^/manual/{lang}/{version}/compositing/types/converter/combine_xyz.html" "^/manual/{lang}/{version}/compositing/types/vector/combine_xyz.html"
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RedirectMatch "^/manual/{lang}/{version}/compositing/types/converter/seperate_xyz.html" "^/manual/{lang}/{version}/compositing/types/vector/seperate_xyz.html"
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RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/is_shade_smooth.html" "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/is_face_smooth.html"
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