Geometry Nodes: Rename "Is Shade Smooth" node to "Is Face Smooth" #104609

Merged
Aaron Carlisle merged 3 commits from Douglas-Paul/blender-manual:rename-shade-smooth-node into blender-v4.0-release 2023-10-31 15:10:23 +01:00
4 changed files with 245 additions and 243 deletions

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manual/images/node-types_GeometryNodeInputFaceSmooth.png (Stored with Git LFS) Normal file

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@ -1,17 +1,17 @@
.. index:: Geometry Nodes; Is Shade Smooth
.. index:: Geometry Nodes; Is Face Smooth
.. _bpy.types.GeometryNodeInputShadeSmooth:
********************
Is Shade Smooth Node
Is Face Smooth Node
********************
.. figure:: /images/node-types_GeometryNodeInputShadeSmooth.webp
.. figure:: /images/node-types_GeometryNodeInputFaceSmooth.png
:align: right
:alt: Is Shade Smooth Node.
:alt: Is Face Smooth Node.
The *Is Shade Smooth* node outputs true for each face of the mesh if that face
The *Is Face Smooth* node outputs true for each face of the mesh if that face
is marked to render smooth shaded. Otherwise, if the face is marked to render as flat
shaded, so the node outputs false.
shaded, then the node outputs false.
Inputs

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@ -232,3 +232,5 @@ RedirectMatch "^/manual/{lang}/{version}/compositing/types/layout/switch.html" "
RedirectMatch "^/manual/{lang}/{version}/compositing/types/converter/combine_xyz.html" "^/manual/{lang}/{version}/compositing/types/vector/combine_xyz.html"
RedirectMatch "^/manual/{lang}/{version}/compositing/types/converter/seperate_xyz.html" "^/manual/{lang}/{version}/compositing/types/vector/seperate_xyz.html"
RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/is_shade_smooth.html" "^/manual/{lang}/{version}/modeling/geometry_nodes/mesh/read/is_face_smooth.html"