WIP: EEVEE-Next: Initial pass blender manual #104615

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Jeroen Bakker wants to merge 5 commits from Jeroen-Bakker/blender-manual:eevee-next/first-iteration into main

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2 changed files with 8 additions and 8 deletions
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@ -46,11 +46,11 @@ Transparent shadows
Render Method Render Method
Controls the blending and the compatibility with certain features. Controls the blending and the compatibility with certain features.
Dithered :Dithered:
Allows for grayscale hashed transparency, and compatible with render passes and raytracing. Allows for grayscale hashed transparency, and compatible with render passes and raytracing.
Also know as deferred rendering. Also know as deferred rendering.
Blended :Blended:
Allows the colored transparency, but incompatible with render passes and raytracing. Also Allows the colored transparency, but incompatible with render passes and raytracing. Also
known as forward rendering. known as forward rendering.
@ -71,11 +71,11 @@ Volume
Intersection Intersection
Determines which inner part of the mesh will produce volumetric effect. Determines which inner part of the mesh will produce volumetric effect.
Fast :Fast:
Each gace is considered as a medium interface. Gives correct results for manifold geometry Each gace is considered as a medium interface. Gives correct results for manifold geometry
that contains no inner part. that contains no inner part.
Accurate :Accurate:
Faces are considered as medium interface only when they have different consecutive facing. Faces are considered as medium interface only when they have different consecutive facing.
Gives correct results as long as the max ray depth is not exceeded. Has significant memory Gives correct results as long as the max ray depth is not exceeded. Has significant memory
overhead compared to the fast method. overhead compared to the fast method.

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@ -11,19 +11,19 @@ Raytracing
Method Method
Select the tracing method used to find scene-ray intersecions Select the tracing method used to find scene-ray intersecions
Screen-Trace :Screen-Trace:
Raytrace against the depth buffer Raytrace against the depth buffer
None :None:
No intersection with scene geometry No intersection with scene geometry
Settings Settings
Split the settings per ray type (Reflection/Refraction/Diffuse) Split the settings per ray type (Reflection/Refraction/Diffuse)
Unified :Unified:
All the ray types use the same settings All the ray types use the same settings
Split :Split:
Settings are individual to each ray type Settings are individual to each ray type
Ray Type Ray Type