Node Tools: Misc. minor improvements #104618
@ -12,6 +12,8 @@ Self Object Node
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The *Self Object* node outputs the object that contains the geometry nodes modifier
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currently being executed. This can be used to retrieve the original transforms.
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When evaluated in the :ref:`Tool context <tool_context>`, this node returns the Active object.
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.. note::
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The geometry cannot be retrieved from this object with the
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@ -15,6 +15,10 @@ The *Viewer* node allows viewing data from inside a geometry node group in the
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Any geometry connected can be visualized in the viewport and its attribute values
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can be read in the spreadsheet.
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.. note::
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This node cannot be used in the :ref:`Tool context <tool_context>`—only in the *Modifier* context.
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Usage
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=====
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@ -26,6 +26,10 @@ It is not possible to have any link going towards outside.
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The result of the simulation can only be accessed via the Simulation Output node.
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This also allows sub-frame interpolation for motion blur.
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.. note::
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This node cannot be used in the :ref:`Tool context <tool_context>`—only in the *Modifier* context.
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Clock
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=====
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@ -5,7 +5,7 @@
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Node-Based Tools
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****************
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Geometry Nodes can be used to expand the core functionality of Blender via node group defined tools.
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Geometry Nodes can be used to expand the core functionality of Blender via node-group-defined tools.
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They can be shared as any regular node group assets.
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.. figure:: /images/modeling_geometry-nodes_tools.png
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@ -50,17 +50,17 @@ The node group inputs will be exposed as in the :doc:`Adjust Last Operation </in
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Supported Modes and Data-Types
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==============================
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Node groups must specify which mode and object types they support.
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Node groups must specify which modes and object types they support.
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This helps to determine where the tool is available in the user interface.
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These properties can be configured in popover menus in the :doc:`/editors/geometry_node`.
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These properties can be configured in popover menus in the :doc:`/editors/geometry_node` when in the *Tool* context.
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Currently, only Edit and Sculpting mode, for Mesh and Curve objects are supported.
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Currently only Edit and Sculpting modes are supported, and only for the Mesh and Hair Curves object types.
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Tool-specific Nodes
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===================
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The following nodes are only supported in the tool context:
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The following nodes are only supported in the *Tool* context:
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- 3D Cursor
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- Face Set
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@ -71,13 +71,13 @@ The following nodes are only supported in the tool context:
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.. note::
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The :doc:`Self Object </modeling/geometry_nodes/input/scene/self_object>`
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node returns the Active object when inside a Tool node group.
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node returns the Active object when inside a *Tool* node group.
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Non-supported Nodes
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===================
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These nodes are only supported in the modifier context:
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These nodes are only supported in the *Modifier* context:
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- :doc:`/modeling/geometry_nodes/simulation/simulation_zone`
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- :doc:`/modeling/geometry_nodes/output/viewer`
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