Nodes: Add fractal Voronoi noise #104620
BIN
manual/images/node-types_ShaderNodeTexVoronoi.webp
(Stored with Git LFS)
BIN
manual/images/node-types_ShaderNodeTexVoronoi.webp
(Stored with Git LFS)
Binary file not shown.
@ -31,6 +31,15 @@ W
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Texture coordinate to evaluate the noise at.
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Scale
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Scale of the noise.
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Detail
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Number of noise octaves.
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The fractional part of the input is multiplied by the magnitude of the highest octave.
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Higher number of octaves corresponds to a higher evaluation time.
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Roughness
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Blend between a smoother noise pattern, and rougher with sharper peaks.
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Lacunarity
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The difference between the scale of each two consecutive octaves.
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Larger values corresponds to larger scale for higher octaves.
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Smoothness
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The smoothness of the noise.
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@ -240,6 +249,10 @@ Distance Metric
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Minkowski Exponent: 32.0 (approximation of Chebychev).
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Normalize
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If enabled, ensures that the output values stay in the range 0.0 to 1.0.
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In rare cases, the output value may be outside that range when *Feature* is *F2*.
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Outputs
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=======
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@ -24,6 +24,15 @@ W
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Texture coordinate to evaluate the noise at.
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Scale
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Scale of the noise.
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Detail
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Number of noise octaves.
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The fractional part of the input is multiplied by the magnitude of the highest octave.
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||||
Higher number of octaves corresponds to a higher evaluation time.
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Roughness
|
||||
Blend between a smoother noise pattern, and rougher with sharper peaks.
|
||||
Lacunarity
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The difference between the scale of each two consecutive octaves.
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Larger values corresponds to larger scale for higher octaves.
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Smoothness
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The smoothness of the noise.
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@ -233,6 +242,10 @@ Distance Metric
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Minkowski Exponent: 32.0 (approximation of Chebychev).
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||||
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Normalize
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||||
If enabled, ensures that the output values stay in the range 0.0 to 1.0.
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||||
In rare cases, the output value may be outside that range when *Feature* is *F2*.
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Outputs
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=======
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