Geometry Nodes: new examples and Group ID info for the Fill Curve node #104723
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@ -6,7 +6,7 @@ Fill Curve Node
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***************
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***************
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.. figure:: /images/node-types_GeometryNodeFillCurve.webp
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.. figure:: /images/node-types_GeometryNodeFillCurve.webp
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:align: center
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:align: right
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:alt: Fill Curve node.
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:alt: Fill Curve node.
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The *Fill Curve* node generates a mesh using the constrained Delaunay triangulation algorithm
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The *Fill Curve* node generates a mesh using the constrained Delaunay triangulation algorithm
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@ -19,6 +19,10 @@ Inputs
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Curve
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Curve
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Standard geometry input with a curve component.
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Standard geometry input with a curve component.
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Group ID
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Value used to group curves together.
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Curves with different Group ID are treated separately.
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Properties
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Properties
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==========
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==========
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@ -36,21 +40,56 @@ Outputs
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=======
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=======
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Mesh
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Mesh
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The filled in curves.
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The filled-in curves.
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Examples
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Examples
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========
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========
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A single point spline can be used to customize the triangulation of the resulting mesh.
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Customized triangulation
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------------------------
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.. figure:: /images/modeling_geometry-nodes_curve_curve-to-points_example_1.png
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One or many "single point spline" can be used to customize the triangulation of the filled-in curves.
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_example_0.png
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:align: center
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:align: center
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Here a curve object with a single spline with a single point at the origin is joined with
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This is the default behavior of the *Fill Curve* node applied to the star primitive.
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the star primitive to customize triangulation.
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.. figure:: /images/modeling_geometry-nodes_curve_curve-to-points_example_2.png
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_example_1.png
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:align: center
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:align: center
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This is the default triangulation without the single point.
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Here, a single curve point is joined to the star primitive to customize the triangulation.
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_example_2.png
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:align: center
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Here, 300 single curve point are joined to the star primitive to customize the triangulation.
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Group ID
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--------
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The following figures display diverse application of the Group ID.
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.. The following example were made with some nodes "hidden" to illustrate the amount of mesh islands
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.. and avoid Z fighting.
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.. Mesh Island Index -> Set Position (as z offset)
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.. Mesh Island Index -> Map Range (Mesh island count as input max) -> Color Ramp (distributed from left)
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.. Colors Used : 5ABD9E, 85BD50, DDB72C, D26072
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_group-id_0.png
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:align: center
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:alt:
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Here, the 4 curves share the same Group ID, resulting in 1 mesh island (default behavior).
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_group-id_1.png
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:align: center
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Here, the 4 curves have different Group ID, resulting in 4 mesh islands.
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.. figure:: /images/modeling_geometry-nodes_curve_curve-fill_group-id_2.png
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:align: center
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Here, the 4 curves are seperated into two groups based on their positions, resulting in 2 mesh islands.
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