Advanced: New Deploying Blender page #104811
@ -61,8 +61,8 @@ and presets.
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Environment Variables
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Environment Variables
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---------------------
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---------------------
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``BLENDER_USER`` :ref:`command-line-args-environment-variables` can be used to store
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``BLENDER_USER`` :ref:`environment variables <command-line-args-environment-variables>`
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some or all configuration files in other directories.
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can be used to store some or all configuration files in other directories.
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This may be used for example when using a different configuration for a specific
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This may be used for example when using a different configuration for a specific
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project, without affecting the regular user configuration.
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project, without affecting the regular user configuration.
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@ -110,13 +110,14 @@ Microsoft Store installation:
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Environment Variables
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Environment Variables
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---------------------
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---------------------
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``BLENDER_SYSTEM`` :ref:`command-line-args-environment-variables`
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``BLENDER_SYSTEM`` :ref:`environment variables <command-line-args-environment-variables>`
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can be used to bundle additional scripts and extensions, that are not part of the
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can be used to bundle additional scripts and extensions, that are not part of the
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regular Blender installation.
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regular Blender installation.
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This can be used for example to deploy Blender in an animation studio, with
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This can be used for example to deploy Blender in an animation studio, with
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additional add-ons available to all users.
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additional add-ons available to all users.
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.. _blender-directory-path-layout:
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Path Layout
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Path Layout
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===========
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===========
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114
manual/advanced/deploying_blender.rst
Normal file
114
manual/advanced/deploying_blender.rst
Normal file
@ -0,0 +1,114 @@
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.. _deploying-blender:
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*******************************
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Deploying Blender in Production
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*******************************
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It is possible to deploy Blender in environments that are more
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restricted, use automation or have other special requirements.
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For example in an animation studio or for school courses.
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This page contains tips setting up Blender in such environments.
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Installing Blender
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==================
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Blender downloads can be extracted to any directory on the system, as
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a self contained installation. Multiple Blender versions can easily
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co-exist on the same system, and deployment can be automated using
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standard file management tools.
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New Blender versions may add, remove or changes functionality that
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change the results of production files. For a given project, it is
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advisable to use a single :abbr:`LTS (Long-Term-Support)` version
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of Blender. LTS versions receive bug fixes for two years.
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Working Offline
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===============
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For security or other reasons, workstation may not have internet access.
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By default Blender does not access the internet, however this can be
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enabled in the System preferences with the Online Access option.
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Working offline can be enforced by running with the ``--offline-mode``
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:ref:`command line argument <command-line-args-network-options>`. Users
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will then be unable to enable online access in the preferences.
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Bundling Extensions
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===================
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When working offline or in a more controlled environment, it may be useful
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to provide a set of extensions to all users. These can be served from a
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read-only system repository. This repository could exist on a network drive
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or in a system directory.
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The location of this system extension repository can be manually configured
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in the Extensions preferences.
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The ``$BLENDER_SYSTEM_EXTENSIONS``
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:ref:`environment variable <command-line-args-environment-variables>`
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can also set the default location. This is a directory, within which a
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``system`` directory should exist. Then extract extension packages there,
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with a resulting path like this:
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.. code-block:: bash
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$BLENDER_SYSTEM_EXTENSIONS/system/my-addon/blender_manifest.toml
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Bundling Scripts
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================
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Besides extensions, it's possible to bundle scripts for presets,
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application templates, legacy add-ons, as well as scripts run on startup.
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Script directories can be manually added in the File Paths preferences.
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The ``$BLENDER_SYSTEM_SCRIPTS`` can also be used to add a script directory
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without modifying the preferences.
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These script directories are expected to contain specific directories
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like ``presets``, ``addons`` and ``startup`` for different types of
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scripts. See :ref:`blender-directory-path-layout` for a complete list.
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Startup Scripts
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---------------
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The Blender Python API can be used to customize Blender. This includes
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changing preferences, changing the startup file and adding UI elements.
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For example, a script can enable add-ons for every user.
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.. code-block:: bash
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$BLENDER_SYSTEM_SCRIPTS/startup/enable_addons.py
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.. code-block:: python
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def register():
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import addon_utils
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addon_utils.enable("node_wrangler")
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def unregister():
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pass
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if __name__ == "__main__":
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register()
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VFX Platform
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============
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Blender follows the `VFX reference platform <https://vfxplatform.com>`_,
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which means it is able to run on the same systems as other VFX software
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and exchange image, volume and scene files with them.
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Python Version
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--------------
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Blender and the `by module <https://pypi.org/project/bpy/>`_ are only compatible
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with a single Python version. This makes it possible for add-ons and VFX software
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in general to only have to target a single Python version.
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Blender bundles a complete Python installation and does not interact with the
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system Python by default. This can be changed with the ``--python-use-system-env``
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:ref:`command line argument <command-line-args-python-options>`, if care is
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|
taken to set up a compatible Python version.
|
@ -17,4 +17,5 @@ This chapter covers advanced use (topics which may not be required for typical u
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|||||||
limits.rst
|
limits.rst
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||||||
operators.rst
|
operators.rst
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||||||
blender_directory_layout.rst
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blender_directory_layout.rst
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deploying_blender.rst
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appendices/index.rst
|
appendices/index.rst
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Block a user