EEVEE-Next: Update Documentation #104816

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Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
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@ -12,3 +12,24 @@ Performance
High Quality Normals High Quality Normals
Uses higher precision normals and tangents which can improve Uses higher precision normals and tangents which can improve
visual quality for dense meshes with high frequency textures at the cost of memory. visual quality for dense meshes with high frequency textures at the cost of memory.
Memory
======
Shadow Pool Size
A bigger pool size allows for more shadows in the scene but might not fit into GPU memory and decreases performance.
Increasing it might fix the *Shadow buffer full* error.
Light Probes Volume Pool Size
A bigger pool size allows for more irradiance grid in the scene but might not fit into GPU memory and decreases performance.
Viewport
========
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more irradiance grid -> more irradiance grids

`more irradiance grid` -> `more irradiance grids`
.. _bpy.types.RenderSettings.preview_pixel_size:
Pixel Size
Option to control the resolution for viewport rendering.
Allows you to speed up viewport rendering, which is especially useful for displays with high DPI.