EEVEE-Next: Update Documentation #104816
@ -64,6 +64,8 @@ Dilation radius
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Radius in capture points in which to search for a valid neighbor.
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.. _eevee-lightprobe-volume-bake:
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Bake
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====
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11
manual/render/eevee/object_settings/index.rst
Normal file
11
manual/render/eevee/object_settings/index.rst
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@ -0,0 +1,11 @@
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###################
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Object Settings
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###################
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Settings for objects and object data.
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.. toctree::
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:maxdepth: 2
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object_data.rst
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@ -3,4 +3,42 @@
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Object
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******
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TODO
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Ray Visibility
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--------------
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Objects can be set to be invisible to particular ray types.
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This can be used, for example, to make an emitting mesh invisible to camera rays.
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For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
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the children will be hidden for these too.
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In terms of performance, using these options is more efficient that using a shader node setup
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that achieves the same effect.
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.. _bpy.types.Object.visible_shadow:
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Shadow
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Enables the object to cast shadows. The object will not be capture inside the shadow maps.
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Light Probes
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------------
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Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes>`.
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This can be used, for example, to avoid animated object being recorded into static light probes.
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For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
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the children will be hidden for these too.
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.. _bpy.types.Object.visible_shadow:
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Volume
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Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`.
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.. _bpy.types.Object.visible_shadow:
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Sphere
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Makes the object visible during light probe sphere capture.
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.. _bpy.types.Object.visible_shadow:
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Plane
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Makes the object visible during light probe plane capture.
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