EEVEE-Next: Update Documentation #104816

Merged
Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
3 changed files with 52 additions and 1 deletions
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@ -64,6 +64,8 @@ Dilation radius
Radius in capture points in which to search for a valid neighbor.
.. _eevee-lightprobe-volume-bake:
Bake
====

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###################
Object Settings
###################
Settings for objects and object data.
.. toctree::
:maxdepth: 2
object_data.rst

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Object
******
TODO
Ray Visibility
--------------
Objects can be set to be invisible to particular ray types.
This can be used, for example, to make an emitting mesh invisible to camera rays.
For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
the children will be hidden for these too.
In terms of performance, using these options is more efficient that using a shader node setup
that achieves the same effect.
.. _bpy.types.Object.visible_shadow:
Shadow
Enables the object to cast shadows. The object will not be capture inside the shadow maps.
Light Probes
------------
Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes>`.
This can be used, for example, to avoid animated object being recorded into static light probes.
For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
the children will be hidden for these too.
.. _bpy.types.Object.visible_shadow:
Volume
Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`.
.. _bpy.types.Object.visible_shadow:
Sphere
Makes the object visible during light probe sphere capture.
.. _bpy.types.Object.visible_shadow:
Plane
Makes the object visible during light probe plane capture.