EEVEE-Next: Update Documentation #104816

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Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
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@ -120,7 +120,9 @@ Distance
Thickness Near
Geometric thickness of the surfaces when computing fast GI and ambient occlusion.
Reduces light leaking and missing contact occlusion.
The effectiveness decreases proportionally to the distance from the shading point, following the inverse square law.
Thickness Far
Angular thickness of the surfaces when computing fast GI and ambient occlusion.
Reduces energy loss and missing occlusion of far geometry.
Higher values will make the very thin objects block or reflect too much light.