EEVEE-Next: Update Documentation #104816
@ -120,7 +120,9 @@ Distance
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Thickness Near
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Thickness Near
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Geometric thickness of the surfaces when computing fast GI and ambient occlusion.
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Geometric thickness of the surfaces when computing fast GI and ambient occlusion.
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Reduces light leaking and missing contact occlusion.
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Reduces light leaking and missing contact occlusion.
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The effectiveness decreases proportionally to the distance from the shading point, following the inverse square law.
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Thickness Far
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Thickness Far
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Angular thickness of the surfaces when computing fast GI and ambient occlusion.
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Angular thickness of the surfaces when computing fast GI and ambient occlusion.
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Reduces energy loss and missing occlusion of far geometry.
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Reduces energy loss and missing occlusion of far geometry.
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Higher values will make the very thin objects block or reflect too much light.
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