EEVEE-Next: Update Documentation #104816

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Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
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@ -14,12 +14,14 @@ EEVEE can be used interactively in the 3D Viewport but also produce high quality
EEVEE materials are created using the same shader nodes as Cycles, making it easy to render existing
scenes. For Cycles users, this makes EEVEE work great for previewing materials in realtime.
EEVEE is a based on rasterization and not (like Cycles) a path traced render engine.
Instead of computing each ray of light, EEVEE uses a process called rasterization.
Rasterization estimates the way light interacts with objects and materials using numerous algorithms.
EEVEE is a based on rasterization and is not a path tracer.
Instead of computing each ray of light, EEVEE uses a process called rasterization to determine what
surface is visible from the camera. It then estimates the way light interacts with these surfaces
and materials using numerous algorithms.
While EEVEE is designed to use :abbr:`PBR (Physically Based Rendering)` principles,
it is not perfect and Cycles will always provide more physically accurate renders.
Because EEVEE uses rasterization it has a set of :doc:`limitations </render/eevee/limitations>`.
Because EEVEE uses a lot of different algorithms it has a set of
:doc:`limitations </render/eevee/limitations>`.
.. figure:: /images/render_eevee_introduction_final-render.png