EEVEE-Next: Update Documentation #104816
@ -6,6 +6,5 @@
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.. toctree::
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.. toctree::
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:maxdepth: 2
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:maxdepth: 2
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general_limitations.rst
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limitations.rst
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shadows_limitations.rst
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nodes_support.rst
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nodes_support.rst
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@ -69,7 +69,7 @@ Volumetrics
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Depth of Field
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Depth of Field
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==============
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==============
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- Alpha blended surfaces cannot be correctly handled by the post-processing blur,
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- Blended materials cannot be correctly handled by the post-processing blur,
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but will be correctly handled by the sample-based method. For this, you need to
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but will be correctly handled by the sample-based method. For this, you need to
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disable the post-process depth of field by setting the *Max Size* to 0.
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disable the post-process depth of field by setting the *Max Size* to 0.
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@ -1,10 +0,0 @@
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.. _eevee-limitations-shadows:
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*******************
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Shadows Limitations
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*******************
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.. todo::
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This section still needs to be written. Explaining the limitations of the SVM shadowing
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algorithm.
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