EEVEE-Next: Update Documentation #104816

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Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
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@ -19,8 +19,10 @@ These nodes are only available if EEVEE is the active render engine. These nodes
Shader to RGB
-------------
EEVEE supports the conversion of BSDF outputs into color inputs to make any kind of custom shading.
EEVEE supports the conversion of BSDF outputs into color inputs to make a wide variety of custom shading.
This is supported using the :doc:`Shader to RGB </render/shader_nodes/converter/shader_to_rgb>` node.
This node evaluates the lighting of the BSDFs connected to it just like a *Blended* material and inherits
its limitation.
Specular BSDF
@ -52,11 +54,11 @@ Diffuse BSDF
Roughness is not supported. Only Lambertian diffusion is supported.
Glass / Refraction BSDF
Does not refract lights objects. Does not support Beckmann distribution.
Only supports GGX and Multiscatter GGX distribution.
See :ref:`Raytracing limitations <eevee-limitations-raytracing>`.
Glossy BSDF
Does not support Beckmann and Ashikhmin-Shirley distributions.
Only supports GGX and Multiscatter GGX distributions.
Subsurface Scattering
Random Walk sampling, IOR and Anisotropic are not supported.