EEVEE-Next: Update Documentation #104816
@ -19,8 +19,10 @@ These nodes are only available if EEVEE is the active render engine. These nodes
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Shader to RGB
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Shader to RGB
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EEVEE supports the conversion of BSDF outputs into color inputs to make any kind of custom shading.
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EEVEE supports the conversion of BSDF outputs into color inputs to make a wide variety of custom shading.
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This is supported using the :doc:`Shader to RGB </render/shader_nodes/converter/shader_to_rgb>` node.
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This is supported using the :doc:`Shader to RGB </render/shader_nodes/converter/shader_to_rgb>` node.
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This node evaluates the lighting of the BSDFs connected to it just like a *Blended* material and inherits
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its limitation.
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Specular BSDF
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Specular BSDF
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@ -52,11 +54,11 @@ Diffuse BSDF
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Roughness is not supported. Only Lambertian diffusion is supported.
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Roughness is not supported. Only Lambertian diffusion is supported.
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Glass / Refraction BSDF
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Glass / Refraction BSDF
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Does not refract lights objects. Does not support Beckmann distribution.
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Only supports GGX and Multiscatter GGX distribution.
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See :ref:`Raytracing limitations <eevee-limitations-raytracing>`.
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See :ref:`Raytracing limitations <eevee-limitations-raytracing>`.
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Glossy BSDF
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Glossy BSDF
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Does not support Beckmann and Ashikhmin-Shirley distributions.
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Only supports GGX and Multiscatter GGX distributions.
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Subsurface Scattering
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Subsurface Scattering
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Random Walk sampling, IOR and Anisotropic are not supported.
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Random Walk sampling, IOR and Anisotropic are not supported.
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