EEVEE-Next: Update Documentation #104816

Merged
Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
6 changed files with 8 additions and 11 deletions
Showing only changes of commit 94b2697962 - Show all commits

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@ -34,5 +34,5 @@ Viewport Display
These settings control the curve rendering settings used when the 3D viewport is set to
:ref:`Material Preview <3dview-material-preview>`
.. include:: /render/eevee/render_settings/hair.rst
.. include:: /render/eevee/render_settings/curves.rst
:start-after: .. --- copy below this line ---

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@ -23,22 +23,22 @@ Shadow
Light Probes
------------
Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes>`.
Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes/introduction>`.
This can be used, for example, to avoid animated object being recorded into static light probes.
For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
the children will be hidden for these too.
.. _bpy.types.Object.visible_shadow:
.. _bpy.types.Object.hide_probe_volume:
Volume
Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`.
.. _bpy.types.Object.visible_shadow:
.. _bpy.types.Object.hide_probe_sphere:
Sphere
Makes the object visible during light probe sphere capture.
.. _bpy.types.Object.visible_shadow:
.. _bpy.types.Object.hide_probe_plane:
Plane
Makes the object visible during light probe plane capture.

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@ -22,7 +22,7 @@ Color
Renderer Settings
=================
- :doc:`EEVEE specific settings </render/eevee/lighting>`
- :doc:`EEVEE specific settings </render/eevee/light_settings>`
- :doc:`Cycles specific settings </render/cycles/light_settings>`

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@ -14,7 +14,7 @@ Renderer Settings
While shading nodes control the appearance, these settings control the quality and algorithms
that each renderer uses to render the material.
- :doc:`EEVEE specific settings </render/eevee/materials/settings>`
- :doc:`EEVEE specific settings </render/eevee/material_settings>`
- :doc:`Cycles specific settings </render/cycles/material_settings>`

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@ -71,9 +71,6 @@ some of the outputs are only supported in particular cases.
This node makes it possible to tweak indirect lighting in the shader.
Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning.
In order for the *Is Camera*, *Is Shadow*, *Is Diffuse*, and *Is Glossy* outputs to work,
the object must be inside an :doc:`Irradiance Volume </render/eevee/light_probes/volume>`
and :doc:`/render/eevee/render_settings/light_probes` must be baked.
- *Is Camera*: Supported.
- *Is Shadow*: Supported.

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@ -36,7 +36,7 @@ Poor Performance
Render Errors
-------------
See :doc:`EEVEE </render/eevee/limitations>` and
See :doc:`EEVEE </render/eevee/limitations/index>` and
:doc:`Cycles </render/cycles/gpu_rendering>` documentation respectively.