EEVEE-Next: Update Documentation #104816
@ -34,5 +34,5 @@ Viewport Display
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These settings control the curve rendering settings used when the 3D viewport is set to
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:ref:`Material Preview <3dview-material-preview>`
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.. include:: /render/eevee/render_settings/hair.rst
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.. include:: /render/eevee/render_settings/curves.rst
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:start-after: .. --- copy below this line ---
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@ -23,22 +23,22 @@ Shadow
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Light Probes
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------------
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Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes>`.
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Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes/introduction>`.
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This can be used, for example, to avoid animated object being recorded into static light probes.
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For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
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the children will be hidden for these too.
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.. _bpy.types.Object.visible_shadow:
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.. _bpy.types.Object.hide_probe_volume:
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Volume
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Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`.
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.. _bpy.types.Object.visible_shadow:
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.. _bpy.types.Object.hide_probe_sphere:
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Sphere
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Makes the object visible during light probe sphere capture.
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.. _bpy.types.Object.visible_shadow:
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.. _bpy.types.Object.hide_probe_plane:
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Plane
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Makes the object visible during light probe plane capture.
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@ -22,7 +22,7 @@ Color
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Renderer Settings
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=================
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- :doc:`EEVEE specific settings </render/eevee/lighting>`
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- :doc:`EEVEE specific settings </render/eevee/light_settings>`
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- :doc:`Cycles specific settings </render/cycles/light_settings>`
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@ -14,7 +14,7 @@ Renderer Settings
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While shading nodes control the appearance, these settings control the quality and algorithms
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that each renderer uses to render the material.
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- :doc:`EEVEE specific settings </render/eevee/materials/settings>`
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- :doc:`EEVEE specific settings </render/eevee/material_settings>`
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- :doc:`Cycles specific settings </render/cycles/material_settings>`
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@ -71,9 +71,6 @@ some of the outputs are only supported in particular cases.
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This node makes it possible to tweak indirect lighting in the shader.
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Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning.
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In order for the *Is Camera*, *Is Shadow*, *Is Diffuse*, and *Is Glossy* outputs to work,
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the object must be inside an :doc:`Irradiance Volume </render/eevee/light_probes/volume>`
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and :doc:`/render/eevee/render_settings/light_probes` must be baked.
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- *Is Camera*: Supported.
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- *Is Shadow*: Supported.
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@ -36,7 +36,7 @@ Poor Performance
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Render Errors
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-------------
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See :doc:`EEVEE </render/eevee/limitations>` and
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See :doc:`EEVEE </render/eevee/limitations/index>` and
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:doc:`Cycles </render/cycles/gpu_rendering>` documentation respectively.
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