EEVEE-Next: Update Documentation #104816

Merged
Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
6 changed files with 8 additions and 11 deletions
Showing only changes of commit 94b2697962 - Show all commits

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@ -34,5 +34,5 @@ Viewport Display
These settings control the curve rendering settings used when the 3D viewport is set to These settings control the curve rendering settings used when the 3D viewport is set to
:ref:`Material Preview <3dview-material-preview>` :ref:`Material Preview <3dview-material-preview>`
.. include:: /render/eevee/render_settings/hair.rst .. include:: /render/eevee/render_settings/curves.rst
:start-after: .. --- copy below this line --- :start-after: .. --- copy below this line ---

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@ -23,22 +23,22 @@ Shadow
Light Probes Light Probes
------------ ------------
Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes>`. Objects can be set to not be captured by certain :doc:`light probe </render/eevee/light_probes/introduction>`.
This can be used, for example, to avoid animated object being recorded into static light probes. This can be used, for example, to avoid animated object being recorded into static light probes.
For instanced objects, visibility is inherited; if the parent object is hidden for some ray types, For instanced objects, visibility is inherited; if the parent object is hidden for some ray types,
the children will be hidden for these too. the children will be hidden for these too.
.. _bpy.types.Object.visible_shadow: .. _bpy.types.Object.hide_probe_volume:
Volume Volume
Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`. Makes the object visible during light probe volumes :ref:`baking <eevee-lightprobe-volume-bake>`.
.. _bpy.types.Object.visible_shadow: .. _bpy.types.Object.hide_probe_sphere:
Sphere Sphere
Makes the object visible during light probe sphere capture. Makes the object visible during light probe sphere capture.
.. _bpy.types.Object.visible_shadow: .. _bpy.types.Object.hide_probe_plane:
Plane Plane
Makes the object visible during light probe plane capture. Makes the object visible during light probe plane capture.

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@ -22,7 +22,7 @@ Color
Renderer Settings Renderer Settings
================= =================
- :doc:`EEVEE specific settings </render/eevee/lighting>` - :doc:`EEVEE specific settings </render/eevee/light_settings>`
- :doc:`Cycles specific settings </render/cycles/light_settings>` - :doc:`Cycles specific settings </render/cycles/light_settings>`

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@ -14,7 +14,7 @@ Renderer Settings
While shading nodes control the appearance, these settings control the quality and algorithms While shading nodes control the appearance, these settings control the quality and algorithms
that each renderer uses to render the material. that each renderer uses to render the material.
- :doc:`EEVEE specific settings </render/eevee/materials/settings>` - :doc:`EEVEE specific settings </render/eevee/material_settings>`
- :doc:`Cycles specific settings </render/cycles/material_settings>` - :doc:`Cycles specific settings </render/cycles/material_settings>`

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@ -71,9 +71,6 @@ some of the outputs are only supported in particular cases.
This node makes it possible to tweak indirect lighting in the shader. This node makes it possible to tweak indirect lighting in the shader.
Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning. Only a subset of the outputs are supported and the ray depth does not exactly have the same meaning.
In order for the *Is Camera*, *Is Shadow*, *Is Diffuse*, and *Is Glossy* outputs to work,
the object must be inside an :doc:`Irradiance Volume </render/eevee/light_probes/volume>`
and :doc:`/render/eevee/render_settings/light_probes` must be baked.
- *Is Camera*: Supported. - *Is Camera*: Supported.
- *Is Shadow*: Supported. - *Is Shadow*: Supported.

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@ -36,7 +36,7 @@ Poor Performance
Render Errors Render Errors
------------- -------------
See :doc:`EEVEE </render/eevee/limitations>` and See :doc:`EEVEE </render/eevee/limitations/index>` and
:doc:`Cycles </render/cycles/gpu_rendering>` documentation respectively. :doc:`Cycles </render/cycles/gpu_rendering>` documentation respectively.