EEVEE-Next: Update Documentation #104816

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Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
3 changed files with 34 additions and 15 deletions
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sampling.rst sampling.rst
clamping.rst clamping.rst
raytracing.rst raytracing.rst
shadows.rst
volumes.rst volumes.rst
performance.rst
curves.rst curves.rst
lights.rst
light_probes.rst
film.rst
depth_of_field.rst depth_of_field.rst
motion_blur.rst motion_blur.rst
film.rst
performance.rst
grease_pencil.rst grease_pencil.rst
light_probes.rst

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******
Lights
******
.. reference::
:Panel: :menuselection:`Render --> Lights`
Light Threshold
Minimum light intensity for a light to contribute to the lighting.

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Temporal Reprojection Temporal Reprojection
Reduces noise while moving the viewport or during animation playback. Can leave some ghosting. Reduces noise while moving the viewport or during animation playback. Can leave some ghosting.
Jittered Shadows
Enable jittered shadows on the viewport.
Jittered shadows are always enabled for final renders.
This also affects shadows casted by transparent shadows.
Render Render
====== ======
Samples Samples
The number of samples to use in the final render. The number of samples to use in the final render.
Shadows
=======
Shadow Rays Count
Amount of shadow rays to trace for each light.
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Amount of -> Number of

`Amount of` -> `Number of`
Shadow Steps Count
Amount of shadow map sample per shadow ray.
Volumetric Shadows
Approximate light absorption of the surrounding volume objects. This makes the volumes more opaque to light.
This is a very computationally expensive option and has limitations.
.. seealso:: :ref:`Limitations <eevee-limitations-volumetrics>`.
Volumetric Shadows Steps
Number of steps to compute volumetric shadowing.
Advanced
========
Light Threshold
Minimum light intensity for a light to contribute to the lighting.