EEVEE-Next: Update Documentation #104816
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sampling.rst
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sampling.rst
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clamping.rst
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clamping.rst
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raytracing.rst
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raytracing.rst
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shadows.rst
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volumes.rst
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volumes.rst
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performance.rst
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curves.rst
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curves.rst
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lights.rst
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light_probes.rst
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film.rst
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depth_of_field.rst
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depth_of_field.rst
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motion_blur.rst
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motion_blur.rst
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film.rst
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performance.rst
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grease_pencil.rst
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grease_pencil.rst
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light_probes.rst
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******
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Lights
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******
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.. reference::
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:Panel: :menuselection:`Render --> Lights`
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Light Threshold
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Minimum light intensity for a light to contribute to the lighting.
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Temporal Reprojection
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Temporal Reprojection
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Reduces noise while moving the viewport or during animation playback. Can leave some ghosting.
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Reduces noise while moving the viewport or during animation playback. Can leave some ghosting.
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Jittered Shadows
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Enable jittered shadows on the viewport.
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Jittered shadows are always enabled for final renders.
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This also affects shadows casted by transparent shadows.
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Render
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Render
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======
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======
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Samples
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Samples
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The number of samples to use in the final render.
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The number of samples to use in the final render.
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Shadows
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=======
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Shadow Rays Count
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Amount of shadow rays to trace for each light.
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fclem marked this conversation as resolved
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Shadow Steps Count
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Amount of shadow map sample per shadow ray.
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Volumetric Shadows
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Approximate light absorption of the surrounding volume objects. This makes the volumes more opaque to light.
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This is a very computationally expensive option and has limitations.
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.. seealso:: :ref:`Limitations <eevee-limitations-volumetrics>`.
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Volumetric Shadows Steps
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Number of steps to compute volumetric shadowing.
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Advanced
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========
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Light Threshold
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Minimum light intensity for a light to contribute to the lighting.
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