EEVEE-Next: Update Documentation #104816
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introduction.rst
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introduction.rst
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render_settings/index.rst
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render_settings/index.rst
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world.rst
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world_settings.rst
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scene.rst
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scene_settings.rst
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lighting.rst
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object_settings.rst
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materials_settings.rst
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light_settings.rst
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light_probes/index.rst
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light_probes/index.rst
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materials/index.rst
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limitations/index.rst
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limitations.rst
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limitations_shadow.rst
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@ -110,11 +110,12 @@ Shader Nodes
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- All BSDF's are using approximations to achieve realtime performance
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- All BSDF's are using approximations to achieve realtime performance
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so there will always be small differences between Cycles and EEVEE.
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so there will always be small differences between Cycles and EEVEE.
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- Some utility nodes are not yet compatible with EEVEE.
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- Some utility nodes are not yet compatible with EEVEE.
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- Certain combinations of BSDF's will result in more noise than others. This is the case of mixing Diffuse BSDF and Refraction BSDF.
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- Certain combinations of BSDF's will result in more noise than others.
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This is the case when mixing Diffuse BSDF and Refraction BSDF.
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.. seealso::
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.. seealso::
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For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/materials/nodes_support>`.
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For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/limitations/nodes_support>`.
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Memory Management
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Memory Management
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11
manual/render/eevee/limitations/index.rst
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11
manual/render/eevee/limitations/index.rst
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#############
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Limitations
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#############
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.. toctree::
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:maxdepth: 2
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general_limitations.rst
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shadows_limitations.rst
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nodes_support.rst
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.. _eevee-limitations-shadows:
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.. _eevee-limitations-shadows:
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******************
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*******************
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Limitations shadow
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Shadows Limitations
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******************
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*******************
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.. todo::
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.. todo::
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This section still needs to be written. Explaining the limitations of the SVM shadowing
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This section still needs to be written. Explaining the limitations of the SVM shadowing
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algorithm.
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algorithm.
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@ -53,7 +53,7 @@ Render Method
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:Blended:
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:Blended:
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Allows the colored transparency, but incompatible with render passes and raytracing. Also
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Allows the colored transparency, but incompatible with render passes and raytracing. Also
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known as forward rendering.
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known as forward rendering.
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Transparency Overlap
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Transparency Overlap
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Render multiple transparent layers. May introduce transparency sorting problems.
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Render multiple transparent layers. May introduce transparency sorting problems.
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@ -81,5 +81,7 @@ Intersection
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overhead compared to the fast method.
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overhead compared to the fast method.
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.. seealso::
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While EEVEE shares the same material node system as Cycles, not all features are supported.
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See :ref:`Material limitations <eevee-limitations-materials>``.
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@ -8,4 +8,3 @@
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introduction.rst
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introduction.rst
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nodes_support.rst
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nodes_support.rst
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settings.rst
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6
manual/render/eevee/object_settings/object_data.rst
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6
manual/render/eevee/object_settings/object_data.rst
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******
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Object
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******
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TODO
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