EEVEE-Next: Update Documentation #104816
@ -10,10 +10,10 @@
|
||||
|
||||
introduction.rst
|
||||
render_settings/index.rst
|
||||
world.rst
|
||||
scene.rst
|
||||
lighting.rst
|
||||
world_settings.rst
|
||||
scene_settings.rst
|
||||
object_settings.rst
|
||||
materials_settings.rst
|
||||
light_settings.rst
|
||||
light_probes/index.rst
|
||||
materials/index.rst
|
||||
limitations.rst
|
||||
limitations_shadow.rst
|
||||
limitations/index.rst
|
||||
|
@ -110,11 +110,12 @@ Shader Nodes
|
||||
- All BSDF's are using approximations to achieve realtime performance
|
||||
so there will always be small differences between Cycles and EEVEE.
|
||||
- Some utility nodes are not yet compatible with EEVEE.
|
||||
- Certain combinations of BSDF's will result in more noise than others. This is the case of mixing Diffuse BSDF and Refraction BSDF.
|
||||
- Certain combinations of BSDF's will result in more noise than others.
|
||||
This is the case when mixing Diffuse BSDF and Refraction BSDF.
|
||||
|
||||
.. seealso::
|
||||
|
||||
For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/materials/nodes_support>`.
|
||||
For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/limitations/nodes_support>`.
|
||||
|
||||
|
||||
Memory Management
|
11
manual/render/eevee/limitations/index.rst
Normal file
11
manual/render/eevee/limitations/index.rst
Normal file
@ -0,0 +1,11 @@
|
||||
|
||||
#############
|
||||
Limitations
|
||||
#############
|
||||
|
||||
.. toctree::
|
||||
:maxdepth: 2
|
||||
|
||||
general_limitations.rst
|
||||
shadows_limitations.rst
|
||||
nodes_support.rst
|
@ -1,12 +1,10 @@
|
||||
.. _eevee-limitations-shadows:
|
||||
|
||||
******************
|
||||
Limitations shadow
|
||||
******************
|
||||
*******************
|
||||
Shadows Limitations
|
||||
*******************
|
||||
|
||||
.. todo::
|
||||
|
||||
This section still needs to be written. Explaining the limitations of the SVM shadowing
|
||||
algorithm.
|
||||
|
||||
|
@ -53,7 +53,7 @@ Render Method
|
||||
:Blended:
|
||||
Allows the colored transparency, but incompatible with render passes and raytracing. Also
|
||||
known as forward rendering.
|
||||
|
||||
|
||||
Transparency Overlap
|
||||
Render multiple transparent layers. May introduce transparency sorting problems.
|
||||
|
||||
@ -81,5 +81,7 @@ Intersection
|
||||
overhead compared to the fast method.
|
||||
|
||||
|
||||
.. seealso::
|
||||
|
||||
|
||||
While EEVEE shares the same material node system as Cycles, not all features are supported.
|
||||
See :ref:`Material limitations <eevee-limitations-materials>``.
|
@ -8,4 +8,3 @@
|
||||
|
||||
introduction.rst
|
||||
nodes_support.rst
|
||||
settings.rst
|
||||
|
6
manual/render/eevee/object_settings/object_data.rst
Normal file
6
manual/render/eevee/object_settings/object_data.rst
Normal file
@ -0,0 +1,6 @@
|
||||
|
||||
******
|
||||
Object
|
||||
******
|
||||
|
||||
TODO
|
Loading…
Reference in New Issue
Block a user