EEVEE-Next: Update Documentation #104816

Merged
Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
11 changed files with 33 additions and 16 deletions
Showing only changes of commit d518607b7b - Show all commits

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@ -10,10 +10,10 @@
introduction.rst introduction.rst
render_settings/index.rst render_settings/index.rst
world.rst world_settings.rst
scene.rst scene_settings.rst
lighting.rst object_settings.rst
materials_settings.rst
light_settings.rst
light_probes/index.rst light_probes/index.rst
materials/index.rst limitations/index.rst
limitations.rst
limitations_shadow.rst

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@ -110,11 +110,12 @@ Shader Nodes
- All BSDF's are using approximations to achieve realtime performance - All BSDF's are using approximations to achieve realtime performance
so there will always be small differences between Cycles and EEVEE. so there will always be small differences between Cycles and EEVEE.
- Some utility nodes are not yet compatible with EEVEE. - Some utility nodes are not yet compatible with EEVEE.
- Certain combinations of BSDF's will result in more noise than others. This is the case of mixing Diffuse BSDF and Refraction BSDF. - Certain combinations of BSDF's will result in more noise than others.
This is the case when mixing Diffuse BSDF and Refraction BSDF.
.. seealso:: .. seealso::
For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/materials/nodes_support>`. For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/limitations/nodes_support>`.
Memory Management Memory Management

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#############
Limitations
#############
.. toctree::
:maxdepth: 2
general_limitations.rst
shadows_limitations.rst
nodes_support.rst

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@ -1,12 +1,10 @@
.. _eevee-limitations-shadows: .. _eevee-limitations-shadows:
****************** *******************
Limitations shadow Shadows Limitations
****************** *******************
.. todo:: .. todo::
This section still needs to be written. Explaining the limitations of the SVM shadowing This section still needs to be written. Explaining the limitations of the SVM shadowing
algorithm. algorithm.

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@ -53,7 +53,7 @@ Render Method
:Blended: :Blended:
Allows the colored transparency, but incompatible with render passes and raytracing. Also Allows the colored transparency, but incompatible with render passes and raytracing. Also
known as forward rendering. known as forward rendering.
Transparency Overlap Transparency Overlap
Render multiple transparent layers. May introduce transparency sorting problems. Render multiple transparent layers. May introduce transparency sorting problems.
@ -81,5 +81,7 @@ Intersection
overhead compared to the fast method. overhead compared to the fast method.
.. seealso::
While EEVEE shares the same material node system as Cycles, not all features are supported.
See :ref:`Material limitations <eevee-limitations-materials>``.

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introduction.rst introduction.rst
nodes_support.rst nodes_support.rst
settings.rst

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******
Object
******
TODO