EEVEE-Next: Update Documentation #104816

Merged
Clément Foucault merged 25 commits from fclem/blender-manual:eevee-next-manual into blender-v4.2-release 2024-06-12 17:47:14 +02:00
11 changed files with 33 additions and 16 deletions
Showing only changes of commit d518607b7b - Show all commits

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@ -10,10 +10,10 @@
introduction.rst
render_settings/index.rst
world.rst
scene.rst
lighting.rst
world_settings.rst
scene_settings.rst
object_settings.rst
materials_settings.rst
light_settings.rst
light_probes/index.rst
materials/index.rst
limitations.rst
limitations_shadow.rst
limitations/index.rst

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@ -110,11 +110,12 @@ Shader Nodes
- All BSDF's are using approximations to achieve realtime performance
so there will always be small differences between Cycles and EEVEE.
- Some utility nodes are not yet compatible with EEVEE.
- Certain combinations of BSDF's will result in more noise than others. This is the case of mixing Diffuse BSDF and Refraction BSDF.
- Certain combinations of BSDF's will result in more noise than others.
This is the case when mixing Diffuse BSDF and Refraction BSDF.
.. seealso::
For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/materials/nodes_support>`.
For a full list of unsupported nodes see :doc:`Nodes Support </render/eevee/limitations/nodes_support>`.
Memory Management

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@ -0,0 +1,11 @@
#############
Limitations
#############
.. toctree::
:maxdepth: 2
general_limitations.rst
shadows_limitations.rst
nodes_support.rst

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@ -1,12 +1,10 @@
.. _eevee-limitations-shadows:
******************
Limitations shadow
******************
*******************
Shadows Limitations
*******************
.. todo::
This section still needs to be written. Explaining the limitations of the SVM shadowing
algorithm.

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@ -53,7 +53,7 @@ Render Method
:Blended:
Allows the colored transparency, but incompatible with render passes and raytracing. Also
known as forward rendering.
Transparency Overlap
Render multiple transparent layers. May introduce transparency sorting problems.
@ -81,5 +81,7 @@ Intersection
overhead compared to the fast method.
.. seealso::
While EEVEE shares the same material node system as Cycles, not all features are supported.
See :ref:`Material limitations <eevee-limitations-materials>``.

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@ -8,4 +8,3 @@
introduction.rst
nodes_support.rst
settings.rst

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******
Object
******
TODO