Brush Assets Project #104846
@ -209,18 +209,33 @@ Included in this library are:
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.. _asset-libraries-design-limitations:
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.. _asset-libraries-design-limitations:
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.. _asset-system-files
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Asset System Files (`.asset.blend` Extention)
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=============================================
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Some types of assets can be edited without having to open a blend-file inside of an asset library.
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Blender saves these assets to libraries in special files using the `.asset.blend` extension. They
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are entirely managed by Blender's asset system, and only contain a single asset and its
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dependencies.
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`.asset.blend` files may be deleted or overwritten by Blender's asset system at any time. Hence,
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saving changes to them is highly discouraged, as they can easily be lost. Attempting to save edits
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to such a file will spawn a warning popup, giving you the choice to use
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` to instead save the changes in a new, regular
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blend-file.
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Currently, only brush assets support this feature.
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Design Limitations
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Design Limitations
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==================
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==================
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Blender is **not allowed to write to other blend-files** than the one you have currently open.
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Blender is **not allowed to write to other blend-files** than the one you have currently open, or
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This means that to edit an asset, you have to open its blend-file.
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the special `.asset.blend` files explained above. This means that to edit an asset, you have to
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Fortunately this is only a single click away, both in the Source List region of the Asset Browser
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open its blend-file. Fortunately this is only a single click away, both in the Source List region of the Asset Browser
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and in the asset context menu.
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and in the asset context menu.
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This also means that **Blender does not copy assets into the asset library** for you.
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You are responsible for placing the blend-file with the asset in an asset library directory,
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and marking the asset as such. See :ref:`asset-pushing` for more on this topic.
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.. _asset-libraries-future-development:
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.. _asset-libraries-future-development:
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