Brush Assets Project #104846
@ -75,9 +75,11 @@ Primitive assets are data-blocks that are either **linked or appended** to the c
|
|||||||
Examples are objects, materials, and worlds. These can be dragged from the Asset Browser into
|
Examples are objects, materials, and worlds. These can be dragged from the Asset Browser into
|
||||||
the scene (objects and worlds), or onto existing objects (materials).
|
the scene (objects and worlds), or onto existing objects (materials).
|
||||||
|
|
||||||
Preset assets are data-blocks that are loaded and then **applied** to something.
|
Preset assets are data-blocks that are loaded and then **applied** to something or **activated**.
|
||||||
An example is a pose asset. When applying the pose, the data-block is loaded
|
An example is a pose asset. When applying the pose, the data-block is loaded from its blend-file,
|
||||||
from its blend-file, and then the pose is applied to the active armature.
|
and then the pose is applied to the active armature. Brush assets are an example of an asset type
|
||||||
|
that is activated. They get loaded into the current file and activated for painting or sculpting,
|
||||||
|
but don't get saved in the file.
|
||||||
|
|
||||||
In the future, the asset type definition will be expanded;
|
In the future, the asset type definition will be expanded;
|
||||||
see :ref:`asset-libraries-future-development` for more info.
|
see :ref:`asset-libraries-future-development` for more info.
|
||||||
@ -120,10 +122,9 @@ When using *Mark as Asset*, an automatic preview is generated.
|
|||||||
If you want, you can also change or replace this with an image of your own choosing;
|
If you want, you can also change or replace this with an image of your own choosing;
|
||||||
use the folder button next to the preview image in the Asset Details region of the Asset Browser.
|
use the folder button next to the preview image in the Asset Details region of the Asset Browser.
|
||||||
|
|
||||||
For preset assets, there will be a dedicated button for the different asset types.
|
For preset assets, there will be a dedicated button for the different asset types. For example for
|
||||||
Currently poses are the only preset assets; use the **Create Pose Asset** button in the Action editor.
|
poses there is a **Create Pose Asset** button in the Action editor. Brush assets are created by
|
||||||
This will copy the pose of the selected bones into a new Action, mark it as asset,
|
using **Duplicate Asset** from existing brush assets.
|
||||||
and put it into the currently active asset catalog if there is an Asset Browser open.
|
|
||||||
|
|
||||||
After creating the asset, make sure the current blend-file is saved in your asset library.
|
After creating the asset, make sure the current blend-file is saved in your asset library.
|
||||||
Blender does not copy the asset into the asset library for you.
|
Blender does not copy the asset into the asset library for you.
|
||||||
@ -261,6 +262,10 @@ or as an add-on; the rule above applies to Blender itself, not to its add-ons.
|
|||||||
Asset Pushing
|
Asset Pushing
|
||||||
-------------
|
-------------
|
||||||
|
|
||||||
|
.. note::
|
||||||
|
The introduction of Brush assets in Blender 4.3 includes support for an asset pushing concept as
|
||||||
|
described here. This might be brought to more asset types in future.
|
||||||
|
|
||||||
Asset **pushing** is a way of getting assets into the asset library, where you are working on a file
|
Asset **pushing** is a way of getting assets into the asset library, where you are working on a file
|
||||||
and want to copy the asset from that file into the library. This is a concept that appears deceptively simple.
|
and want to copy the asset from that file into the library. This is a concept that appears deceptively simple.
|
||||||
In certain cases it is actually simple, but often enough it gets quite complex. For example,
|
In certain cases it is actually simple, but often enough it gets quite complex. For example,
|
||||||
|
Loading…
Reference in New Issue
Block a user