Brush Assets Project #104846
@ -75,9 +75,11 @@ Primitive assets are data-blocks that are either **linked or appended** to the c
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Examples are objects, materials, and worlds. These can be dragged from the Asset Browser into
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the scene (objects and worlds), or onto existing objects (materials).
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Preset assets are data-blocks that are loaded and then **applied** to something.
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An example is a pose asset. When applying the pose, the data-block is loaded
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from its blend-file, and then the pose is applied to the active armature.
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Preset assets are data-blocks that are loaded and then **applied** to something or **activated**.
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An example is a pose asset. When applying the pose, the data-block is loaded from its blend-file,
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and then the pose is applied to the active armature. Brush assets are an example of an asset type
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that is activated. They get loaded into the current file and activated for painting or sculpting,
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but don't get saved in the file.
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In the future, the asset type definition will be expanded;
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see :ref:`asset-libraries-future-development` for more info.
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@ -120,10 +122,9 @@ When using *Mark as Asset*, an automatic preview is generated.
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If you want, you can also change or replace this with an image of your own choosing;
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use the folder button next to the preview image in the Asset Details region of the Asset Browser.
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For preset assets, there will be a dedicated button for the different asset types.
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Currently poses are the only preset assets; use the **Create Pose Asset** button in the Action editor.
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This will copy the pose of the selected bones into a new Action, mark it as asset,
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and put it into the currently active asset catalog if there is an Asset Browser open.
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For preset assets, there will be a dedicated button for the different asset types. For example for
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poses there is a **Create Pose Asset** button in the Action editor. Brush assets are created by
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using **Duplicate Asset** from existing brush assets.
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After creating the asset, make sure the current blend-file is saved in your asset library.
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Blender does not copy the asset into the asset library for you.
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@ -261,6 +262,10 @@ or as an add-on; the rule above applies to Blender itself, not to its add-ons.
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Asset Pushing
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-------------
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.. note::
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The introduction of Brush assets in Blender 4.3 includes support for an asset pushing concept as
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described here. This might be brought to more asset types in future.
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Asset **pushing** is a way of getting assets into the asset library, where you are working on a file
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and want to copy the asset from that file into the library. This is a concept that appears deceptively simple.
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In certain cases it is actually simple, but often enough it gets quite complex. For example,
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