Brush Assets Project #104846
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@ -161,7 +161,7 @@ Deformation Target
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:Geometry: Deform the geometry directly.
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:Geometry: Deform the geometry directly.
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:Cloth Simulation:
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:Cloth Simulation:
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Deform the mesh while a :doc:`cloth simulation </sculpt_paint/sculpting/tools/cloth>`
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Deform the mesh while a :doc:`cloth simulation </sculpt_paint/sculpting/brushes/cloth>`
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is applied to it at the same time.
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is applied to it at the same time.
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@ -146,5 +146,5 @@ Vector Displacement :guilabel:`Sculpt Mode`
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.. note::
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.. note::
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This is only supported for the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush
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This is only supported for the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush
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with :ref:`Area Plane <bpy.types.BrushTextureSlot.map_mode>` mapping enabled.
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with :ref:`Area Plane <bpy.types.BrushTextureSlot.map_mode>` mapping enabled.
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@ -6,9 +6,9 @@ Blob
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Blob`
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:Brush: :menuselection:`Asset Shelf --> Blob`
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Similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
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Similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
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but vertices are pushed outwards like an inverted pinching effect.
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but vertices are pushed outwards like an inverted pinching effect.
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This will lead to a more consistent spherical curvature and thickening of strokes.
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This will lead to a more consistent spherical curvature and thickening of strokes.
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@ -6,9 +6,9 @@ Boundary
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Boundary`
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:Brush: :menuselection:`Asset Shelf --> Boundary`
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Similar to the :doc:`Pose </sculpt_paint/sculpting/tools/pose>` brush
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Similar to the :doc:`Pose </sculpt_paint/sculpting/brushes/pose>` brush
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but deforms the open boundaries of a mesh.
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but deforms the open boundaries of a mesh.
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The tool detects the mesh boundary closest to the active vertex and
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The tool detects the mesh boundary closest to the active vertex and
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propagates the deformation using the brush :doc:`Falloff </sculpt_paint/brush/falloff>` into the mesh.
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propagates the deformation using the brush :doc:`Falloff </sculpt_paint/brush/falloff>` into the mesh.
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@ -61,16 +61,16 @@ Deformation
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Moves/extends the mesh boundary in the local X direction.
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Moves/extends the mesh boundary in the local X direction.
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Useful for extending the boundaries along the surface.
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Useful for extending the boundaries along the surface.
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:Inflate:
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:Inflate:
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Works similar to the :doc:`Inflate </sculpt_paint/sculpting/tools/inflate>` tool but,
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Works similar to the :doc:`Inflate </sculpt_paint/sculpting/brushes/inflate>` tool but,
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the vertices that are inflated are constrained to the mesh boundary.
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the vertices that are inflated are constrained to the mesh boundary.
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:Grab:
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:Grab:
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Works similar to the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` tool but,
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Works similar to the :doc:`Grab </sculpt_paint/sculpting/brushes/grab>` tool but,
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the vertices that are grabbed are constrained to the mesh boundary.
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the vertices that are grabbed are constrained to the mesh boundary.
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:Twist:
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:Twist:
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Rotates the active boundary around the local Z axis.
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Rotates the active boundary around the local Z axis.
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Useful for creating folds like on a skirt.
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Useful for creating folds like on a skirt.
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:Smooth:
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:Smooth:
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Works similar to the :doc:`Grab </sculpt_paint/sculpting/tools/smooth>` tool but,
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Works similar to the :doc:`Grab </sculpt_paint/sculpting/brushes/smooth>` tool but,
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the vertices that are smoothed are constrained to the mesh boundary.
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the vertices that are smoothed are constrained to the mesh boundary.
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.. _bpy.types.Brush.boundary_falloff_type:
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.. _bpy.types.Brush.boundary_falloff_type:
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@ -6,12 +6,12 @@ Clay
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Clay`
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:Brush: :menuselection:`Asset Shelf --> Clay`
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Similar to the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush,
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Similar to the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush,
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but includes settings to adjust the :ref:`sculpt plane <bpy.types.Brush.sculpt_plane>`
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but includes settings to adjust the :ref:`sculpt plane <bpy.types.Brush.sculpt_plane>`
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on which the brush acts. That's because it behaves like a combination of the
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on which the brush acts. That's because it behaves like a combination of the
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:doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` and *Draw* brushes.
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:doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` and *Draw* brushes.
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This brush is useful for building and removing volumes and shapes like real clay,
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This brush is useful for building and removing volumes and shapes like real clay,
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because it flattens details as you add/subtract from the surfaces.
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because it flattens details as you add/subtract from the surfaces.
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@ -6,10 +6,10 @@ Clay Strips
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Clay Strips`
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:Brush: :menuselection:`Asset Shelf --> Clay Strips`
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:Shortcut: :kbd:`C`
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:Shortcut: :kbd:`C`
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Similar to the :doc:`Clay </sculpt_paint/sculpting/tools/clay>` brush,
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Similar to the :doc:`Clay </sculpt_paint/sculpting/brushes/clay>` brush,
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but it uses a square tip shape instead of a round one.
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but it uses a square tip shape instead of a round one.
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Just like the *Clay* brush, it's useful for building and removing volumes
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Just like the *Clay* brush, it's useful for building and removing volumes
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@ -6,9 +6,9 @@ Clay Thumb
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Clay Thumb`
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:Brush: :menuselection:`Asset Shelf --> Clay Thumb`
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Similar to the :doc:`/sculpt_paint/sculpting/tools/clay` brush.
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Similar to the :doc:`/sculpt_paint/sculpting/brushes/clay` brush.
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It imitates the effect of deforming clay with the finger, accumulating material during the stroke.
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It imitates the effect of deforming clay with the finger, accumulating material during the stroke.
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The sculpt plane tilts during the stroke in the front part of the brush to achieve this effect.
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The sculpt plane tilts during the stroke in the front part of the brush to achieve this effect.
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@ -7,7 +7,7 @@ Cloth
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Cloth`
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:Brush: :menuselection:`Asset Shelf --> Cloth`
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This brush simulates cloth physics on the mesh under the brush cursor.
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This brush simulates cloth physics on the mesh under the brush cursor.
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There are various deformation types and settings to customize the brush.
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There are various deformation types and settings to customize the brush.
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@ -6,7 +6,7 @@ Crease
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Crease`
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:Brush: :menuselection:`Asset Shelf --> Crease`
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:Shortcut: :kbd:`Shift-C`
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:Shortcut: :kbd:`Shift-C`
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Create sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
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Create sharp indents or ridges by pushing or pulling the mesh, while pinching the vertices together.
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@ -24,9 +24,9 @@ General
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Pinch
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Pinch
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Adds a consistent pinching effect to your stroke.
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Adds a consistent pinching effect to your stroke.
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If set to 0 it the brush will behave like the
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If set to 0 it the brush will behave like the
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:doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush.
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:doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush.
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If set to 1 and the brush strength set to 0, the brush
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If set to 1 and the brush strength set to 0, the brush
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will behave like a :doc:`Pinch </sculpt_paint/sculpting/tools/pinch>` brush.
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will behave like a :doc:`Pinch </sculpt_paint/sculpting/brushes/pinch>` brush.
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.. note::
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.. note::
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@ -1,20 +1,20 @@
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********
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*******
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Simplify
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Density
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********
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*******
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Simplify`
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:Brush: :menuselection:`Asset Shelf --> Density`
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The Simplify brush is specifically meant for use with
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The Density brush is specifically meant for use with
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:doc:`/sculpt_paint/sculpting/tool_settings/dyntopo`
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:doc:`/sculpt_paint/sculpting/tool_settings/dyntopo`
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to remove/add detail in the mesh.
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to remove/add detail in the mesh.
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Even when the :ref:`Refine Method <bpy.types.Sculpt.detail_refine_method>`
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Even when the :ref:`Refine Method <bpy.types.Sculpt.detail_refine_method>`
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is set to *Subdivide Edges*, this brush is always able to collapse edges.
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is set to *Subdivide Edges*, this brush is always able to collapse edges.
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This ensures that while focusing on adding detail to your sculpt, the *Simplify* brush
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This ensures that while focusing on adding detail to your sculpt, the *Density* brush
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can always be used to simplify and polish surfaces.
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can always be used to simplify and polish surfaces.
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This brush has no effect if Dyntopo is disabled.
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This brush has no effect if Dyntopo is disabled.
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@ -5,7 +5,7 @@ Draw
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Draw`
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:Brush: :menuselection:`Asset Shelf --> Draw`
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:Shortcut: :kbd:`V`
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:Shortcut: :kbd:`V`
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Moves vertices inward or outward, based the average vertex normals within the brush radius.
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Moves vertices inward or outward, based the average vertex normals within the brush radius.
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@ -6,7 +6,7 @@ Draw Face Sets
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Draw Face Sets`
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:Brush: :menuselection:`Asset Shelf --> Draw Face Sets`
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Draw new or extend existing :ref:`Face Sets <sculpting-editing-facesets>` with each stroke.
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Draw new or extend existing :ref:`Face Sets <sculpting-editing-facesets>` with each stroke.
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@ -6,21 +6,21 @@ Draw Sharp
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Draw Sharp`
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:Brush: :menuselection:`Asset Shelf --> Draw Sharp`
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Similar to the :doc:`Draw </sculpt_paint/sculpting/tools/draw>` brush,
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Similar to the :doc:`Draw </sculpt_paint/sculpting/brushes/draw>` brush,
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but it always deforms the mesh from the original coordinates
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but it always deforms the mesh from the original coordinates
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and uses the *Sharper* Falloff by default.
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and uses the *Sharper* Falloff by default.
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Draw Sharp is useful on high density meshes for creating cloth wrinkles, stylized hair or hard surface edges.
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Draw Sharp is useful on high density meshes for creating cloth wrinkles, stylized hair or hard surface edges.
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To further sharpen or polish sharp edges in the case that the mesh density is not enough,
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To further sharpen or polish sharp edges in the case that the mesh density is not enough,
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it's recommended to use the :doc:`Pinch </sculpt_paint/sculpting/tools/pinch>`,
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it's recommended to use the :doc:`Pinch </sculpt_paint/sculpting/brushes/pinch>`,
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:doc:`Crease </sculpt_paint/sculpting/tools/crease>` or
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:doc:`Crease </sculpt_paint/sculpting/brushes/crease>` or
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:doc:`Multiplane Scrape </sculpt_paint/sculpting/tools/multiplane_scrape>` brushes.
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:doc:`Multiplane Scrape </sculpt_paint/sculpting/brushes/multiplane_scrape>` brushes.
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A limitation is that the brush does not remesh the sculpted surfaces
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A limitation is that the brush does not remesh the sculpted surfaces
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with :ref:`Dyntopo <bpy.ops.sculpt.dynamic_topology_toggle>` enabled.
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with :ref:`Dyntopo <bpy.ops.sculpt.dynamic_topology_toggle>` enabled.
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Because of that, a better brush to use with Dyntopo can be :doc:`Crease </sculpt_paint/sculpting/tools/crease>`.
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Because of that, a better brush to use with Dyntopo can be :doc:`Crease </sculpt_paint/sculpting/brushes/crease>`.
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Brush Settings
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Brush Settings
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@ -6,7 +6,7 @@ Elastic Deform
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Elastic Deform`
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:Brush: :menuselection:`Asset Shelf --> Elastic Deform`
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Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
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Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
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For example, this tool works great for modeling the shape of organic objects such as humans or animals.
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For example, this tool works great for modeling the shape of organic objects such as humans or animals.
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@ -6,9 +6,9 @@ Fill
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Fill`
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:Brush: :menuselection:`Asset Shelf --> Fill`
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Similar to the :doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` brush,
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Similar to the :doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` brush,
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but only pushes surfaces upwards to the medium height.
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but only pushes surfaces upwards to the medium height.
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Although :kbd:`Ctrl` can be held to invert the effect to a Scrape brush,
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Although :kbd:`Ctrl` can be held to invert the effect to a Scrape brush,
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@ -1,12 +1,12 @@
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*******
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****************
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Flatten
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Flatten/Contrast
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*******
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****************
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Flatten`
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:Brush: :menuselection:`Asset Shelf --> Flatten/Contrast`
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Flatten or contrast surfaces by pulling and pushing them towards
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Flatten or contrast surfaces by pulling and pushing them towards
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(or away from) a defined medium height.
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(or away from) a defined medium height.
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@ -6,7 +6,7 @@ Grab
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Grab`
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:Brush: :menuselection:`Asset Shelf --> Grab`
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:Shortcut: :kbd:`G`
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:Shortcut: :kbd:`G`
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Drag geometry across the screen, following the cursor.
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Drag geometry across the screen, following the cursor.
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@ -8,6 +8,7 @@ Brushes for *Sculpt Mode* bundled in the *Essentials* library.
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.. toctree::
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.. toctree::
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:maxdepth: 1
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:maxdepth: 1
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overview.rst
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draw.rst
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draw.rst
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draw_sharp.rst
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draw_sharp.rst
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clay.rst
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clay.rst
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@ -29,11 +30,11 @@ Brushes for *Sculpt Mode* bundled in the *Essentials* library.
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thumb.rst
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thumb.rst
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pose.rst
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pose.rst
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nudge.rst
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nudge.rst
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rotate.rst
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twist.rst
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slide_relax.rst
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slide_relax.rst
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boundary.rst
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boundary.rst
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cloth.rst
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cloth.rst
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simplify.rst
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density.rst
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mask.rst
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mask.rst
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draw_facesets.rst
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draw_facesets.rst
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multires_displacement_eraser.rst
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multires_displacement_eraser.rst
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@ -1,15 +1,15 @@
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|||||||
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*******
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***************
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Inflate
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Inflate/Deflate
|
||||||
*******
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***************
|
||||||
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|
||||||
.. reference::
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.. reference::
|
||||||
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Tool: :menuselection:`Toolbar --> Inflate`
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:Brush: :menuselection:`Asset Shelf --> Inflate/Deflate`
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:Shortcut: :kbd:`I`
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:Shortcut: :kbd:`I`
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||||||
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||||||
Similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
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Similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
|
||||||
except that vertices are moved in the direction of their own normals.
|
except that vertices are moved in the direction of their own normals.
|
||||||
Especially useful when sculpting meshes with a lot of curvature.
|
Especially useful when sculpting meshes with a lot of curvature.
|
||||||
|
|
||||||
|
@ -6,9 +6,9 @@ Layer
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Layer`
|
:Brush: :menuselection:`Asset Shelf --> Layer`
|
||||||
|
|
||||||
This brush is similar to :doc:`Draw </sculpt_paint/sculpting/tools/clay>`,
|
This brush is similar to :doc:`Draw </sculpt_paint/sculpting/brushes/clay>`,
|
||||||
except that the height capped.
|
except that the height capped.
|
||||||
This creates the appearance of a flat layer.
|
This creates the appearance of a flat layer.
|
||||||
|
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
*****************
|
*****************
|
||||||
Multiplane Scrape
|
Scrape Multiplane
|
||||||
*****************
|
*****************
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Multiplane Scrape`
|
:Brush: :menuselection:`Brush --> Scrape Multiplane`
|
||||||
|
|
||||||
Scrapes the mesh with two angled planes at the same time, creating a sharp edge between them.
|
Scrapes the mesh with two angled planes at the same time, creating a sharp edge between them.
|
||||||
This is useful for creating & polishing hard surface objects.
|
This is useful for creating & polishing hard surface objects.
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
****************************
|
***************************
|
||||||
Multires Displacement Eraser
|
Erase Multires Displacement
|
||||||
****************************
|
***************************
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Multires Displacement Erase`
|
:Brush: :menuselection:`Asset Shelf --> Erase Multires Displacement`
|
||||||
|
|
||||||
This brush deletes displacement information of
|
This brush deletes displacement information of
|
||||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
***************************
|
***************************
|
||||||
Multires Displacement Smear
|
Smear Multires Displacement
|
||||||
***************************
|
***************************
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Multires Displacement Smear`
|
:Brush: :menuselection:`Asset Shelf --> Smear Multires Displacement`
|
||||||
|
|
||||||
This tool deforms displacement information of
|
This tool deforms displacement information of
|
||||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
||||||
|
@ -6,11 +6,11 @@ Nudge
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Nudge`
|
:Brush: :menuselection:`Asset Shelf --> Nudge`
|
||||||
|
|
||||||
Moves vertices in the direction of the brush stroke.
|
Moves vertices in the direction of the brush stroke.
|
||||||
|
|
||||||
Similar to the :doc:`Snake Hook </sculpt_paint/sculpting/tools/snake_hook>` brush,
|
Similar to the :doc:`Snake Hook </sculpt_paint/sculpting/brushes/snake_hook>` brush,
|
||||||
but instead only moves the geometry along the surface (using the area plane).
|
but instead only moves the geometry along the surface (using the area plane).
|
||||||
This is useful for grabbing geometry along curved surfaces,
|
This is useful for grabbing geometry along curved surfaces,
|
||||||
without making too impactful changes to the overall object shape.
|
without making too impactful changes to the overall object shape.
|
||||||
|
161
manual/sculpt_paint/sculpting/brushes/overview.rst
Normal file
161
manual/sculpt_paint/sculpting/brushes/overview.rst
Normal file
@ -0,0 +1,161 @@
|
|||||||
|
|
||||||
|
********
|
||||||
|
Overview
|
||||||
|
********
|
||||||
|
|
||||||
|
There are a number of brushes for sculpt mode bundled in the *Essentials* asset library.
|
||||||
|
This is an overview of all of them, categorized by their general functions.
|
||||||
|
|
||||||
|
Add/Subtract Brushes
|
||||||
|
====================
|
||||||
|
|
||||||
|
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-add-substract.png
|
||||||
|
:align: right
|
||||||
|
:width: 250
|
||||||
|
|
||||||
|
These brushes generally push vertices outwards and inwards.
|
||||||
|
|
||||||
|
:doc:`draw`
|
||||||
|
The standard brush for pushing vertices inwards and outwards from the surface direction.
|
||||||
|
|
||||||
|
:doc:`draw_sharp`
|
||||||
|
Same as *Draw* but with a much sharper :doc:`Falloff </sculpt_paint/brush/falloff>`.
|
||||||
|
Useful for creating creases and sharp angles.
|
||||||
|
|
||||||
|
:doc:`clay`
|
||||||
|
Similar to the *Draw* brush but with a flattening effect and subtle smoothing.
|
||||||
|
Useful for polishing and building volumes.
|
||||||
|
|
||||||
|
:doc:`clay_strips`
|
||||||
|
The same as the *Clay* brush, but more aggressive with a square falloff.
|
||||||
|
A common standard for building rough volumes.
|
||||||
|
|
||||||
|
:doc:`layer`
|
||||||
|
Draw with a fixed height. Useful for adding flat layers to a surface.
|
||||||
|
|
||||||
|
:doc:`inflate`
|
||||||
|
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
|
||||||
|
|
||||||
|
:doc:`blob`
|
||||||
|
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
|
||||||
|
|
||||||
|
:doc:`crease`
|
||||||
|
Same as *Blob* but with a pinching effect. Useful for creating and polishing sharp creases.
|
||||||
|
|
||||||
|
|
||||||
|
Contrast Brushes
|
||||||
|
================
|
||||||
|
|
||||||
|
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-contrast.png
|
||||||
|
:align: right
|
||||||
|
:width: 250
|
||||||
|
|
||||||
|
Recognizable by their red icon and cursor.
|
||||||
|
These brushes generally flatten or heighten the contrast of the surface.
|
||||||
|
|
||||||
|
:doc:`smooth`
|
||||||
|
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions.
|
||||||
|
An essential brush that is frequently used.
|
||||||
|
|
||||||
|
:doc:`flatten`
|
||||||
|
Pushes vertices to an average height to create a flat plateau.
|
||||||
|
|
||||||
|
:doc:`fill`
|
||||||
|
Pushes surfaces outwards. Useful for filling in holes and crevices.
|
||||||
|
|
||||||
|
:doc:`scrape`
|
||||||
|
Pushes surfaces inwards. This is the most common brush for flattening meshes.
|
||||||
|
|
||||||
|
:doc:`multiplane_scrape`
|
||||||
|
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
|
||||||
|
|
||||||
|
|
||||||
|
Transform Brushes
|
||||||
|
=================
|
||||||
|
|
||||||
|
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-transform.png
|
||||||
|
:align: right
|
||||||
|
:width: 250
|
||||||
|
|
||||||
|
Recognizable by their yellow icon and cursor.
|
||||||
|
These brushes generally move, pinch and magnify the mesh.
|
||||||
|
|
||||||
|
:doc:`pinch`
|
||||||
|
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
|
||||||
|
|
||||||
|
:doc:`grab`
|
||||||
|
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
|
||||||
|
|
||||||
|
:doc:`elastic_deform`
|
||||||
|
Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
|
||||||
|
|
||||||
|
:doc:`snake_hook`
|
||||||
|
Pulls vertices along with the stroke to create long, snake-like forms.
|
||||||
|
|
||||||
|
:doc:`thumb`
|
||||||
|
Same as *Grab* but moves vertices along the surface direction. Useful for preserving specific surfaces.
|
||||||
|
|
||||||
|
:doc:`pose`
|
||||||
|
Simulating an armature-like deformations. Useful for quick posing and transformations.
|
||||||
|
|
||||||
|
:doc:`nudge`
|
||||||
|
Similar as *Thumb* but dynamically picks up vertices like the *Snake Hook*.
|
||||||
|
Useful for nudging something along the mesh surface.
|
||||||
|
|
||||||
|
:doc:`twist`
|
||||||
|
Rotates vertices within the brush in the direction mouse.
|
||||||
|
|
||||||
|
:doc:`slide_relax`
|
||||||
|
Slides the topology of the mesh in the direction of the stroke
|
||||||
|
while preserving the geometrical shape of the mesh.
|
||||||
|
Also useful for redistributing topology where it is needed.
|
||||||
|
|
||||||
|
:doc:`boundary`
|
||||||
|
Transform mesh boundaries specifically with various deformations.
|
||||||
|
|
||||||
|
|
||||||
|
Utility Brushes
|
||||||
|
===============
|
||||||
|
|
||||||
|
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-utilities.png
|
||||||
|
:align: right
|
||||||
|
:width: 250
|
||||||
|
|
||||||
|
No clear color assignment.
|
||||||
|
These brushes are general purpose brushes or specific.
|
||||||
|
|
||||||
|
:doc:`cloth`
|
||||||
|
Simulates cloth to create folds and draping, which can be sculpted further.
|
||||||
|
|
||||||
|
:doc:`density`
|
||||||
|
Cleans up geometry by collapsing short edges.
|
||||||
|
|
||||||
|
:doc:`mask`
|
||||||
|
Paints a selection on parts of the mesh to be unaffected by other brushes.
|
||||||
|
|
||||||
|
:doc:`draw_facesets`
|
||||||
|
Paint new or extend existing face sets.
|
||||||
|
|
||||||
|
:doc:`multires_displacement_eraser`
|
||||||
|
Remove displacement information on a Multiresolution modifier.
|
||||||
|
|
||||||
|
:doc:`multires_displacement_smear`
|
||||||
|
Smear displacement information on a Multiresolution modifier.
|
||||||
|
|
||||||
|
|
||||||
|
Painting Brushes
|
||||||
|
================
|
||||||
|
|
||||||
|
.. figure:: /images/sculpt-paint_sculpting_brushes_overview-paint.png
|
||||||
|
:align: right
|
||||||
|
:width: 250
|
||||||
|
|
||||||
|
Recognizable by their green icon.
|
||||||
|
These brushes are used for painting color attributes within sculpt mode.
|
||||||
|
|
||||||
|
:doc:`paint`
|
||||||
|
Paint on the vertices of your mesh via color attributes.
|
||||||
|
|
||||||
|
:doc:`smear`
|
||||||
|
Smears the vertex colors via color attributes.
|
||||||
|
|
@ -6,7 +6,7 @@ Paint
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Paint`
|
:Brush: :menuselection:`Asset Shelf --> Paint`
|
||||||
|
|
||||||
Paints on the active color attribute.
|
Paints on the active color attribute.
|
||||||
Hold :kbd:`Shift` to blur painted colors instead.
|
Hold :kbd:`Shift` to blur painted colors instead.
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
*****
|
*************
|
||||||
Pinch
|
Pinch/Magnify
|
||||||
*****
|
*************
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Pinch`
|
:Brush: :menuselection:`Asset Shelf --> Pinch/Magnify`
|
||||||
:Shortcut: :kbd:`P`
|
:Shortcut: :kbd:`P`
|
||||||
|
|
||||||
Pulls geometry towards the center of the brush.
|
Pulls geometry towards the center of the brush.
|
||||||
|
@ -6,7 +6,7 @@ Pose
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Pose`
|
:Brush: :menuselection:`Asset Shelf --> Pose`
|
||||||
|
|
||||||
Deform a model simulating armature-like workflow.
|
Deform a model simulating armature-like workflow.
|
||||||
This can either be useful for posing a model without a rig,
|
This can either be useful for posing a model without a rig,
|
||||||
|
@ -1,15 +1,15 @@
|
|||||||
|
|
||||||
******
|
***********
|
||||||
Scrape
|
Scrape/Fill
|
||||||
******
|
***********
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Scrape`
|
:Brush: :menuselection:`Asset Shelf --> Scrape/Fill`
|
||||||
:Shortcut: :kbd:`Shift-T`
|
:Shortcut: :kbd:`Shift-T`
|
||||||
|
|
||||||
Similar to the :doc:`Flatten </sculpt_paint/sculpting/tools/flatten>` brush,
|
Similar to the :doc:`Flatten </sculpt_paint/sculpting/brushes/flatten>` brush,
|
||||||
but only pushes surfaces downward to the medium height.
|
but only pushes surfaces downward to the medium height.
|
||||||
|
|
||||||
Although :kbd:`Ctrl` can be held to invert the effect to a Fill brush,
|
Although :kbd:`Ctrl` can be held to invert the effect to a Fill brush,
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
***********
|
***********
|
||||||
Slide Relax
|
Relax Slide
|
||||||
***********
|
***********
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Slide Relax`
|
:Brush: :menuselection:`Asset Shelf --> Relax Slide`
|
||||||
|
|
||||||
This brush deforms the topology of the mesh
|
This brush deforms the topology of the mesh
|
||||||
while minimizing changes to the geometrical shape of the mesh.
|
while minimizing changes to the geometrical shape of the mesh.
|
||||||
|
@ -6,7 +6,7 @@ Smear
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Smear`
|
:Brush: :menuselection:`Asset Shelf --> Smear`
|
||||||
|
|
||||||
Smears the painted colors of the active color attribute.
|
Smears the painted colors of the active color attribute.
|
||||||
It takes the colors under the cursor, and blends them in the direction of your stroke.
|
It takes the colors under the cursor, and blends them in the direction of your stroke.
|
||||||
|
@ -6,7 +6,7 @@ Smooth
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Smooth`
|
:Brush: :menuselection:`Asset Shelf --> Smooth`
|
||||||
:Shortcut: :kbd:`S`
|
:Shortcut: :kbd:`S`
|
||||||
|
|
||||||
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
||||||
|
@ -6,7 +6,7 @@ Snake Hook
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Snake Hook`
|
:Brush: :menuselection:`Asset Shelf --> Snake Hook`
|
||||||
:Shortcut: :kbd:`K`
|
:Shortcut: :kbd:`K`
|
||||||
|
|
||||||
Pulls vertices along with the movement of the brush to create long, snake-like forms.
|
Pulls vertices along with the movement of the brush to create long, snake-like forms.
|
||||||
@ -50,4 +50,4 @@ Deformation
|
|||||||
Applies the brush falloff to the tip of the brush.
|
Applies the brush falloff to the tip of the brush.
|
||||||
:Elastic:
|
:Elastic:
|
||||||
Modifies the entire mesh using an :term:`Elastic` deformation.
|
Modifies the entire mesh using an :term:`Elastic` deformation.
|
||||||
More info in the :doc:`Elastic Deform </sculpt_paint/sculpting/tools/elastic_deform>` brush.
|
More info in the :doc:`Elastic Deform </sculpt_paint/sculpting/brushes/elastic_deform>` brush.
|
||||||
|
@ -6,9 +6,9 @@ Thumb
|
|||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Thumb`
|
:Brush: :menuselection:`Asset Shelf --> Thumb`
|
||||||
|
|
||||||
Similar to the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` brush,
|
Similar to the :doc:`Grab </sculpt_paint/sculpting/brushes/grab>` brush,
|
||||||
but instead only moves the geometry along the surface (using the area plane).
|
but instead only moves the geometry along the surface (using the area plane).
|
||||||
This is useful for grabbing surfaces with a very specific direction,
|
This is useful for grabbing surfaces with a very specific direction,
|
||||||
or without making too impactful changes to the overall object shape.
|
or without making too impactful changes to the overall object shape.
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
|
|
||||||
******
|
*****
|
||||||
Rotate
|
Twist
|
||||||
******
|
*****
|
||||||
|
|
||||||
.. reference::
|
.. reference::
|
||||||
|
|
||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Rotate`
|
:Brush: :menuselection:`Asset Shelf --> Twist`
|
||||||
|
|
||||||
Rotates geometry in the direction in which the cursor is moved.
|
Rotates geometry in the direction in which the cursor is moved.
|
||||||
The initial drag direction is the zero angle
|
The initial drag direction is the zero angle
|
@ -32,8 +32,8 @@ Topology
|
|||||||
Only vertices that are topologically connected to where you started
|
Only vertices that are topologically connected to where you started
|
||||||
the stroke/tool on are affected. So loose geometry islands will be auto-masked.
|
the stroke/tool on are affected. So loose geometry islands will be auto-masked.
|
||||||
|
|
||||||
Additionally for the :doc:`Grab </sculpt_paint/sculpting/tools/grab>` and
|
Additionally for the :doc:`Grab </sculpt_paint/sculpting/brushes/grab>` and
|
||||||
:doc:`Thumb </sculpt_paint/sculpting/tools/thumb>` brushes, anything that
|
:doc:`Thumb </sculpt_paint/sculpting/brushes/thumb>` brushes, anything that
|
||||||
is not connected within the brush radius will be auto-masked.
|
is not connected within the brush radius will be auto-masked.
|
||||||
So even if geometry is connected somewhere,
|
So even if geometry is connected somewhere,
|
||||||
it is considered separate if the connection is not within the radius.
|
it is considered separate if the connection is not within the radius.
|
||||||
|
@ -227,7 +227,7 @@ Saving Masks
|
|||||||
:doc:`hide face sets </sculpt_paint/sculpting/editing/sculpt>`)
|
:doc:`hide face sets </sculpt_paint/sculpting/editing/sculpt>`)
|
||||||
|
|
||||||
Pivot Points for Pose Brush
|
Pivot Points for Pose Brush
|
||||||
When using the :doc:`Pose Brush </sculpt_paint/sculpting/tools/pose>` it is most predictable when using it with
|
When using the :doc:`Pose Brush </sculpt_paint/sculpting/brushes/pose>` it is most predictable when using it with
|
||||||
Face Sets to define the face set boundaries as pivot point locations.
|
Face Sets to define the face set boundaries as pivot point locations.
|
||||||
Face Sets can be expanded from a point or from a boundary between hidden face sets
|
Face Sets can be expanded from a point or from a boundary between hidden face sets
|
||||||
to create them quickly.
|
to create them quickly.
|
||||||
@ -239,7 +239,7 @@ Pivot Points for Pose Brush
|
|||||||
|
|
||||||
Cloth Sculpting
|
Cloth Sculpting
|
||||||
Tools like the :doc:`Cloth Filter </sculpt_paint/sculpting/tools/cloth_filter>`
|
Tools like the :doc:`Cloth Filter </sculpt_paint/sculpting/tools/cloth_filter>`
|
||||||
and :doc:`Cloth Brush </sculpt_paint/sculpting/tools/cloth>`
|
and :doc:`Cloth Brush </sculpt_paint/sculpting/brushes/cloth>`
|
||||||
work especially well when only simulating small areas at a time.
|
work especially well when only simulating small areas at a time.
|
||||||
Face Sets can very easily be created with Expand to assign areas of action.
|
Face Sets can very easily be created with Expand to assign areas of action.
|
||||||
|
|
||||||
|
@ -115,7 +115,7 @@ Type
|
|||||||
Smooth/Sharpen Mask
|
Smooth/Sharpen Mask
|
||||||
Changes the sharpness of the mask edge.
|
Changes the sharpness of the mask edge.
|
||||||
Using this can be faster and more consistent than smoothing the mask
|
Using this can be faster and more consistent than smoothing the mask
|
||||||
with the :doc:`Mask </sculpt_paint/sculpting/tools/mask>` brush.
|
with the :doc:`Mask </sculpt_paint/sculpting/brushes/mask>` brush.
|
||||||
Grow/Shrink Mask
|
Grow/Shrink Mask
|
||||||
Further grow or shrink the mask along the surface of the mesh.
|
Further grow or shrink the mask along the surface of the mesh.
|
||||||
Increase/Decrease Contrast
|
Increase/Decrease Contrast
|
||||||
|
@ -145,23 +145,23 @@ or from right to left for a negative effect.
|
|||||||
Smooth
|
Smooth
|
||||||
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
||||||
Especially useful to fix most of the artifacts of the voxel remesher.
|
Especially useful to fix most of the artifacts of the voxel remesher.
|
||||||
This filter works similar to the :doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
This filter works similar to the :doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
Surface Smooth
|
Surface Smooth
|
||||||
Eliminates irregularities of the mesh by making the positions
|
Eliminates irregularities of the mesh by making the positions
|
||||||
of the vertices more uniform while preserving the volume of the object.
|
of the vertices more uniform while preserving the volume of the object.
|
||||||
This filter works similar to the *Surface* deformation type of the
|
This filter works similar to the *Surface* deformation type of the
|
||||||
:doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
:doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
Inflate
|
Inflate
|
||||||
Displaces vertices uniformly along their normal.
|
Displaces vertices uniformly along their normal.
|
||||||
This filter works similar to the :doc:`Inflate </sculpt_paint/sculpting/tools/inflate>` brush.
|
This filter works similar to the :doc:`Inflate </sculpt_paint/sculpting/brushes/inflate>` brush.
|
||||||
Relax Topology
|
Relax Topology
|
||||||
Tries to create an even distribution of quads without deforming the volume of the mesh.
|
Tries to create an even distribution of quads without deforming the volume of the mesh.
|
||||||
This filter works the same as holding :kbd:`Shift` with the
|
This filter works the same as holding :kbd:`Shift` with the
|
||||||
:doc:`Slide Relax </sculpt_paint/sculpting/tools/slide_relax>` brush.
|
:doc:`Slide Relax </sculpt_paint/sculpting/brushes/slide_relax>` brush.
|
||||||
Relax Face Sets
|
Relax Face Sets
|
||||||
This will remove the jagged lines visible after drawing or creating a face set.
|
This will remove the jagged lines visible after drawing or creating a face set.
|
||||||
This filter works the same as holding :kbd:`Shift` with the
|
This filter works the same as holding :kbd:`Shift` with the
|
||||||
:doc:`Draw Face Set </sculpt_paint/sculpting/tools/draw_facesets>` brush.
|
:doc:`Draw Face Set </sculpt_paint/sculpting/brushes/draw_facesets>` brush.
|
||||||
Sharpen
|
Sharpen
|
||||||
Sharpens and smooths the mesh based on its curvature,
|
Sharpens and smooths the mesh based on its curvature,
|
||||||
resulting in pinching hard edges and polishing flat surfaces.
|
resulting in pinching hard edges and polishing flat surfaces.
|
||||||
@ -171,7 +171,7 @@ Enhance Details
|
|||||||
Increases the high frequency surface details of the mesh
|
Increases the high frequency surface details of the mesh
|
||||||
by intensifying the difference between creases and valleys.
|
by intensifying the difference between creases and valleys.
|
||||||
This filter works similar to the inverted direction of the
|
This filter works similar to the inverted direction of the
|
||||||
:doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
:doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
Erase Displacement
|
Erase Displacement
|
||||||
Deletes displacement information of
|
Deletes displacement information of
|
||||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
||||||
@ -198,7 +198,7 @@ Sample Color
|
|||||||
:Shortcut: :kbd:`Shift-X`
|
:Shortcut: :kbd:`Shift-X`
|
||||||
|
|
||||||
|
|
||||||
Adjust the brush color of the :doc:`/sculpt_paint/sculpting/tools/paint` tool to the color under the mouse cursor.
|
Adjust the brush color of the :doc:`/sculpt_paint/sculpting/brushes/paint` tool to the color under the mouse cursor.
|
||||||
|
|
||||||
|
|
||||||
.. _bpy.ops.sculpt.set_pivot_position:
|
.. _bpy.ops.sculpt.set_pivot_position:
|
||||||
|
@ -74,9 +74,9 @@ Use :kbd:`R` to define the resolution and :kbd:`Ctrl-R` to flood fill the resolu
|
|||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpt_dyntopo_detail.png
|
.. figure:: /images/sculpt-paint_sculpt_dyntopo_detail.png
|
||||||
|
|
||||||
Brushes like :doc:`Simplify </sculpt_paint/sculpting/tools/simplify>`,
|
Brushes like :doc:`Density </sculpt_paint/sculpting/brushes/density>`,
|
||||||
:doc:`Snake Hook </sculpt_paint/sculpting/tools/snake_hook>`
|
:doc:`Snake Hook </sculpt_paint/sculpting/brushes/snake_hook>`
|
||||||
and :doc:`Clay Strips </sculpt_paint/sculpting/tools/clay_strips>` work especially well with this feature.
|
and :doc:`Clay Strips </sculpt_paint/sculpting/brushes/clay_strips>` work especially well with this feature.
|
||||||
|
|
||||||
|
|
||||||
.. seealso::
|
.. seealso::
|
||||||
@ -120,11 +120,11 @@ since any edits to the base mesh will result in corrupted subdivision details.
|
|||||||
Pay attention to the topology that you sculpt and how much it gets stretched.
|
Pay attention to the topology that you sculpt and how much it gets stretched.
|
||||||
If more resolution is needed you can always subdivide another time,
|
If more resolution is needed you can always subdivide another time,
|
||||||
but there will be worse performance and slower level switching once more than 5 subdivisions are used.
|
but there will be worse performance and slower level switching once more than 5 subdivisions are used.
|
||||||
Alternatively use the :doc:`Slide Relax </sculpt_paint/sculpting/tools/slide_relax>`
|
Alternatively use the :doc:`Slide Relax </sculpt_paint/sculpting/brushes/slide_relax>`
|
||||||
brush to slide topology to where it is needed.
|
brush to slide topology to where it is needed.
|
||||||
|
|
||||||
Additional brushes like the :doc:`Multires Eraser </sculpt_paint/sculpting/tools/multires_displacement_eraser>` and
|
Additional brushes like the :doc:`Multires Eraser </sculpt_paint/sculpting/brushes/multires_displacement_eraser>` and
|
||||||
:doc:`Multires Smear </sculpt_paint/sculpting/tools/multires_displacement_smear>` are recommended for adjustments.
|
:doc:`Multires Smear </sculpt_paint/sculpting/brushes/multires_displacement_smear>` are recommended for adjustments.
|
||||||
|
|
||||||
Here are general shortcuts to use the feature.
|
Here are general shortcuts to use the feature.
|
||||||
|
|
||||||
|
@ -17,7 +17,7 @@ The inner ring of the brush cursor is used to visualize the strength of the brus
|
|||||||
How closely the cursor follows the curvature of the mesh can be changed in
|
How closely the cursor follows the curvature of the mesh can be changed in
|
||||||
the :doc:`Brush Settings </sculpt_paint/sculpting/tool_settings/brush_settings>` with "Normal Radius".
|
the :doc:`Brush Settings </sculpt_paint/sculpting/tool_settings/brush_settings>` with "Normal Radius".
|
||||||
This can make hard surface sculpting easier, for example with the
|
This can make hard surface sculpting easier, for example with the
|
||||||
:doc:`Scrape </sculpt_paint/sculpting/tools/scrape>` brush.
|
:doc:`Scrape </sculpt_paint/sculpting/brushes/scrape>` brush.
|
||||||
|
|
||||||
The brush is also used for other :doc:`tools </sculpt_paint/sculpting/tools/index>` in the toolbar
|
The brush is also used for other :doc:`tools </sculpt_paint/sculpting/tools/index>` in the toolbar
|
||||||
to better display how that tool works. For example, the :ref:`Box Trim <tool-box-trim>`
|
to better display how that tool works. For example, the :ref:`Box Trim <tool-box-trim>`
|
||||||
@ -34,34 +34,34 @@ More information on sculpting brushes in the :doc:`Toolbar </sculpt_paint/sculpt
|
|||||||
.. figure:: /images/sculpt-paint_sculpting_introduction_common_brushes.png
|
.. figure:: /images/sculpt-paint_sculpting_introduction_common_brushes.png
|
||||||
:align: left
|
:align: left
|
||||||
|
|
||||||
:doc:`Clay Strips </sculpt_paint/sculpting/tools/clay_strips>`
|
:doc:`Clay Strips </sculpt_paint/sculpting/brushes/clay_strips>`
|
||||||
Block out broad shapes and build up volumes before refining them further.
|
Block out broad shapes and build up volumes before refining them further.
|
||||||
|
|
||||||
:doc:`Grab </sculpt_paint/sculpting/tools/grab>`
|
:doc:`Grab </sculpt_paint/sculpting/brushes/grab>`
|
||||||
Move geometry across the screen for general shaping.
|
Move geometry across the screen for general shaping.
|
||||||
|
|
||||||
:doc:`Smooth </sculpt_paint/sculpting/tools/smooth>`
|
:doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>`
|
||||||
Smooth and shrink surfaces to remove noise or flatten shapes.
|
Smooth and shrink surfaces to remove noise or flatten shapes.
|
||||||
|
|
||||||
:doc:`Draw </sculpt_paint/sculpting/tools/draw>`
|
:doc:`Draw </sculpt_paint/sculpting/brushes/draw>`
|
||||||
Generic adding and subtracting on surfaces.
|
Generic adding and subtracting on surfaces.
|
||||||
This brush is often customized with different stroke methods and textures for various effects.
|
This brush is often customized with different stroke methods and textures for various effects.
|
||||||
|
|
||||||
:doc:`Scrape </sculpt_paint/sculpting/tools/scrape>`
|
:doc:`Scrape </sculpt_paint/sculpting/brushes/scrape>`
|
||||||
Scrape and fill surfaces either for hard surface sculpting or more aggressive smoothing.
|
Scrape and fill surfaces either for hard surface sculpting or more aggressive smoothing.
|
||||||
|
|
||||||
:doc:`Inflate </sculpt_paint/sculpting/tools/inflate>`
|
:doc:`Inflate </sculpt_paint/sculpting/brushes/inflate>`
|
||||||
Inflate or shrink volumes or surfaces.
|
Inflate or shrink volumes or surfaces.
|
||||||
Especially useful for controlling the thickness of cylindrical shapes.
|
Especially useful for controlling the thickness of cylindrical shapes.
|
||||||
|
|
||||||
:doc:`Draw Sharp </sculpt_paint/sculpting/tools/draw_sharp>`
|
:doc:`Draw Sharp </sculpt_paint/sculpting/brushes/draw_sharp>`
|
||||||
Same as *Draw* but with a much sharper falloff. Useful for adding creases, cracks and other sharp edges.
|
Same as *Draw* but with a much sharper falloff. Useful for adding creases, cracks and other sharp edges.
|
||||||
|
|
||||||
:doc:`Crease </sculpt_paint/sculpting/tools/crease>`
|
:doc:`Crease </sculpt_paint/sculpting/brushes/crease>`
|
||||||
A mix of the *Draw* and *Pinch* brushes.
|
A mix of the *Draw* and *Pinch* brushes.
|
||||||
Useful for creating detailed creases or sharpening existing creases for additional polish.
|
Useful for creating detailed creases or sharpening existing creases for additional polish.
|
||||||
|
|
||||||
:doc:`Snake Hook </sculpt_paint/sculpting/tools/snake_hook>`.
|
:doc:`Snake Hook </sculpt_paint/sculpting/brushes/snake_hook>`.
|
||||||
Similar to *Grab* but this brush will dynamically let go and pick up geometry during the stroke.
|
Similar to *Grab* but this brush will dynamically let go and pick up geometry during the stroke.
|
||||||
The dragged geometry is also following the angle of the stroke, making it very useful for
|
The dragged geometry is also following the angle of the stroke, making it very useful for
|
||||||
pulling geometry out.
|
pulling geometry out.
|
||||||
|
@ -21,10 +21,10 @@ are :doc:`pinned </physics/cloth/settings/shape>` in the simulation.
|
|||||||
Another example is with :doc:`auto-masked </sculpt_paint/sculpting/controls>` face set boundaries.
|
Another example is with :doc:`auto-masked </sculpt_paint/sculpting/controls>` face set boundaries.
|
||||||
The sculpt mode :ref:`gravity <bpy.types.Sculpt.gravity>` factor is also applied on the cloth physics.
|
The sculpt mode :ref:`gravity <bpy.types.Sculpt.gravity>` factor is also applied on the cloth physics.
|
||||||
|
|
||||||
The main brushes and tools for this feature are the :doc:`Cloth Brush </sculpt_paint/sculpting/tools/cloth>`
|
The main brushes and tools for this feature are the :doc:`Cloth Brush </sculpt_paint/sculpting/brushes/cloth>`
|
||||||
and :doc:`Cloth Filter </sculpt_paint/sculpting/tools/cloth_filter>`,
|
and :doc:`Cloth Filter </sculpt_paint/sculpting/tools/cloth_filter>`,
|
||||||
but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/tools/pose>` and
|
but other transform brushes like :doc:`Pose </sculpt_paint/sculpting/brushes/pose>` and
|
||||||
:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>` also support cloth sculpting in the brush settings.
|
:doc:`Boundary </sculpt_paint/sculpting/brushes/boundary>` also support cloth sculpting in the brush settings.
|
||||||
|
|
||||||
A demo file for trying out the various brushes and tools is available
|
A demo file for trying out the various brushes and tools is available
|
||||||
`here <https://www.blender.org/download/demo-files/#sculpting>`__.
|
`here <https://www.blender.org/download/demo-files/#sculpting>`__.
|
||||||
|
@ -12,8 +12,8 @@ common actions related to the sculpting workflow are contained in the same mode,
|
|||||||
Other sculpt mode features such as face sets, masking and filters can also be used with painting tools.
|
Other sculpt mode features such as face sets, masking and filters can also be used with painting tools.
|
||||||
|
|
||||||
The painting functionality in Sculpt Mode is limited to a
|
The painting functionality in Sculpt Mode is limited to a
|
||||||
:doc:`Paint </sculpt_paint/sculpting/tools/paint>`
|
:doc:`Paint </sculpt_paint/sculpting/brushes/paint>`
|
||||||
and :doc:`Smear </sculpt_paint/sculpting/tools/smear>` brush,
|
and :doc:`Smear </sculpt_paint/sculpting/brushes/smear>` brush,
|
||||||
as well as a :doc:`Color Filter </sculpt_paint/sculpting/tools/color_filter>`
|
as well as a :doc:`Color Filter </sculpt_paint/sculpting/tools/color_filter>`
|
||||||
and :doc:`Mask by Color </sculpt_paint/sculpting/tools/mask_by_color>` tool.
|
and :doc:`Mask by Color </sculpt_paint/sculpting/tools/mask_by_color>` tool.
|
||||||
|
|
||||||
|
@ -19,6 +19,6 @@ Optionally instead of keeping the transform tools active, you can enable the
|
|||||||
In that case move the pivot point somewhere else to be able to click on the desired surface.
|
In that case move the pivot point somewhere else to be able to click on the desired surface.
|
||||||
|
|
||||||
Apart from the transform tools there are also special brushes to move,
|
Apart from the transform tools there are also special brushes to move,
|
||||||
rotate and scale the topology like :doc:`Pose </sculpt_paint/sculpting/tools/pose>`,
|
rotate and scale the topology like :doc:`Pose </sculpt_paint/sculpting/brushes/pose>`,
|
||||||
:doc:`Boundary </sculpt_paint/sculpting/tools/boundary>`
|
:doc:`Boundary </sculpt_paint/sculpting/brushes/boundary>`
|
||||||
and :doc:`Elastic Deform </sculpt_paint/sculpting/tools/elastic_deform>`.
|
and :doc:`Elastic Deform </sculpt_paint/sculpting/brushes/elastic_deform>`.
|
||||||
|
@ -85,7 +85,7 @@ More options can be found in the :kbd:`Alt-W` pie menu.
|
|||||||
.. figure:: /images/sculpt-paint_sculpting_editing_face_set_pie.png
|
.. figure:: /images/sculpt-paint_sculpting_editing_face_set_pie.png
|
||||||
|
|
||||||
Otherwise Face Sets can be created/edited with the
|
Otherwise Face Sets can be created/edited with the
|
||||||
:doc:`Draw Face Sets </sculpt_paint/sculpting/tools/draw_facesets>` brush,
|
:doc:`Draw Face Sets </sculpt_paint/sculpting/brushes/draw_facesets>` brush,
|
||||||
:doc:`/sculpt_paint/sculpting/tools/mask_tools`.
|
:doc:`/sculpt_paint/sculpting/tools/mask_tools`.
|
||||||
They can also be edited with the
|
They can also be edited with the
|
||||||
:doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool.
|
:doc:`Edit Face Set </sculpt_paint/sculpting/tools/edit_face_set>` tool.
|
||||||
|
@ -7,153 +7,15 @@ The amount of tools in sculpt mode is very extensive.
|
|||||||
This is an overview of all of them, categorized by their general functions.
|
This is an overview of all of them, categorized by their general functions.
|
||||||
|
|
||||||
|
|
||||||
Add/Subtract Brushes
|
Sculpting Tools
|
||||||
====================
|
|
||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpting_toolbar_add_subt_brushes.png
|
|
||||||
:align: right
|
|
||||||
|
|
||||||
Recognizable by their blue icon and cursor.
|
|
||||||
These brushes generally push vertices outwards and inwards.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/draw`
|
|
||||||
The standard brush for pushing vertices inwards and outwards from the surface direction.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/draw_sharp`
|
|
||||||
Same as *Draw* but with a much sharper :doc:`Falloff </sculpt_paint/brush/falloff>`.
|
|
||||||
Useful for creating creases and sharp angles.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/clay`
|
|
||||||
Similar to the *Draw* brush but with a flattening effect and subtle smoothing.
|
|
||||||
Useful for polishing and building volumes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/clay_strips`
|
|
||||||
The same as the *Clay* brush, but more aggressive with a square falloff.
|
|
||||||
A common standard for building rough volumes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/layer`
|
|
||||||
Draw with a fixed height. Useful for adding flat layers to a surface.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/inflate`
|
|
||||||
Moves the mesh in multiple direction. Useful for inflating or shrinking surfaces and volumes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/blob`
|
|
||||||
Magnifies the mesh as you draw. Useful for an additional inflation effect on the stroke.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/crease`
|
|
||||||
Same as *Blob* but with a pinching effect. Useful for creating and polishing sharp creases.
|
|
||||||
|
|
||||||
Contrast Brushes
|
|
||||||
================
|
|
||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpting_toolbar_contrast_brushes.png
|
|
||||||
:align: right
|
|
||||||
|
|
||||||
Recognizable by their red icon and cursor.
|
|
||||||
These brushes generally flatten or heighten the contrast of the surface.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/smooth`
|
|
||||||
Smooths out irregularities in the surface and shrinks volumes by averaging the vertices positions.
|
|
||||||
An essential brush that is frequently used.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/flatten`
|
|
||||||
Pushes vertices to an average height to create a flat plateau.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/fill`
|
|
||||||
Pushes surfaces outwards. Useful for filling in holes and crevices.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/scrape`
|
|
||||||
Pushes surfaces inwards. This is the most common brush for flattening meshes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/multiplane_scrape`
|
|
||||||
Scrapes the mesh with two angled planes at the same time, producing a sharp edge between them.
|
|
||||||
|
|
||||||
|
|
||||||
Transform Brushes
|
|
||||||
=================
|
|
||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpting_toolbar_transform_brushes.png
|
|
||||||
:align: right
|
|
||||||
|
|
||||||
Recognizable by their yellow icon and cursor.
|
|
||||||
These brushes generally move, pinch and magnify the mesh.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/pinch`
|
|
||||||
Pulls vertices towards the center of the brush. Useful for polishing angles and creases.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/grab`
|
|
||||||
Moves vertices along with the mouse. An essential brush for building shapes and adjusting proportions.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/elastic_deform`
|
|
||||||
Used to simulate realistic deformations such as grabbing or twisting of :term:`Elastic` objects.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/snake_hook`
|
|
||||||
Pulls vertices along with the stroke to create long, snake-like forms.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/thumb`
|
|
||||||
Same as *Grab* but moves vertices along the surface direction. Useful for preserving specific surfaces.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/pose`
|
|
||||||
Simulating an armature-like deformations. Useful for quick posing and transformations.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/nudge`
|
|
||||||
Similar as *Thumb* but dynamically picks up vertices like the *Snake Hook*.
|
|
||||||
Useful for nudging something along the mesh surface.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/rotate`
|
|
||||||
Rotates vertices within the brush in the direction mouse.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/slide_relax`
|
|
||||||
Slides the topology of the mesh in the direction of the stroke
|
|
||||||
while preserving the geometrical shape of the mesh.
|
|
||||||
Also useful for redistributing topology where it is needed.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/boundary`
|
|
||||||
Transform mesh boundaries specifically with various deformations.
|
|
||||||
|
|
||||||
|
|
||||||
General Brushes
|
|
||||||
===============
|
===============
|
||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpting_toolbar_general_brushes.png
|
.. figure:: /images/sculpt-paint_sculpting_toolbar_brush.png
|
||||||
:align: right
|
:align: right
|
||||||
|
:width: 220
|
||||||
|
|
||||||
No clear color assignment.
|
:doc:`/sculpt_paint/sculpting/tools/brush_tool`
|
||||||
These brushes are general purpose brushes or specific.
|
Tool to use for any of the *Sculpt* mode brushes.
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/cloth`
|
|
||||||
Simulates cloth to create folds and draping, which can be sculpted further.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/simplify`
|
|
||||||
Cleans up geometry by collapsing short edges.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/mask`
|
|
||||||
Paints a selection on parts of the mesh to be unaffected by other brushes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/draw_facesets`
|
|
||||||
Paint new or extend existing face sets.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/multires_displacement_eraser`
|
|
||||||
Remove displacement information on a Multiresolution modifier.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/multires_displacement_smear`
|
|
||||||
Smear displacement information on a Multiresolution modifier.
|
|
||||||
|
|
||||||
|
|
||||||
Painting Brushes
|
|
||||||
================
|
|
||||||
|
|
||||||
.. figure:: /images/sculpt-paint_sculpting_toolbar_paint.png
|
|
||||||
:align: right
|
|
||||||
|
|
||||||
Recognizable by their green icon.
|
|
||||||
These brushes are used for painting color attributes within sculpt mode.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/paint`
|
|
||||||
Paint on the vertices of your mesh via color attributes.
|
|
||||||
|
|
||||||
:doc:`/sculpt_paint/sculpting/tools/smear`
|
|
||||||
Smears the vertex colors via color attributes.
|
|
||||||
|
|
||||||
|
|
||||||
Gesture Tools
|
Gesture Tools
|
||||||
|
@ -11,5 +11,6 @@ Brush
|
|||||||
Tool to use for any of the *Sculpt* mode brushes. Activating a brush from an asset shelf or brush
|
Tool to use for any of the *Sculpt* mode brushes. Activating a brush from an asset shelf or brush
|
||||||
asset selector will also activate this tool for convenience.
|
asset selector will also activate this tool for convenience.
|
||||||
|
|
||||||
See :doc:`brushes </sculpt_paint/sculpting/brushes>` for a detailed list of all brushes and their
|
See :doc:`brushes </sculpt_paint/sculpting/brushes/index>` (or the
|
||||||
options.
|
:doc:`overview </sculpt_paint/sculpting/brushes/overview>`) for a detailed list of all brushes and
|
||||||
|
their options.
|
||||||
|
@ -8,13 +8,13 @@ Cloth Filter
|
|||||||
:Mode: Sculpt Mode
|
:Mode: Sculpt Mode
|
||||||
:Tool: :menuselection:`Toolbar --> Cloth Filter`
|
:Tool: :menuselection:`Toolbar --> Cloth Filter`
|
||||||
|
|
||||||
This tool works similar to the :doc:`Cloth Brush </sculpt_paint/sculpting/tools/cloth>`,
|
This tool works similar to the :doc:`Cloth Brush </sculpt_paint/sculpting/brushes/cloth>`,
|
||||||
however, it applies a cloth simulation to all vertices in the mesh at the same time.
|
however, it applies a cloth simulation to all vertices in the mesh at the same time.
|
||||||
Click and drag away from the object for a positive effect and towards for a negative effect.
|
Click and drag away from the object for a positive effect and towards for a negative effect.
|
||||||
|
|
||||||
.. tip::
|
.. tip::
|
||||||
|
|
||||||
Vertices can be "pinned" by :doc:`masking </sculpt_paint/sculpting/tools/mask>` vertices
|
Vertices can be "pinned" by :doc:`masking </sculpt_paint/sculpting/brushes/mask>` vertices
|
||||||
that should remain stationary, or by using :ref:`Face Sets <sculpting-editing-facesets>`.
|
that should remain stationary, or by using :ref:`Face Sets <sculpting-editing-facesets>`.
|
||||||
|
|
||||||
|
|
||||||
|
@ -24,13 +24,13 @@ Filter Type
|
|||||||
:Smooth:
|
:Smooth:
|
||||||
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
Smooths the positions of the vertices to either polish surfaces or remove volume from larger shapes.
|
||||||
Especially useful to fix most of the artifacts of the voxel remesher.
|
Especially useful to fix most of the artifacts of the voxel remesher.
|
||||||
This filter works similar to the :doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
This filter works similar to the :doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
:Scale:
|
:Scale:
|
||||||
Increases the size of the mesh.
|
Increases the size of the mesh.
|
||||||
This filter works similar to the :ref:`Scale Transform <bpy.ops.transform.resize>`.
|
This filter works similar to the :ref:`Scale Transform <bpy.ops.transform.resize>`.
|
||||||
:Inflate:
|
:Inflate:
|
||||||
Displaces vertices uniformly along their normal.
|
Displaces vertices uniformly along their normal.
|
||||||
This filter works similar to the :doc:`Inflate </sculpt_paint/sculpting/tools/inflate>` brush.
|
This filter works similar to the :doc:`Inflate </sculpt_paint/sculpting/brushes/inflate>` brush.
|
||||||
:Sphere:
|
:Sphere:
|
||||||
Morphs the mesh progressively into a sphere.
|
Morphs the mesh progressively into a sphere.
|
||||||
This filter works similar to the :ref:`To Sphere Transform <bpy.ops.transform.tosphere>`.
|
This filter works similar to the :ref:`To Sphere Transform <bpy.ops.transform.tosphere>`.
|
||||||
@ -40,16 +40,16 @@ Filter Type
|
|||||||
:Relax:
|
:Relax:
|
||||||
Tries to create an even distribution of quads without deforming the volume of the mesh.
|
Tries to create an even distribution of quads without deforming the volume of the mesh.
|
||||||
This filter works the same as holding :kbd:`Shift` with the
|
This filter works the same as holding :kbd:`Shift` with the
|
||||||
:doc:`Slide Relax </sculpt_paint/sculpting/tools/slide_relax>` brush.
|
:doc:`Slide Relax </sculpt_paint/sculpting/brushes/slide_relax>` brush.
|
||||||
:Relax Face Sets:
|
:Relax Face Sets:
|
||||||
This will remove the jagged lines visible after drawing or creating a face set.
|
This will remove the jagged lines visible after drawing or creating a face set.
|
||||||
This filter works the same as holding :kbd:`Shift` with the
|
This filter works the same as holding :kbd:`Shift` with the
|
||||||
:doc:`Draw Face Set </sculpt_paint/sculpting/tools/draw_facesets>` brush.
|
:doc:`Draw Face Set </sculpt_paint/sculpting/brushes/draw_facesets>` brush.
|
||||||
:Surface Smooth:
|
:Surface Smooth:
|
||||||
Eliminates irregularities of the mesh by making the positions
|
Eliminates irregularities of the mesh by making the positions
|
||||||
of the vertices more uniform while preserving the volume of the object.
|
of the vertices more uniform while preserving the volume of the object.
|
||||||
This filter works similar to the *Surface* deformation type of the
|
This filter works similar to the *Surface* deformation type of the
|
||||||
:doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
:doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
|
|
||||||
Shape Preservation
|
Shape Preservation
|
||||||
How much of the original shape is preserved when smoothing.
|
How much of the original shape is preserved when smoothing.
|
||||||
@ -73,7 +73,7 @@ Filter Type
|
|||||||
Increases the high frequency surface details of the mesh
|
Increases the high frequency surface details of the mesh
|
||||||
by intensifying the difference between creases and valleys.
|
by intensifying the difference between creases and valleys.
|
||||||
This filter works similar to the inverted direction of the
|
This filter works similar to the inverted direction of the
|
||||||
:doc:`Smooth </sculpt_paint/sculpting/tools/smooth>` brush.
|
:doc:`Smooth </sculpt_paint/sculpting/brushes/smooth>` brush.
|
||||||
:Erase Displacement:
|
:Erase Displacement:
|
||||||
Deletes displacement information of
|
Deletes displacement information of
|
||||||
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
the :doc:`Multires Modifier </modeling/modifiers/generate/multiresolution>`,
|
||||||
|
@ -5,10 +5,10 @@ Brushes
|
|||||||
|
|
||||||
Brushes for *Texture Paint* bundled in the *Essentials* library.
|
Brushes for *Texture Paint* bundled in the *Essentials* library.
|
||||||
|
|
||||||
Draw
|
Paint Texture
|
||||||
The normal brush, paints a swath of color.
|
The normal brush, draws a swath of color.
|
||||||
|
|
||||||
Soften
|
Blur Texture
|
||||||
Uses a "blur effect" to soften or sharpen the image.
|
Uses a "blur effect" to soften or sharpen the image.
|
||||||
|
|
||||||
Direction
|
Direction
|
||||||
@ -31,11 +31,11 @@ Soften
|
|||||||
:Gaussian: Gaussian will sample the pixels near the center of the brush most.
|
:Gaussian: Gaussian will sample the pixels near the center of the brush most.
|
||||||
:Box: Box samples all surrounding pixels equally.
|
:Box: Box samples all surrounding pixels equally.
|
||||||
|
|
||||||
Smear
|
Smear Texture
|
||||||
When you click, takes the colors under the cursor, and blends them in the direction you move the mouse.
|
When you click, takes the colors under the cursor, and blends them in the direction you move the mouse.
|
||||||
Similar to the "smudge" tool of *Gimp*.
|
Similar to the "smudge" tool of *Gimp*.
|
||||||
|
|
||||||
Clone
|
Clone Texture
|
||||||
Copies the colors from the specified image (or location of the same image) to the active image.
|
Copies the colors from the specified image (or location of the same image) to the active image.
|
||||||
|
|
||||||
In 3D projective painting the clone cursor can be set with :kbd:`Ctrl-LMB`.
|
In 3D projective painting the clone cursor can be set with :kbd:`Ctrl-LMB`.
|
||||||
@ -52,7 +52,7 @@ Clone
|
|||||||
Alpha (2D only)
|
Alpha (2D only)
|
||||||
Opacity of the clone image display.
|
Opacity of the clone image display.
|
||||||
|
|
||||||
Fill
|
Fill Texture
|
||||||
It can be used to fill large areas of the image with the brush color.
|
It can be used to fill large areas of the image with the brush color.
|
||||||
The tool fills adjacent pixels that have a color value similar to the pixel you clicked on.
|
The tool fills adjacent pixels that have a color value similar to the pixel you clicked on.
|
||||||
|
|
||||||
@ -76,7 +76,7 @@ Fill
|
|||||||
regardless of whether the options are activated
|
regardless of whether the options are activated
|
||||||
in the :doc:`External </sculpt_paint/texture_paint/tool_settings/options>` panel.
|
in the :doc:`External </sculpt_paint/texture_paint/tool_settings/options>` panel.
|
||||||
|
|
||||||
Mask
|
Mask Texture
|
||||||
This brush paints gray-scale values on the mask texture
|
This brush paints gray-scale values on the mask texture
|
||||||
specified in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
|
specified in the :doc:`Mask panel </sculpt_paint/texture_paint/tool_settings/mask>`.
|
||||||
Any masked surfaces will not be affected by other paint brushes, similar to
|
Any masked surfaces will not be affected by other paint brushes, similar to
|
||||||
|
@ -5,19 +5,16 @@ Brushes
|
|||||||
|
|
||||||
Brushes for *Vertex Paint* bundled in the *Essentials* library.
|
Brushes for *Vertex Paint* bundled in the *Essentials* library.
|
||||||
|
|
||||||
Draw
|
Paint Vertex
|
||||||
Paints a specified color over the object.
|
Paints a specified color over the object.
|
||||||
|
|
||||||
Blur
|
Blur Vertex
|
||||||
Smooths out the colors of adjacent vertices. In this mode the Color
|
Smooths out the colors of adjacent vertices. In this mode the Color
|
||||||
Value is ignored. The strength defines how much the colors are blurred.
|
Value is ignored. The strength defines how much the colors are blurred.
|
||||||
|
|
||||||
Average
|
Average Vertex
|
||||||
Smooths color by painting the average resulting color from all colors under the brush.
|
Smooths color by painting the average resulting color from all colors under the brush.
|
||||||
|
|
||||||
Smear
|
Smear Vertex
|
||||||
Smudges colors by grabbing the colors under the brush and "dragging" them.
|
Smudges colors by grabbing the colors under the brush and "dragging" them.
|
||||||
This can be imagined as a finger painting tool.
|
This can be imagined as a finger painting tool.
|
||||||
|
|
||||||
Brush
|
|
||||||
Tool to use for any of the vertex paint :doc:`brushes <brushes>`.
|
|
||||||
|
@ -3,7 +3,7 @@
|
|||||||
Brushes
|
Brushes
|
||||||
*******
|
*******
|
||||||
|
|
||||||
Draw
|
Paint Weight
|
||||||
Paints a specified weight over the object.
|
Paints a specified weight over the object.
|
||||||
|
|
||||||
Blend
|
Blend
|
||||||
@ -40,13 +40,13 @@ Draw
|
|||||||
Smooths out the weighting of adjacent vertices. In this mode the Weight
|
Smooths out the weighting of adjacent vertices. In this mode the Weight
|
||||||
Value is ignored. The strength defines how much the smoothing is applied.
|
Value is ignored. The strength defines how much the smoothing is applied.
|
||||||
|
|
||||||
Blur
|
Blur Weight
|
||||||
Smooths out the weighting of adjacent vertices. In this mode the Weight
|
Smooths out the weighting of adjacent vertices. In this mode the Weight
|
||||||
Value is ignored. The strength defines how much the smoothing is applied.
|
Value is ignored. The strength defines how much the smoothing is applied.
|
||||||
|
|
||||||
Average
|
Average Weight
|
||||||
Smooths weights by painting the average resulting weight from all weights under the brush.
|
Smooths weights by painting the average resulting weight from all weights under the brush.
|
||||||
|
|
||||||
Smear
|
Smear Weight
|
||||||
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
Smudges weights by grabbing the weights under the brush and "dragging" them.
|
||||||
This can be imagined as a finger painting tool.
|
This can be imagined as a finger painting tool.
|
||||||
|
Loading…
Reference in New Issue
Block a user