Brush Assets Project #104846
@ -207,9 +207,7 @@ Included in this library are:
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- :doc:`/modeling/geometry_nodes/normals/smooth_by_angle`
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- :doc:`/modeling/geometry_nodes/normals/smooth_by_angle`
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.. _asset-libraries-design-limitations:
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.. _asset-system-files:
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.. _asset-system-files
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Asset System Files (`.asset.blend` Extention)
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Asset System Files (`.asset.blend` Extention)
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=============================================
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=============================================
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@ -219,14 +217,15 @@ Blender saves these assets to libraries in special files using the `.asset.blend
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are entirely managed by Blender's asset system, and only contain a single asset and its
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are entirely managed by Blender's asset system, and only contain a single asset and its
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dependencies.
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dependencies.
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`.asset.blend` files may be deleted or overwritten by Blender's asset system at any time. Hence,
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`.asset.blend` files may be deleted or overwritten by Blender's asset system. Hence, saving changes
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saving changes to them is highly discouraged, as they can easily be lost. Attempting to save edits
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to them is highly discouraged, as they can easily be lost. Attempting to save edits to such a file
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to such a file will spawn a warning popup, giving you the choice to use
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will spawn a warning popup, giving you the choice to use
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` to instead save the changes in a new, regular
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` to instead save the changes in a new, regular
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blend-file.
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blend-file.
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Currently, only brush assets support this feature.
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Currently, only brush assets support this feature.
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.. _asset-libraries-design-limitations:
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Design Limitations
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Design Limitations
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==================
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==================
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@ -2,7 +2,7 @@
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Manage Brushes
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Manage Brushes
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**************
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**************
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Brush assets are stored in :doc:`asset libraries </files/asset_libraries/introduction>` to make them accesible from
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Brush assets are stored in :doc:`asset libraries </files/asset_libraries/introduction>` to make them accessible from
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any Blender session. There are two ways of managing brush assets:
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any Blender session. There are two ways of managing brush assets:
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- :ref:`Asset Operators <brush-management-utility-operators>`: Create and update brush assets using utility operators
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- :ref:`Asset Operators <brush-management-utility-operators>`: Create and update brush assets using utility operators
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@ -17,8 +17,16 @@ any Blender session. There are two ways of managing brush assets:
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Asset Operators
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Asset Operators
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===============
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===============
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Note that only assets created via :ref:`Duplicate Asset... <bpy.ops.brush.asset_save_as>` can be edited using these
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Brushes can be managed through a few operators that let Blender handle the act of saving and
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operators. For others (including brush assets bundled in the Essentials library), these operations will be grayed out.
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updating the brushes in asset libraries for you. Assets managed this way will be saved in special
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:ref:`asset system files <asset-system-files>` using a `.asset.blend` file extension.
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.. note::
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Note that only brush assets created via :ref:`Duplicate Asset... <bpy.ops.brush.asset_save_as>`
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can be edited further using these asset operators. For others, these operations will be grayed
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out, and :ref:`manual management <brush-management-manual>` is necessary.
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Brushes from the **Essentials** asset library cannot be edited.
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.. reference::
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.. reference::
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