Brush Assets Project #104846

Merged
Julian Eisel merged 32 commits from JulianEisel/blender-manual:temp-brush-assets into main 2024-07-08 18:45:49 +02:00
4 changed files with 25 additions and 1 deletions
Showing only changes of commit 86b64d7b0c - Show all commits

View File

@ -19,6 +19,7 @@ Tabs
The Properties editor has several categories, which can be chosen via tabs (the icons column to its left). The Properties editor has several categories, which can be chosen via tabs (the icons column to its left).
Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below. Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below.
.. _properties-tool-tab:
Active Tool and Workspace Settings Active Tool and Workspace Settings
---------------------------------- ----------------------------------

Binary file not shown.

View File

@ -83,6 +83,8 @@ The :ref:`Toolbar <ui-region-toolbar>` (on the left side of the editor area)
contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar. contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar.
.. _ui-region-tool-settings:
Tool Settings Tool Settings
============= =============

View File

@ -18,6 +18,22 @@ and apply an effect depending on the used brush and brush/tool settings.
for a better brush feel and additional features. for a better brush feel and additional features.
Accessing Brushes
=================
In modes that use painting or sculpting functionality, the :ref:`Asset Shelf <ui-region-asset_shelf>` of the 3D
Viewport and Image Editor displays brush assets that can be used in that mode. Clicking a brush asset will activate it.
.. figure:: /images/sculpt-paint_brush_introduction_brush-asset-shelf.png
:align: center
The Asset Shelf of the 3D Viewport, providing access to brush assets.
This asset shelf is also available as popup in the :ref:`Tool Settings <ui-region-tool-settings>`, the
:ref:`Sidebar<ui-region-sidebar>`, :ref:`Active Tool and Workspace Settings <properties-tool-tab>` and using the
:kbd:`Shift-Spacebar` shortcut.
Brush Control Brush Control
============= =============
@ -34,6 +50,7 @@ Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`).
You can also invert the brush direction/effect by holding :kbd:`Ctrl`. You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
Brush Assets Brush Assets
============ ============
@ -48,6 +65,7 @@ While it's possible to have brush data-blocks that are local to the file and not
be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
activated. activated.
.. _bpy.types.Brush: .. _bpy.types.Brush:
.. _bpy.ops.brush: .. _bpy.ops.brush:
.. _bpy.types.UnifiedPaintSettings: .. _bpy.types.UnifiedPaintSettings:
@ -58,7 +76,7 @@ Brush Editing
.. reference:: .. reference::
:Mode: Sculpt Mode :Mode: Sculpt Mode
:Panel: :menuselection:`Sidebar --> Tools --> Brushes` :Panel: :menuselection:`Sidebar --> Tool --> Brushes`
For painting/sculpting modes each brush type is exposed as a tool in the toolbar. For painting/sculpting modes each brush type is exposed as a tool in the toolbar.
The brush on the other hand is a saved preset of all the brush settings, including a name and thumbnail. The brush on the other hand is a saved preset of all the brush settings, including a name and thumbnail.