Brush Assets Project #104846
@ -19,6 +19,7 @@ Tabs
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The Properties editor has several categories, which can be chosen via tabs (the icons column to its left).
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The Properties editor has several categories, which can be chosen via tabs (the icons column to its left).
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Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below.
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Each tab regroups properties and settings of a data type, and is documented in its own manual sections, linked below.
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.. _properties-tool-tab:
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Active Tool and Workspace Settings
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Active Tool and Workspace Settings
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----------------------------------
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----------------------------------
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BIN
manual/images/sculpt-paint_brush_introduction_brush-asset-shelf.png
(Stored with Git LFS)
Normal file
BIN
manual/images/sculpt-paint_brush_introduction_brush-asset-shelf.png
(Stored with Git LFS)
Normal file
Binary file not shown.
@ -83,6 +83,8 @@ The :ref:`Toolbar <ui-region-toolbar>` (on the left side of the editor area)
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contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar.
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contains a set of interactive tools. :kbd:`T` toggles the visibility of the Toolbar.
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.. _ui-region-tool-settings:
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Tool Settings
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Tool Settings
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=============
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=============
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@ -18,6 +18,22 @@ and apply an effect depending on the used brush and brush/tool settings.
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for a better brush feel and additional features.
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for a better brush feel and additional features.
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Accessing Brushes
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=================
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In modes that use painting or sculpting functionality, the :ref:`Asset Shelf <ui-region-asset_shelf>` of the 3D
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Viewport and Image Editor displays brush assets that can be used in that mode. Clicking a brush asset will activate it.
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.. figure:: /images/sculpt-paint_brush_introduction_brush-asset-shelf.png
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:align: center
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The Asset Shelf of the 3D Viewport, providing access to brush assets.
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This asset shelf is also available as popup in the :ref:`Tool Settings <ui-region-tool-settings>`, the
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:ref:`Sidebar<ui-region-sidebar>`, :ref:`Active Tool and Workspace Settings <properties-tool-tab>` and using the
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:kbd:`Shift-Spacebar` shortcut.
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Brush Control
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Brush Control
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=============
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=============
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@ -34,6 +50,7 @@ Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`).
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You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
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You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
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Brush Assets
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Brush Assets
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============
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============
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@ -48,6 +65,7 @@ While it's possible to have brush data-blocks that are local to the file and not
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be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
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be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
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activated.
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activated.
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.. _bpy.types.Brush:
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.. _bpy.types.Brush:
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.. _bpy.ops.brush:
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.. _bpy.ops.brush:
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.. _bpy.types.UnifiedPaintSettings:
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.. _bpy.types.UnifiedPaintSettings:
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@ -58,7 +76,7 @@ Brush Editing
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.. reference::
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.. reference::
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:Mode: Sculpt Mode
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:Mode: Sculpt Mode
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:Panel: :menuselection:`Sidebar --> Tools --> Brushes`
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:Panel: :menuselection:`Sidebar --> Tool --> Brushes`
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For painting/sculpting modes each brush type is exposed as a tool in the toolbar.
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For painting/sculpting modes each brush type is exposed as a tool in the toolbar.
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The brush on the other hand is a saved preset of all the brush settings, including a name and thumbnail.
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The brush on the other hand is a saved preset of all the brush settings, including a name and thumbnail.
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