Brush Assets Project #104846
@ -207,6 +207,7 @@ Included in this library are:
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- :doc:`Hair node groups </modeling/geometry_nodes/hair/index>`
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- :doc:`/modeling/geometry_nodes/normals/smooth_by_angle`
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- :doc:`Sculpt Brushes </sculpt_paint/sculpting/brushes/index>`
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.. _asset-system-files:
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@ -1,8 +1,10 @@
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#########
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Tools
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Brushes
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#########
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Brushes for Curves *Sculpt Mode* bundled in the *Essentials* library.
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.. toctree::
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:maxdepth: 1
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@ -9,5 +9,5 @@
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:maxdepth: 2
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introduction.rst
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tools/index.rst
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brushes/index.rst
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tools_settings.rst
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42
manual/sculpt_paint/sculpting/brushes/index.rst
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42
manual/sculpt_paint/sculpting/brushes/index.rst
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@ -0,0 +1,42 @@
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#########
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Brushes
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#########
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Brushes for *Sculpt Mode* bundled in the *Essentials* library.
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.. toctree::
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:maxdepth: 1
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draw.rst
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draw_sharp.rst
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clay.rst
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clay_strips.rst
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clay_thumb.rst
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layer.rst
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inflate.rst
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blob.rst
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crease.rst
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smooth.rst
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flatten.rst
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fill.rst
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scrape.rst
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multiplane_scrape.rst
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pinch.rst
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grab.rst
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elastic_deform.rst
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snake_hook.rst
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thumb.rst
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pose.rst
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nudge.rst
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rotate.rst
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slide_relax.rst
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boundary.rst
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cloth.rst
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simplify.rst
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mask.rst
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draw_facesets.rst
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multires_displacement_eraser.rst
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multires_displacement_smear.rst
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paint.rst
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smear.rst
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@ -10,6 +10,7 @@
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:maxdepth: 2
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introduction/index.rst
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brushes/index.rst
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toolbar.rst
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tools/index.rst
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tool_settings/index.rst
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@ -6,38 +6,6 @@
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.. toctree::
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:maxdepth: 1
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draw.rst
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draw_sharp.rst
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clay.rst
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clay_strips.rst
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clay_thumb.rst
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layer.rst
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inflate.rst
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blob.rst
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crease.rst
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smooth.rst
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flatten.rst
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fill.rst
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scrape.rst
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multiplane_scrape.rst
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pinch.rst
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grab.rst
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elastic_deform.rst
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snake_hook.rst
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thumb.rst
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pose.rst
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nudge.rst
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rotate.rst
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slide_relax.rst
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boundary.rst
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cloth.rst
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simplify.rst
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mask.rst
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draw_facesets.rst
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multires_displacement_eraser.rst
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multires_displacement_smear.rst
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paint.rst
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smear.rst
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mask_tools.rst
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hide_tools.rst
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face_set_tools.rst
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@ -1,7 +1,9 @@
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*******************
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Texture Paint Tools
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*******************
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*******
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Brushes
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*******
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Brushes for *Texture Paint* bundled in the *Essentials* library.
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Draw
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The normal brush, paints a swath of color.
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@ -9,5 +9,5 @@
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:maxdepth: 2
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introduction.rst
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tools.rst
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brushes.rst
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tool_settings/index.rst
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23
manual/sculpt_paint/vertex_paint/brushes.rst
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23
manual/sculpt_paint/vertex_paint/brushes.rst
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@ -0,0 +1,23 @@
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*******
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Brushes
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*******
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Brushes for *Vertex Paint* bundled in the *Essentials* library.
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Draw
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Paints a specified color over the object.
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Blur
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Smooths out the colors of adjacent vertices. In this mode the Color
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Value is ignored. The strength defines how much the colors are blurred.
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Average
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Smooths color by painting the average resulting color from all colors under the brush.
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Smear
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Smudges colors by grabbing the colors under the brush and "dragging" them.
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This can be imagined as a finger painting tool.
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Brush
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Tool to use for any of the vertex paint :doc:`brushes <brush>`.
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@ -10,6 +10,7 @@
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:maxdepth: 2
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introduction.rst
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brushes.rst
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tools.rst
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tool_settings/index.rst
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editing.rst
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@ -3,19 +3,8 @@
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Vertex Paint Tools
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******************
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Draw
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Paints a specified color over the object.
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Blur
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Smooths out the colors of adjacent vertices. In this mode the Color
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Value is ignored. The strength defines how much the colors are blurred.
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Average
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Smooths color by painting the average resulting color from all colors under the brush.
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Smear
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Smudges colors by grabbing the colors under the brush and "dragging" them.
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This can be imagined as a finger painting tool.
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Brush
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Tool to use for any of the vertex paint :doc:`brushes <brushes>`.
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:ref:`Annotate <tool-annotate-freehand>`
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Draw free-hand annotation.
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52
manual/sculpt_paint/weight_paint/brushes.rst
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52
manual/sculpt_paint/weight_paint/brushes.rst
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@ -0,0 +1,52 @@
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*******
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Brushes
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*******
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Draw
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Paints a specified weight over the object.
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Blend
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The brush :term:`Blend Modes` defines in which way the weight value is
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applied to the vertex group while painting.
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Mix
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In this Blending mode the Weight value defines the *target weight*
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that will eventually be reached when you paint long enough on the same
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location of the mesh. And the strength determines how many strokes
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you need to place at the target weight. Note that for strength = 1.0
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the target weight is painted immediately and for Weight = 0.0 the brush just does nothing.
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Add
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In this Blending mode the specified weight value is *added* to the vertex weights.
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The strength determines which fraction of the weight gets added per stroke.
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However, the brush will not paint weight values above 1.0.
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Subtract
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In this Blending mode the specified weight value is *subtracted* from the vertex weights.
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The strength determines which fraction of the weight gets removed per stroke.
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However, the brush will not paint weight values below 0.0.
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Lighten
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In this Blending mode the specified weight value is interpreted as the target weight.
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Very similar to the Mix Blending mode, but only weights below the target weight are affected.
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Weights above the target weight remain unchanged.
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Darken
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This Blending mode is very similar to the Lighten Blending mode.
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But only weights above the target weight are affected.
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Weights below the target weight remain unchanged.
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Multiply
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Multiplies the vertex weights with the specified weight value.
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This is somewhat like subtract, but the amount of removed weight is now
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dependent on the Weight value itself.
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Blur
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Smooths out the weighting of adjacent vertices. In this mode the Weight
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Value is ignored. The strength defines how much the smoothing is applied.
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Blur
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Smooths out the weighting of adjacent vertices. In this mode the Weight
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Value is ignored. The strength defines how much the smoothing is applied.
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Average
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Smooths weights by painting the average resulting weight from all weights under the brush.
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Smear
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Smudges weights by grabbing the weights under the brush and "dragging" them.
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This can be imagined as a finger painting tool.
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@ -8,6 +8,7 @@
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:maxdepth: 2
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introduction.rst
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brushes.rst
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tools.rst
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tool_settings/index.rst
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usage.rst
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@ -3,53 +3,8 @@
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Weight Paint Tools
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******************
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Draw
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Paints a specified weight over the object.
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Blend
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The brush :term:`Blend Modes` defines in which way the weight value is
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applied to the vertex group while painting.
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Mix
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In this Blending mode the Weight value defines the *target weight*
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that will eventually be reached when you paint long enough on the same
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location of the mesh. And the strength determines how many strokes
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you need to place at the target weight. Note that for strength = 1.0
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the target weight is painted immediately and for Weight = 0.0 the brush just does nothing.
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Add
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In this Blending mode the specified weight value is *added* to the vertex weights.
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The strength determines which fraction of the weight gets added per stroke.
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However, the brush will not paint weight values above 1.0.
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Subtract
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In this Blending mode the specified weight value is *subtracted* from the vertex weights.
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The strength determines which fraction of the weight gets removed per stroke.
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However, the brush will not paint weight values below 0.0.
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Lighten
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In this Blending mode the specified weight value is interpreted as the target weight.
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Very similar to the Mix Blending mode, but only weights below the target weight are affected.
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Weights above the target weight remain unchanged.
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Darken
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This Blending mode is very similar to the Lighten Blending mode.
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But only weights above the target weight are affected.
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Weights below the target weight remain unchanged.
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Multiply
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Multiplies the vertex weights with the specified weight value.
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This is somewhat like subtract, but the amount of removed weight is now
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dependent on the Weight value itself.
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Blur
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Smooths out the weighting of adjacent vertices. In this mode the Weight
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Value is ignored. The strength defines how much the smoothing is applied.
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Blur
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Smooths out the weighting of adjacent vertices. In this mode the Weight
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Value is ignored. The strength defines how much the smoothing is applied.
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Average
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Smooths weights by painting the average resulting weight from all weights under the brush.
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Smear
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Smudges weights by grabbing the weights under the brush and "dragging" them.
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This can be imagined as a finger painting tool.
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Brush
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Tool to use for any of the weight paint :doc:`brushes <brushes>`.
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Gradient
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Applies a linear/radial weight gradient;
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Block a user