Brush Assets Project #104846
@ -101,7 +101,7 @@ Pack
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* - :doc:`Brush </sculpt_paint/brush/index>`
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- |tick|
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- |none|
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- Used by paint tools.
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- Used as brush assets in sculpt and paint modes.
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* - :doc:`Camera </render/cameras>`
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- |tick|
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- |none|
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@ -1,6 +1,6 @@
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****************
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Brush Management
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****************
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**************
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Manage Brushes
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**************
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Brush assets are stored in :doc:`asset libraries </files/asset_libraries/introduction>` to make them accesible from
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any Blender session. There are two ways of managing brush assets:
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@ -17,6 +17,9 @@ any Blender session. There are two ways of managing brush assets:
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Asset Operators
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===============
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Note that only assets created via :ref:`Duplicate Asset... <bpy.ops.brush.asset_save_as>` can be edited using these
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operators. For others (including brush assets bundled in the Essentials library), these operations will be grayed out.
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.. reference::
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:Mode: All Paint Modes
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@ -30,32 +33,34 @@ Asset Operators
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Brush Asset panel in the tool settings showing asset operators.
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.. _bpy.ops.brush.asset_save_as:
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Duplicate Asset... (Duplicate icon)
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Creates a copy of the currently active brush as asset, and activates it. A popup is spawned to input some settings
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to use:
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Name
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A custom name to use for the new brush
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A custom name to use for the new brush.
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Library
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Choose an Asset Library to store the new brush asset in. The available asset libraries are configured
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:ref:`in the Preferences <bpy.types.UserAssetLibrary>`.
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Catalog
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Choose an Asset Catalog to assign the brush asset to. Entering a non-existent name/path will create a new catalog
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accordingly.
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Choose an :doc:`Asset Catalog </files/asset_libraries/catalogs>` to assign the brush asset to. Entering a
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non-existent name/path will create a new catalog accordingly.
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Delete Asset
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Permanently remove this brush asset from the Asset Library it is stored in. This cannot be undone, so a popup will
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ask for confirmation.
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Edit Metadata...
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Spawns a popup to change some of the available :ref:`asset metadata <editing-asset-metadata>` fields.
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Spawns a popup to change some of the available :ref:`asset metadata <editing-asset-metadata>` fields:
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Catalog
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Choose an Asset Catalog to assign the brush asset to. Entering a non-existent name/path will create a new catalog
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accordingly.
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Choose an :doc:`Asset Catalog </files/asset_libraries/catalogs>` to assign the brush asset to. Entering a
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non-existent name/path will create a new catalog accordingly.
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Author
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See :ref:`Asset Author <bpy.types.AssetMetaData.description>`
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See :ref:`Asset Author <bpy.types.AssetMetaData.description>`.
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Description
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See :ref:`Asset Description <bpy.types.AssetMetaData.description>`
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See :ref:`Asset Description <bpy.types.AssetMetaData.description>`.
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Edit Preview Image...
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Opens a window with the File Browser to select an image for the asset preview.
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Update Asset
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