Brush Assets Project #104846
@ -225,11 +225,18 @@ Blender saves these assets to libraries in special files using the `.asset.blend
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are entirely managed by Blender's asset system, and only contain a single asset and its
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are entirely managed by Blender's asset system, and only contain a single asset and its
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dependencies.
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dependencies.
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`.asset.blend` files may be deleted or overwritten by Blender's asset system. Hence, saving changes
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It is still possible to save a normal file with the `.asset.blend` extension. This will then not
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to them is highly discouraged, as they can easily be lost. Attempting to save edits to such a file
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be treated as an asset system file, Blender knows the difference.
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will spawn a warning popup, giving you the choice to use
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` to instead save the changes in a new, regular
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Asset system files have one more special characteristic: You can open, but not save them. The
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blend-file.
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:ref:`Save As <bpy.ops.wm.save_as_mainfile>` operator can still be used to create a new file from
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them, which will then be just a normal blend-file. Thus contained assets cannot be edited without
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opening the file itself. Blender shows some clear warnings to communicate that asset system files
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cannot be changed and saved the normal way.
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The reason these files are special is that the asset system might need to regenerate them. Any
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additional changes done by the user might be lost then. To prevent this data-loss, these files are
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protected from user modifications.
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Currently, only brush assets support this feature.
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Currently, only brush assets support this feature.
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