Brush Assets Project #104846

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Julian Eisel merged 32 commits from JulianEisel/blender-manual:temp-brush-assets into main 2024-07-08 18:45:49 +02:00
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@ -8,9 +8,9 @@ Introduction
Brush cursor.
The brush is the main way of interacting with any painting and sculpting mode.
Brushes are the main way of interacting with any painting and sculpting mode.
While click & dragging in the 3D Viewport it will create a :doc:`stroke </sculpt_paint/brush/stroke>`
and apply an effect depending on various brush settings.
and apply an effect depending on the used brush and brush/tool settings.
.. tip::
@ -34,13 +34,26 @@ Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`).
You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
Brush Assets
============
Brushes are used as assets, and stored in :doc:`asset libraries </files/asset_libraries/introduction>`. This makes the
brushes shared across project files. All available brush assets can be displayed in the Asset Browser, which also
provides ways to organize them.
Blender comes bundled with a number of brushes in the `Essentials` asset library. These can be customized into all
kinds of custom brushes by duplicating them (see :doc:`Brush Editing<brush-editing>`).
While it's possible to have brush data-blocks that are local to the file and not marked as assets, such brushes cannot
be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
activated.
.. _bpy.types.Brush:
.. _bpy.ops.brush:
.. _bpy.types.UnifiedPaintSettings:
*******
Brush Editing
*******
=============
.. reference::