Brush Assets Project #104846
@ -8,9 +8,9 @@ Introduction
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Brush cursor.
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The brush is the main way of interacting with any painting and sculpting mode.
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Brushes are the main way of interacting with any painting and sculpting mode.
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While click & dragging in the 3D Viewport it will create a :doc:`stroke </sculpt_paint/brush/stroke>`
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and apply an effect depending on various brush settings.
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and apply an effect depending on the used brush and brush/tool settings.
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.. tip::
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@ -34,13 +34,26 @@ Finally confirm (:kbd:`LMB`, :kbd:`Return`) or cancel (:kbd:`RMB`, :kbd:`Esc`).
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You can also invert the brush direction/effect by holding :kbd:`Ctrl`.
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Brush Assets
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============
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Brushes are used as assets, and stored in :doc:`asset libraries </files/asset_libraries/introduction>`. This makes the
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brushes shared across project files. All available brush assets can be displayed in the Asset Browser, which also
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provides ways to organize them.
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Blender comes bundled with a number of brushes in the `Essentials` asset library. These can be customized into all
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kinds of custom brushes by duplicating them (see :doc:`Brush Editing<brush-editing>`).
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While it's possible to have brush data-blocks that are local to the file and not marked as assets, such brushes cannot
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be activated for actual painting or sculpting. Use the `Mark as Asset` operator to make them brush assets that can be
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activated.
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.. _bpy.types.Brush:
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.. _bpy.ops.brush:
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.. _bpy.types.UnifiedPaintSettings:
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*******
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Brush Editing
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*******
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=============
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.. reference::
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