Brush Assets Project #104846
@ -250,4 +250,9 @@ RedirectMatch "^/manual/{lang}/{version}/getting_started/about/introduction.html
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RedirectMatch "^/manual/{lang}/{version}/animation/armatures/bones/properties/introduction.html" "^/manual/{lang}/{version}/animation/armatures/bones/properties/index.html"
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RedirectMatch "^/manual/{lang}/{version}/animation/armatures/bones/properties/introduction.html" "^/manual/{lang}/{version}/animation/armatures/bones/properties/index.html"
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RedirectMatch "^/manual/{lang}/{version}/advanced/command_line/introduction.html" "^/manual/{lang}/{version}/advanced/command_line/index.html"
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RedirectMatch "^/manual/{lang}/{version}/advanced/command_line/introduction.html" "^/manual/{lang}/{version}/advanced/command_line/index.html"
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/brush/brush.html" "^/manual/{lang}/{version}/sculpt_paint/brush/introduction.html"
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RedirectMatch "^/manual/{lang}/{version}/modeling/geometry_nodes/utilities/rotation/align_euler_to_vector.html" "^/manual/{lang}/{version}/modeling/geometry_nodes/utilities/rotation/align_rotation_to_vector.html"
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RedirectMatch "^/manual/{lang}/{version}/modeling/modifiers/modify/normal_edit.html" "^/manual/{lang}/{version}/modeling/modifiers/normals/normal_edit.html"
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RedirectMatch "^/manual/{lang}/{version}/modeling/modifiers/modify/weighted_normal.html" "^/manual/{lang}/{version}/modeling/modifiers/normals/weighted_normal.html"
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RedirectMatch "^/manual/{lang}/{version}/sculpt_paint/brush/brush.html" "^/manual/{lang}/{version}/sculpt_paint/brush/introduction.html"
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@ -14,7 +14,8 @@ compatible extensions are listed:
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- ``platform``
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- ``platform``
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- ``blender_version``
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- ``blender_version``
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This means that servers have the chance to handle these arguments to output a single entry per-extension on the listing.
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This means that servers have the chance to handle these arguments to output a single entry per-extension on the
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listing.
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These arguments are passed as parameters to the server via a query URL:
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These arguments are passed as parameters to the server via a query URL:
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@ -5,6 +5,7 @@ Creating a Static Extensions Repository
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To host your own extensions and leverage Blender update system all that is required is a static JSON file on a server,
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To host your own extensions and leverage Blender update system all that is required is a static JSON file on a server,
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pointing towards download links for the extensions.
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pointing towards download links for the extensions.
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JSON
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JSON
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====
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====
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@ -14,15 +15,45 @@ To generate a valid JSON file you can use the command-line tool:
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blender --command extension server-generate --repo-dir=/path/to/packages
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blender --command extension server-generate --repo-dir=/path/to/packages
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This creates a listing from all the packages found in the specified location.
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This creates an ``index.json`` listing from all the packages found in the specified location.
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See :ref:`server-generate <command-line-args-extension-server-generate>` docs.
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See :ref:`server-generate <command-line-args-extension-server-generate>` docs.
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The generated JSON is aligned with the `API <https://developer.blender.org/docs/features/extensions/api_listing/>`__.
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The generated JSON is aligned with the `API <https://developer.blender.org/docs/features/extensions/api_listing/>`__.
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Testing
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-------
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To test the generated repository, create a new "Remote" repository from the user preferences:
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- **Extensions -> Repositories -> [+] -> Add Remote Repository**
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- In the **URL** paste the location of the generated JSON.
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So the example ``/path/to/packages`` would use the: ``file:///path/to/packages/index.json``.
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You may wish to use a web browser to navigate to the file-system location and copy that URL into Blender.
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HTML
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====
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The ``server-generate`` command can optionally create a simple website using the ``--html`` argument.
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which can be used
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to view extensions online, the links can dropped into Blender for installation.
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For a sample of the HTML code you can use to list all the extensions in the repository, use the ``html`` option
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when generating the server.
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.. code:: bash
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blender --command extension server-generate --repo-dir=/path/to/packages --html
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This creates an ``index.html`` file with all the extra URLs parameters ready to use.
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Download Links
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Download Links
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==============
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--------------
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In order to support drag and drop for installing from a remote repository,
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In order to support drag and drop for installing from a remote repository,
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there are a few optional ways to prepare the URLs.
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there are a few optional ways to prepare the URLs.
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@ -51,20 +82,8 @@ With the exception of the ``repository``, all the other parameters can be extrac
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Those arguments are to be encoded as part of the URL.
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Those arguments are to be encoded as part of the URL.
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Expected format:
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Expected format:
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``<URL>.zip?repository=<repository>&blender_version_min=<version_min>&blender_max=<version_max_exclusive>&platforms=<platform1,platform2,...>``
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``<URL>.zip?repository=<repository>&blender_version_min=<version_min>&blender_max=
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<version_max_exclusive>&platforms=<platform1,platform2,...>``
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Example:
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Example:
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``https://extensions.blender.org/add-ons/amaranth-toolset/1.0.23/download/add-on-amaranth-toolset-v1.0.23.zip?repository=/api/v1/extensions/&blender_version_min=4.2.0&platforms=linux-x64,macos-x64``
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``https://extensions.blender.org/add-ons/amaranth-toolset/1.0.23/download/add-on-amaranth-toolset-v1.0.23.zip?repository=/api/v1/extensions/&blender_version_min=4.2.0&platforms=linux-x64,macos-x64``
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HTML Example
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------------
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For a sample of the HTML code you can use to list all the extensions in the repository, use the ``html`` option
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when generating the server.
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.. code:: bash
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blender --command extension server-generate --repo-dir=/path/to/packages --html
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This creates a ``download.html`` file with all the extra URLs parameters ready to use.
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@ -143,7 +143,7 @@ Required values:
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:maintainer: Maintainer of the extension.
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:maintainer: Maintainer of the extension.
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:name: Complete name of the extension.
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:name: Complete name of the extension.
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:schema_version: Internal version of the file format - use ``1.0.0``.
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:schema_version: Internal version of the file format - use ``1.0.0``.
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:tagline: One-line short description - cannot end with punctuation.
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:tagline: One-line short description, up to 64 characters - cannot end with punctuation.
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:type: "add-on", "theme".
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:type: "add-on", "theme".
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:version: Version of the extension - must follow `semantic versioning <https://semver.org/>`__.
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:version: Version of the extension - must follow `semantic versioning <https://semver.org/>`__.
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@ -161,7 +161,7 @@ Optional values:
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:permissions:
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:permissions:
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Add-ons can list which resources they require. The available options are
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Add-ons can list which resources they require. The available options are
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*files*, *network*, *clipboard*, *camera*, *microphone*.
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*files*, *network*, *clipboard*, *camera*, *microphone*.
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Each permission should be followed by an explanation (short single-sentence with no end punctuation).
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Each permission should be followed by an explanation (short single-sentence, up to 64 characters, with no end punctuation).
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Optional values for "build":
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Optional values for "build":
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@ -5,7 +5,8 @@ Extensions Tags
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***************
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***************
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A different set of tags is available for the different extensions types.
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A different set of tags is available for the different extensions types.
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This is the list of the tags currently supported by the `Blender Extensions Platform <https://extensions.blender.org/>`_:
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This is the list of the tags currently supported by the `Blender Extensions Platform
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<https://extensions.blender.org/>`_:
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Add-ons
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Add-ons
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=======
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=======
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@ -225,18 +225,22 @@ Shading
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.. _bpy.types.View3DOverlay.show_retopology:
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.. _bpy.types.View3DOverlay.show_retopology:
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Retopology
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Retopology
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Hide the solid mesh and offset the overlay towards the view.
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This overlay is useful when you have a sculpted mesh with the desired shape and
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Selection is occluded by inactive geometry, unless X-Ray is enabled
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want to recreate it with better topology. It makes the edited mesh see-through
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(so that you can see the sculpted mesh underneath it) and optionally renders it
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in front of nearby geometry (so that you can see it underneath the sculpted mesh).
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.. _bpy.types.View3DOverlay.retopology_offset:
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.. _bpy.types.View3DOverlay.retopology_offset:
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Offset
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Offset
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Amount to offset edit mesh in front of other geometry.
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Distance to "move the edited mesh towards the camera." Use this to display the
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mesh in front of other objects that would normally occlude it.
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.. _bpy.types.View3DOverlay.show_weight:
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.. _bpy.types.View3DOverlay.show_weight:
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Vertex Groups Weights
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Vertex Groups Weights
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Display weights in Edit Mode.
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Visualize the weights of the active vertex group,
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much like in :doc:`Weight Paint </sculpt_paint/weight_paint/introduction>` mode.
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.. _bpy.types.ToolSettings.vertex_group_user:
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.. _bpy.types.ToolSettings.vertex_group_user:
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@ -32,7 +32,8 @@ Center View to Cursor
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View Lock to Active
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View Lock to Active
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Centers the view on the active object and makes it the point of interest. The view
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Centers the view on the active object and makes it the point of interest. The view
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will continue orbiting around it even if you pan to a different location.
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will continue orbiting around the object even if you pan to a different location.
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In addition, it will follow the object if it moves.
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View Lock Clear
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View Lock Clear
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Returns the view to how it was before using *View Lock to Active*.
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Returns the view to how it was before using *View Lock to Active*.
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@ -11,6 +11,8 @@ Select Menu
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.. seealso::
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.. seealso::
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:doc:`/interface/selecting`.
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:doc:`/interface/selecting`.
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.. _bpy.ops.action.select_all:
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All :kbd:`A`
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All :kbd:`A`
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Selects all keyframes.
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Selects all keyframes.
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None :kbd:`Alt-A`
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None :kbd:`Alt-A`
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@ -32,6 +34,18 @@ Box Select (Axis Range) :kbd:`Alt-B`
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----------
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----------
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More :kbd:`Ctrl-NumpadPlus`
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Expand the selection to include the neighbors (in time) of the currently selected keys.
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Less :kbd:`Ctrl-NumpadMinus`
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Deselect keyframes with fewer than two selected neighbors.
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----------
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Select Linked :kbd:`L`
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Select keys that are on the same channel as a key that's already selected.
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----------
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Columns on Selected Keys :kbd:`K`
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Columns on Selected Keys :kbd:`K`
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Selects keys that are on the same frame as a key that's already selected.
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Selects keys that are on the same frame as a key that's already selected.
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Column on Current Frame :kbd:`Ctrl-K`
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Column on Current Frame :kbd:`Ctrl-K`
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@ -50,18 +64,6 @@ After Current Frame :kbd:`]`
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Select the keys that lie after (or on) the current frame.
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Select the keys that lie after (or on) the current frame.
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You can also click :kbd:`Shift-Ctrl-LMB` anywhere to the right of the Playhead.
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You can also click :kbd:`Shift-Ctrl-LMB` anywhere to the right of the Playhead.
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----------
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Select More :kbd:`Ctrl-NumpadPlus`
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Expand the selection to include the neighbors (in time) of the currently selected keys.
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Select Less :kbd:`Ctrl-NumpadMinus`
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Deselect keyframes with fewer than two selected neighbors.
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----------
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Select Linked :kbd:`L`
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Select keys that are on the same channel as a key that's already selected.
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.. _dopesheet-marker-menu:
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.. _dopesheet-marker-menu:
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Marker Menu
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Marker Menu
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@ -145,6 +145,41 @@ File Browser
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:New Window: A new File Browser editor is opened as a regularly sized temporary window.
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:New Window: A new File Browser editor is opened as a regularly sized temporary window.
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.. _prefs-interface-status_bar:
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Status Bar
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----------
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Preferences that affect the :doc:`/interface/window_system/status_bar`.
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.. _bpy.types.PreferencesView.show_statusbar:
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.. rubric:: Show
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Scene Statistics
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Shows information about the data in the active scene.
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- **Collection**: The name of the active :doc:`Collection </scene_layout/collections/index>`.
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- **Active Object**: The name of the active selected object.
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- **Geometry**: Information about the current scene depending on the mode and object type.
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This can be the number of vertices, faces, triangles, or bones.
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- **Objects**: The number of selected objects and the total count of objects.
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Scene Duration
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Shows the total amount of time of the playback along with the current frame number and total frame count.
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The format of the duration text is determined by the :ref:`Timecode Style <bpy.types.PreferencesView.timecode_style>`.
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System Memory
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Shows an estimate of Blender's RAM consumption. On a single-instance single-machine scenario,
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this estimate provides a measurement against the hardware limit of the machine.
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Extensions Updates
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Shows the number of :doc:`extensions </advanced/extensions/index>` with available updates.
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Blender Version
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Shows the version number of Blender that is currently running.
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.. _prefs-interface-translation:
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.. _prefs-interface-translation:
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Language
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Language
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@ -1,5 +1,3 @@
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.. _bpy.ops.preferences.theme_install:
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.. _bpy.ops.preferences.reset_default_theme:
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.. _bpy.types.Theme:
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.. _bpy.types.Theme:
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******
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******
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@ -15,12 +13,39 @@ change in the multi-choice list at the left, and adjusting colors as required.
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Notice that changes appear in real-time on your screen. In addition, details such as the dot size
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Notice that changes appear in real-time on your screen. In addition, details such as the dot size
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||||||
in the *3D Viewport* or the *Graph Editor* can also be changed.
|
in the *3D Viewport* or the *Graph Editor* can also be changed.
|
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Themes use Blender's preset system to save a theme.
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Preset Management
|
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This will save the theme to an XML file in the ``./scripts/presets/interface_theme/`` subdirectory of one of
|
=================
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||||||
the :doc:`configuration directories </advanced/blender_directory_layout>`.
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Theme Presets
|
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Select the Theme from a list of predefined Themes.
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.. _bpy.ops.wm.interface_theme_preset_add:
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||||||
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|
||||||
|
You add a custom theme to the preset list by :kbd:`LMB` on the *Add* button ``+``.
|
||||||
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|
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.. _bpy.ops.wm.interface_theme_preset_remove:
|
||||||
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|
||||||
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You remove a custom theme from the preset list by :kbd:`LMB` on the *Remove* button ``-``.
|
||||||
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||||||
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.. _bpy.ops.wm.interface_theme_preset_save:
|
||||||
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|
||||||
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You save a custom theme in the preset list by :kbd:`LMB` on the *Save* button.
|
||||||
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|
||||||
|
This will save the theme to an XML file in the ``./scripts/presets/interface_theme/`` subdirectory of one of
|
||||||
|
the :doc:`configuration directories </advanced/blender_directory_layout>`.
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||||||
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||||||
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.. _bpy.ops.preferences.theme_install:
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||||||
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||||||
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Install
|
||||||
|
Load and apply a Blender XML theme file and add it to the list of theme presets.
|
||||||
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||||||
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.. _bpy.ops.preferences.reset_default_theme:
|
||||||
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|
||||||
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Reset
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||||||
|
Reset to the default theme colors.
|
||||||
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|
||||||
|
Blender comes bundled with a small selection of themes.
|
||||||
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|
||||||
.. figure:: /images/editors_preferences_themes_example.png
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.. figure:: /images/editors_preferences_themes_example.png
|
||||||
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|
||||||
Blender comes bundled with a small selection of themes.
|
|
||||||
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|
||||||
This is an example of the theme *Blender Light*.
|
This is an example of the theme *Blender Light*.
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||||||
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@ -135,7 +135,7 @@ Show Overlays
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|||||||
Lets you show/hide all overlays using the toggle button, or specific overlays
|
Lets you show/hide all overlays using the toggle button, or specific overlays
|
||||||
using the drop-down arrow. See :doc:`/editors/uv/overlays`.
|
using the drop-down arrow. See :doc:`/editors/uv/overlays`.
|
||||||
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|
||||||
Active UV Loop Layer
|
Active UV Map Layer
|
||||||
Select which UV map to use.
|
Select which UV map to use.
|
||||||
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|
||||||
Display Channels
|
Display Channels
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||||||
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@ -61,6 +61,8 @@ Shared Vertex
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|||||||
Select Menu
|
Select Menu
|
||||||
===========
|
===========
|
||||||
|
|
||||||
|
.. _bpy.ops.uv.select_all:
|
||||||
|
|
||||||
All :kbd:`A`
|
All :kbd:`A`
|
||||||
Selects all UV elements.
|
Selects all UV elements.
|
||||||
None :kbd:`Alt-A`
|
None :kbd:`Alt-A`
|
||||||
@ -73,15 +75,10 @@ Box Select Pinned :kbd:`Ctrl-B`
|
|||||||
Like *Box Select*, but only selects :ref:`pinned <bpy.ops.uv.pin>` UV vertices.
|
Like *Box Select*, but only selects :ref:`pinned <bpy.ops.uv.pin>` UV vertices.
|
||||||
Circle Select
|
Circle Select
|
||||||
See :ref:`Circle Select <bpy.ops.*.select_circle>`.
|
See :ref:`Circle Select <bpy.ops.*.select_circle>`.
|
||||||
|
Lasso Select
|
||||||
|
See :ref:`Lasso Select <bpy.ops.*.select_lasso>`.
|
||||||
More/Less :kbd:`Ctrl-NumpadPlus`, :kbd:`Ctrl-NumpadMinus`
|
More/Less :kbd:`Ctrl-NumpadPlus`, :kbd:`Ctrl-NumpadMinus`
|
||||||
Expands/contracts the selection to/from the adjacent elements.
|
Expands/contracts the selection to/from the adjacent elements.
|
||||||
Select Pinned :kbd:`Shift-P`
|
|
||||||
Selects all pinned UVs.
|
|
||||||
Select Linked
|
|
||||||
Linked :kbd:`Ctrl-L`
|
|
||||||
Selects all elements that are connected to the currently selected ones.
|
|
||||||
Shortest Path
|
|
||||||
Selects the path between two selected elements. (See below)
|
|
||||||
|
|
||||||
.. _bpy.ops.uv.select_similar:
|
.. _bpy.ops.uv.select_similar:
|
||||||
|
|
||||||
@ -125,6 +122,13 @@ Select Similar :kbd:`Shift-G`
|
|||||||
Threshold
|
Threshold
|
||||||
Tolerance for values that are almost, but not quite the same. A higher threshold will select more elements.
|
Tolerance for values that are almost, but not quite the same. A higher threshold will select more elements.
|
||||||
|
|
||||||
|
Select Linked
|
||||||
|
Linked :kbd:`Ctrl-L`
|
||||||
|
Selects all elements that are connected to the currently selected ones.
|
||||||
|
Shortest Path
|
||||||
|
Selects the path between two selected elements. (See below)
|
||||||
|
Select Pinned :kbd:`Shift-P`
|
||||||
|
Selects all pinned UVs.
|
||||||
Select Split :kbd:`Y`
|
Select Split :kbd:`Y`
|
||||||
"Detaches" the selected faces so they can be moved elsewhere without affecting their neighbors.
|
"Detaches" the selected faces so they can be moved elsewhere without affecting their neighbors.
|
||||||
|
|
||||||
|
@ -18,6 +18,13 @@ see `Asset Catalogs on the Blender Developer Documentation <https://developer.bl
|
|||||||
|
|
||||||
.. figure:: /images/asset-browser-catalogs.png
|
.. figure:: /images/asset-browser-catalogs.png
|
||||||
:width: 640px
|
:width: 640px
|
||||||
|
:figclass: only-light
|
||||||
|
|
||||||
|
Example file system and catalog structures.
|
||||||
|
|
||||||
|
.. figure:: /images/asset-browser-catalogs_dark.png
|
||||||
|
:width: 640px
|
||||||
|
:figclass: only-dark
|
||||||
|
|
||||||
Example file system and catalog structures.
|
Example file system and catalog structures.
|
||||||
|
|
||||||
|
@ -72,6 +72,8 @@ Open Recent
|
|||||||
Displays a list of recently opened blend-files.
|
Displays a list of recently opened blend-files.
|
||||||
Hovering over items will show a preview, and information about the blend-file.
|
Hovering over items will show a preview, and information about the blend-file.
|
||||||
Select any of the file names in the list to open that blend-file.
|
Select any of the file names in the list to open that blend-file.
|
||||||
|
When :kbd:`RMB` on a listed item, a context menu will appear; One of the available options is *Open File Location*, which will open that
|
||||||
|
location in an OS file explorer or Finder window.
|
||||||
|
|
||||||
Clear Recent Files List
|
Clear Recent Files List
|
||||||
Removes all items from the list.
|
Removes all items from the list.
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
|
|
||||||
*******
|
****************
|
||||||
Collada
|
Collada (Legacy)
|
||||||
*******
|
****************
|
||||||
|
|
||||||
.. warning::
|
.. important::
|
||||||
|
|
||||||
COLLADA I/O support is now considered as a legacy feature in Blender, and will be removed
|
COLLADA I/O support is now considered as a legacy feature in Blender, and will be removed
|
||||||
in a future release.
|
in a future release.
|
||||||
@ -17,14 +17,14 @@ to export/import Collada files from/to a variety of tools.
|
|||||||
But please be aware that the Collada module is still a work in progress.
|
But please be aware that the Collada module is still a work in progress.
|
||||||
So it may be possible that your particular usage scenario is not yet supported.
|
So it may be possible that your particular usage scenario is not yet supported.
|
||||||
|
|
||||||
.. important::
|
|
||||||
|
|
||||||
Collada support in Blender is considered deprecated and may be removed in a future version.
|
|
||||||
|
|
||||||
|
|
||||||
Collada Exporter
|
Collada Exporter
|
||||||
================
|
================
|
||||||
|
|
||||||
|
.. reference::
|
||||||
|
|
||||||
|
:Menu: :menuselection:`File --> Export Collada (.dae) (Legacy)`
|
||||||
|
|
||||||
.. figure:: /images/files_import-export_collada_export.png
|
.. figure:: /images/files_import-export_collada_export.png
|
||||||
:align: right
|
:align: right
|
||||||
|
|
||||||
@ -197,6 +197,10 @@ Keep Bind Info
|
|||||||
Collada Importer
|
Collada Importer
|
||||||
================
|
================
|
||||||
|
|
||||||
|
.. reference::
|
||||||
|
|
||||||
|
:Menu: :menuselection:`File --> Export Collada (.dae) (Legacy)`
|
||||||
|
|
||||||
.. figure:: /images/files_import-export_collada_import.png
|
.. figure:: /images/files_import-export_collada_import.png
|
||||||
:align: right
|
:align: right
|
||||||
|
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
|
.. _bpy.ops.wm.gpencil_export_pdf:
|
||||||
|
|
||||||
***********************************************
|
*****************************
|
||||||
Portable Document Format (PDF) as Grease Pencil
|
Export Grease Pencil as (PDF)
|
||||||
***********************************************
|
*****************************
|
||||||
|
|
||||||
This format is use for interchanging PDFs between applications,
|
The Portable Document Format (PDF) is use for interchanging PDFs between applications,
|
||||||
it support the export of Grease Pencil animation creating one page in the PDF document for each keyframe selected.
|
it support the export of Grease Pencil animation creating one page in the PDF document for each keyframe selected.
|
||||||
|
|
||||||
.. warning:: The exporter only works in Object Mode.
|
.. warning:: The exporter only works in Object Mode.
|
||||||
|
|
||||||
|
|
||||||
Export Options
|
Options
|
||||||
==============
|
=======
|
||||||
|
|
||||||
The following options are available when exporting to PDF:
|
The following options are available when exporting to PDF:
|
||||||
|
|
||||||
@ -40,4 +41,4 @@ Fill
|
|||||||
Normalize
|
Normalize
|
||||||
When enabled, Export strokes with constant thickness.
|
When enabled, Export strokes with constant thickness.
|
||||||
|
|
||||||
.. note:: The export of the Grease Pencil strokes is doing always from camera view.
|
.. note:: The export of the Grease Pencil strokes is always from camera view.
|
||||||
|
@ -1,17 +1,23 @@
|
|||||||
|
|
||||||
***********************************************
|
**********************************
|
||||||
Scalable Vector Graphics (SVG) as Grease Pencil
|
Import/Export SVG as Grease Pencil
|
||||||
***********************************************
|
**********************************
|
||||||
|
|
||||||
This format is use for interchanging vector based illustrations between applications
|
The Scalable Vector Graphics (SVG) format is use for interchanging vector based illustrations between applications
|
||||||
and is supported by vector graphics editors such as Inkscape, and modern browsers among others.
|
and is supported by vector graphics editors such as Inkscape, and modern browsers among others.
|
||||||
|
|
||||||
.. warning:: The exporter only works in Object Mode.
|
.. warning:: The exporter only works in Object Mode.
|
||||||
|
|
||||||
|
|
||||||
|
.. _bpy.ops.wm.gpencil_import_svg:
|
||||||
|
|
||||||
Import
|
Import
|
||||||
======
|
======
|
||||||
|
|
||||||
|
.. reference::
|
||||||
|
|
||||||
|
:menu: :menuselection:`File --> Import --> SVG as Grease Pencil`
|
||||||
|
|
||||||
Options
|
Options
|
||||||
-------
|
-------
|
||||||
|
|
||||||
@ -22,9 +28,15 @@ Scale
|
|||||||
Generated strokes scale.
|
Generated strokes scale.
|
||||||
|
|
||||||
|
|
||||||
|
.. _bpy.ops.wm.gpencil_export_svg:
|
||||||
|
|
||||||
Export
|
Export
|
||||||
======
|
======
|
||||||
|
|
||||||
|
.. reference::
|
||||||
|
|
||||||
|
:menu: :menuselection:`File --> Export --> Grease Pencil as SVG`
|
||||||
|
|
||||||
Options
|
Options
|
||||||
-------
|
-------
|
||||||
|
|
||||||
|
@ -106,72 +106,99 @@ Import Options
|
|||||||
|
|
||||||
The following options are available when importing from USD:
|
The following options are available when importing from USD:
|
||||||
|
|
||||||
Data Types
|
|
||||||
Cameras
|
General
|
||||||
Import cameras (perspective and orthographic).
|
-------
|
||||||
Curves
|
|
||||||
Import curve primitives, including USD basis and NURBS curves.
|
|
||||||
(Note that support for Bézier basis is not yet fully implemented.)
|
|
||||||
Lights
|
|
||||||
Import lights. Does not currently include USD dome, cylinder or geometry lights.
|
|
||||||
Materials
|
|
||||||
Import materials.
|
|
||||||
Meshes
|
|
||||||
Import meshes.
|
|
||||||
Volumes
|
|
||||||
Import USD OpenVDB field assets.
|
|
||||||
Shapes
|
|
||||||
Imports USD primitive shapes (cubes, spheres, cones, ect) as Blender meshes.
|
|
||||||
Skeletons
|
|
||||||
Imports USD skeletons as Blender's :doc:`/animation/armatures/index`.
|
|
||||||
Blend Shapes
|
|
||||||
Imports USD skeletons as Blender's :doc:`/animation/shape_keys/index`.
|
|
||||||
|
|
||||||
Path Mask
|
Path Mask
|
||||||
Import only the subset of the USD scene rooted at the given primitive.
|
Import only the subset of the USD scene rooted at the given primitive.
|
||||||
|
|
||||||
Scale
|
|
||||||
Value by which to scale the imported objects in relation to the world's origin.
|
|
||||||
|
|
||||||
Mesh Data
|
|
||||||
UV Coordinates
|
|
||||||
Read mesh UV coordinates.
|
|
||||||
Color Attributes
|
|
||||||
Convert the USD mesh ``displayColor`` values to Blender's Color Attributes.
|
|
||||||
Mesh attributes
|
|
||||||
Read USD ``Primvars`` as mesh attributes.
|
|
||||||
Validate Meshes
|
|
||||||
Check the imported mesh for corrupt data and fix it if necessary.
|
|
||||||
When disabled, erroneous data may cause crashes displaying or editing the meshes.
|
|
||||||
This option will make the importing slower but is recommended, as data errors are not always obvious.
|
|
||||||
|
|
||||||
Include
|
Include
|
||||||
Subdivision
|
|
||||||
Create Subdivision Surface modifiers based on the USD ``SubdivisionScheme`` attribute.
|
|
||||||
Scene Instancing
|
|
||||||
Import USD scene graph instances as collection instances, otherwise they are imported as copies.
|
|
||||||
Visible Primitives Only
|
Visible Primitives Only
|
||||||
Do not import invisible USD primitives. Only applies to primitives with a non-animated
|
Do not import invisible USD primitives. Only applies to primitives with a non-animated
|
||||||
`visibility <https://graphics.pixar.com/usd/release/glossary.html#USDGlossary-Visibility>`__ attribute.
|
`visibility <https://graphics.pixar.com/usd/release/glossary.html#USDGlossary-Visibility>`__ attribute.
|
||||||
Primitives with animated visibility will always be imported.
|
Primitives with animated visibility will always be imported.
|
||||||
|
|
||||||
|
Set Frame Range
|
||||||
|
Update the scene's start and end frame to match those of the USD stage.
|
||||||
|
Create Collection
|
||||||
|
Add all imported objects to a new collection.
|
||||||
|
Relative Path
|
||||||
|
Select the file relative to the blend-file.
|
||||||
|
|
||||||
|
Scale
|
||||||
|
Value by which to scale the imported objects in relation to the world's origin.
|
||||||
|
Light Intensity Scale
|
||||||
|
Scale for the intensity of imported lights.
|
||||||
|
|
||||||
|
Custom Properties
|
||||||
|
Behavior when importing USD attributes as :doc:`Custom Properties <files-data_blocks-custom-properties>`.
|
||||||
|
|
||||||
|
:None: Does not import USD custom attributes.
|
||||||
|
:User:
|
||||||
|
Imports USD attributes in the ``userProperties`` namespace as custom properties.
|
||||||
|
The namespace will be stripped from the property names.
|
||||||
|
:All Custom:
|
||||||
|
Imports all USD custom attributes as custom properties.
|
||||||
|
Namespaces will be retained in the property names.
|
||||||
|
|
||||||
|
|
||||||
|
Object Types
|
||||||
|
------------
|
||||||
|
|
||||||
|
Cameras
|
||||||
|
Import cameras (perspective and orthographic).
|
||||||
|
Curves
|
||||||
|
Import curve primitives, including USD basis and NURBS curves.
|
||||||
|
(Note that support for Bézier basis is not yet fully implemented.)
|
||||||
|
Lights
|
||||||
|
Import lights. Does not currently include USD dome, cylinder or geometry lights.
|
||||||
|
Materials
|
||||||
|
Import materials.
|
||||||
|
Meshes
|
||||||
|
Import meshes.
|
||||||
|
Volumes
|
||||||
|
Import USD OpenVDB field assets.
|
||||||
|
Point Clouds
|
||||||
|
Imports USD ``UsdGeomPoints`` as a :doc:`/modeling/point_cloud` object.
|
||||||
|
USD Shapes
|
||||||
|
Imports USD primitive shapes (cubes, spheres, cones, ect) as Blender meshes.
|
||||||
|
|
||||||
|
USD Purpose
|
||||||
|
Render
|
||||||
|
Include primitives with purpose ``render``.
|
||||||
|
Proxy
|
||||||
|
Include primitives with purpose ``proxy``.
|
||||||
Guide
|
Guide
|
||||||
Include primitives with
|
Include primitives with
|
||||||
`purpose <https://graphics.pixar.com/usd/release/glossary.html#USDGlossary-Purpose>`__ ``guide``.
|
`purpose <https://graphics.pixar.com/usd/release/glossary.html#USDGlossary-Purpose>`__ ``guide``.
|
||||||
Proxy
|
|
||||||
Include primitives with purpose ``proxy``.
|
|
||||||
Render
|
|
||||||
Include primitives with purpose ``render``.
|
|
||||||
|
|
||||||
Options
|
|
||||||
Set Frame Range
|
|
||||||
Update the scene's start and end frame to match those of the USD stage.
|
|
||||||
Relative Path
|
|
||||||
Select the file relative to the blend-file.
|
|
||||||
Create Collection
|
|
||||||
Add all imported objects to a new collection.
|
|
||||||
|
|
||||||
Light Intensity Scale
|
Geometry
|
||||||
Scale for the intensity of imported lights.
|
--------
|
||||||
|
|
||||||
|
UV Coordinates
|
||||||
|
Read mesh UV coordinates.
|
||||||
|
Color Attributes
|
||||||
|
Convert the USD mesh ``displayColor`` values to Blender's Color Attributes.
|
||||||
|
Mesh Attributes
|
||||||
|
Read USD ``Primvars`` as mesh attributes.
|
||||||
|
Subdivision
|
||||||
|
Create Subdivision Surface modifiers based on the USD ``SubdivisionScheme`` attribute.
|
||||||
|
|
||||||
|
Validate Meshes
|
||||||
|
Check the imported mesh for corrupt data and fix it if necessary.
|
||||||
|
When disabled, erroneous data may cause crashes displaying or editing the meshes.
|
||||||
|
This option will make the importing slower but is recommended, as data errors are not always obvious.
|
||||||
|
|
||||||
|
|
||||||
|
Rigging
|
||||||
|
-------
|
||||||
|
|
||||||
|
Shape Keys
|
||||||
|
Imports USD blend shapes as Blender's :doc:`/animation/shape_keys/index`.
|
||||||
|
Armatures
|
||||||
|
Imports USD skeletons as Blender's :doc:`/animation/armatures/index`.
|
||||||
|
|
||||||
|
|
||||||
Materials
|
Materials
|
||||||
@ -184,6 +211,9 @@ Import All Materials
|
|||||||
Import USD Preview
|
Import USD Preview
|
||||||
Convert USD Preview Surface shaders to Principled BSDF shader networks.
|
Convert USD Preview Surface shaders to Principled BSDF shader networks.
|
||||||
|
|
||||||
|
Create World Material
|
||||||
|
Converts the first discovered USD dome light to a :doc:`world background shader </render/lights/world>`.
|
||||||
|
|
||||||
Set Material Blend
|
Set Material Blend
|
||||||
If the *Import USD Preview* option is enabled, the material blend method will automatically be set based on
|
If the *Import USD Preview* option is enabled, the material blend method will automatically be set based on
|
||||||
the ``opacity`` and ``opacityThreshold`` shader inputs, allowing for visualization of transparent objects.
|
the ``opacity`` and ``opacityThreshold`` shader inputs, allowing for visualization of transparent objects.
|
||||||
@ -225,6 +255,13 @@ File Name Collision
|
|||||||
:Overwrite: Overwrite existing files.
|
:Overwrite: Overwrite existing files.
|
||||||
|
|
||||||
|
|
||||||
|
Particles and Instancing
|
||||||
|
------------------------
|
||||||
|
|
||||||
|
Scene Instancing
|
||||||
|
Import USD scene graph instances as collection instances, otherwise they are imported as copies.
|
||||||
|
|
||||||
|
|
||||||
Exporting to USD Files
|
Exporting to USD Files
|
||||||
======================
|
======================
|
||||||
|
|
||||||
@ -271,23 +308,65 @@ Export Options
|
|||||||
|
|
||||||
The following options are available when exporting to USD:
|
The following options are available when exporting to USD:
|
||||||
|
|
||||||
Selection Only
|
|
||||||
When checked, only selected objects are exported.
|
|
||||||
Instanced objects, for example collections that are instanced in the scene,
|
|
||||||
are considered 'selected' when their instancer is selected.
|
|
||||||
|
|
||||||
Visible Only
|
General
|
||||||
Only exports objects that are not :doc:`hidden </scene_layout/object/editing/show_hide>`.
|
-------
|
||||||
Invisible parents of exported objects are exported as empty transforms.
|
|
||||||
|
|
||||||
Animation
|
Root Prim
|
||||||
When checked, the entire scene frame range is exported.
|
If set, add a transform primitive with the given path to the stage as the parent of all exported data.
|
||||||
When unchecked, only the current scene frame is exported.
|
|
||||||
|
Include
|
||||||
|
Selection Only
|
||||||
|
When checked, only selected objects are exported.
|
||||||
|
Instanced objects, for example collections that are instanced in the scene,
|
||||||
|
are considered 'selected' when their instancer is selected.
|
||||||
|
Visible Only
|
||||||
|
Only exports objects that are not :doc:`hidden </scene_layout/object/editing/show_hide>`.
|
||||||
|
Invisible parents of exported objects are exported as empty transforms.
|
||||||
|
Animation
|
||||||
|
When checked, the entire scene frame range is exported.
|
||||||
|
When unchecked, only the current scene frame is exported.
|
||||||
|
|
||||||
|
Blender Data
|
||||||
|
Custom Properties
|
||||||
|
Exports :doc:`Custom Properties <files-data_blocks-custom-properties>`
|
||||||
|
as USD attributes in the ``userProperties`` namespace.
|
||||||
|
Blender Names
|
||||||
|
Author USD custom attributes containing the original Blender object and object data names.
|
||||||
|
|
||||||
|
Allow Unicode
|
||||||
|
Preserves UTF-8 encoded characters when writing USD prim and property names
|
||||||
|
(requires software utilizing USD 24.03 or greater when opening the resulting files).
|
||||||
|
|
||||||
|
File References
|
||||||
|
Relative Paths
|
||||||
|
Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
|
||||||
|
otherwise use absolute paths.
|
||||||
|
|
||||||
|
Convert Orientation
|
||||||
|
Convert orientation axis to a different convention to match other applications.
|
||||||
|
Blender uses Y Forward, Z Up (since the front view looks along the +Y direction).
|
||||||
|
For example, its common for applications to use Y as the up axis, in that case -Z Forward, Y Up is needed.
|
||||||
|
|
||||||
|
Forward / Up Axis
|
||||||
|
By mapping these to different axes you can convert rotations between applications default up and forward axes.
|
||||||
|
|
||||||
|
Use Settings for
|
||||||
|
Determines the whether to use *Viewport* or *Render* visibility of collection, modifiers,
|
||||||
|
or any other property that can be set for both the *Viewport* and *Render*.
|
||||||
|
|
||||||
|
|
||||||
|
Object Types
|
||||||
|
------------
|
||||||
|
|
||||||
Hair
|
Hair
|
||||||
When checked, parent hair strands are exported as a curve system.
|
When checked, parent hair strands are exported as a curve system.
|
||||||
Hair strand colors are not exported.
|
Hair strand colors are not exported.
|
||||||
|
|
||||||
|
|
||||||
|
Geometry
|
||||||
|
--------
|
||||||
|
|
||||||
UV Maps
|
UV Maps
|
||||||
When checked, includes UV coordinates for exported meshes.
|
When checked, includes UV coordinates for exported meshes.
|
||||||
The name of the UV map in USD is the same as the name in Blender.
|
The name of the UV map in USD is the same as the name in Blender.
|
||||||
@ -297,52 +376,44 @@ UV Maps
|
|||||||
Normals
|
Normals
|
||||||
When checked, includes normals for exported meshes. This includes custom loop normals.
|
When checked, includes normals for exported meshes. This includes custom loop normals.
|
||||||
|
|
||||||
Materials
|
|
||||||
Exports material information of the object.
|
|
||||||
By default the exporter approximates the :doc:`/render/shader_nodes/shader/principled`
|
|
||||||
node tree by converting it to USD's Preview Surface format.
|
|
||||||
If *To USD Preview Surface* is disabled, the material is set to the viewport materials of meshes.
|
|
||||||
|
|
||||||
Additional material properties are set in the *Material* grouping of options.
|
Rigging
|
||||||
|
-------
|
||||||
|
|
||||||
When a mesh has multiple materials assigned, a geometry subset is created for each material.
|
Shape Keys
|
||||||
The first material (if any) is always applied to the mesh itself as well
|
Export shape keys as USD blend shapes.
|
||||||
(regardless of the existence of geometry subsets),
|
|
||||||
because the Hydra viewport does not support materials on subsets.
|
|
||||||
See `USD issue #542 <https://github.com/PixarAnimationStudios/USD/issues/542>`__
|
|
||||||
for more information.
|
|
||||||
|
|
||||||
Rigging
|
Absolute shape keys are not supported.
|
||||||
Armatures
|
|
||||||
Export :doc:`Armatures </animation/armatures/index>` and meshes with
|
|
||||||
:doc:`Armature Modifiers </modeling/modifiers/deform/armature>` as USD skeletons and skinned meshes.
|
|
||||||
|
|
||||||
Limitations:
|
Armatures
|
||||||
|
Export :doc:`Armatures </animation/armatures/index>` and meshes with
|
||||||
|
:doc:`Armature Modifiers </modeling/modifiers/deform/armature>` as USD skeletons and skinned meshes.
|
||||||
|
|
||||||
- Modifiers in addition to Armature modifiers will not be applied.
|
Limitations:
|
||||||
- Bendy bones are not supported.
|
|
||||||
Only Deform Bones
|
|
||||||
Only export :ref:`deform bones <bpy.types.Bone.use_deform>` and their parents.
|
|
||||||
Shape Keys
|
|
||||||
Export shape keys as USD blend shapes.
|
|
||||||
|
|
||||||
Absolute shape keys are not supported.
|
- Modifiers in addition to Armature modifiers will not be applied.
|
||||||
|
- Bendy bones are not supported.
|
||||||
|
|
||||||
|
Only Deform Bones
|
||||||
Root Prim
|
Only export :ref:`deform bones <bpy.types.Bone.use_deform>` and their parents.
|
||||||
If set, add a transform primitive with the given path to the stage as the parent of all exported data.
|
|
||||||
|
|
||||||
Use Settings for
|
|
||||||
Determines the whether to use *Viewport* or *Render* visibility of collection, modifiers,
|
|
||||||
or any other property that can be set for both the *Viewport* and *Render*.
|
|
||||||
|
|
||||||
|
|
||||||
Materials
|
Materials
|
||||||
---------
|
---------
|
||||||
|
|
||||||
Additional options when *Materials* are enabled for export.
|
Exports material information of the object.
|
||||||
|
By default the exporter approximates the :doc:`/render/shader_nodes/shader/principled`
|
||||||
|
node tree by converting it to USD's Preview Surface format.
|
||||||
|
If *To USD Preview Surface* is disabled, the material is set to the viewport materials of meshes.
|
||||||
|
|
||||||
To USD Preview Surface
|
When a mesh has multiple materials assigned, a geometry subset is created for each material.
|
||||||
|
The first material (if any) is always applied to the mesh itself as well
|
||||||
|
(regardless of the existence of geometry subsets),
|
||||||
|
because the Hydra viewport does not support materials on subsets.
|
||||||
|
See `USD issue #542 <https://github.com/PixarAnimationStudios/USD/issues/542>`__
|
||||||
|
for more information.
|
||||||
|
|
||||||
|
USD Preview Surface Network
|
||||||
When exporting materials, approximate a :doc:`/render/shader_nodes/shader/principled`
|
When exporting materials, approximate a :doc:`/render/shader_nodes/shader/principled`
|
||||||
node tree to by converting it to USD's Preview Surface format.
|
node tree to by converting it to USD's Preview Surface format.
|
||||||
If disabled, the material is set to the viewport materials of meshes.
|
If disabled, the material is set to the viewport materials of meshes.
|
||||||
@ -352,6 +423,11 @@ To USD Preview Surface
|
|||||||
Not all nodes are supported; currently only Diffuse,
|
Not all nodes are supported; currently only Diffuse,
|
||||||
Principle, Image Textures, and UVMap nodes are support.
|
Principle, Image Textures, and UVMap nodes are support.
|
||||||
|
|
||||||
|
Convert World Material
|
||||||
|
Convert the :doc:`world material </render/lights/world>` to a USD dome light.
|
||||||
|
Currently works for simple materials, consisting of an environment texture connected to a background shader,
|
||||||
|
with an optional vector multiply of the texture color.
|
||||||
|
|
||||||
Export Textures
|
Export Textures
|
||||||
Export textures referenced by shader nodes to a "textures"
|
Export textures referenced by shader nodes to a "textures"
|
||||||
folder which in the same directory as the USD file.
|
folder which in the same directory as the USD file.
|
||||||
@ -360,14 +436,6 @@ Overwrite Textures
|
|||||||
Allow overwriting existing texture files when exporting textures.
|
Allow overwriting existing texture files when exporting textures.
|
||||||
|
|
||||||
|
|
||||||
File References
|
|
||||||
---------------
|
|
||||||
|
|
||||||
Relative Paths
|
|
||||||
Use relative paths to reference external files (i.e. textures, volumes) in the exported USD file,
|
|
||||||
otherwise use absolute paths.
|
|
||||||
|
|
||||||
|
|
||||||
Experimental
|
Experimental
|
||||||
------------
|
------------
|
||||||
|
|
||||||
|
@ -13,28 +13,32 @@ a couple of initial preferences to configure how you interact with Blender.
|
|||||||
These options can always be changed later in the :doc:`Preferences </editors/preferences/index>`.
|
These options can always be changed later in the :doc:`Preferences </editors/preferences/index>`.
|
||||||
|
|
||||||
|
|
||||||
Import Existing Settings
|
Import Preferences From Previous Version
|
||||||
========================
|
========================================
|
||||||
|
|
||||||
This is where you can copy settings from an older version of Blender.
|
This is where you can copy preferences from an older version of Blender.
|
||||||
Doing so will copy preferences and startup files from the previous version of Blender and then loads them.
|
Doing so will copy preferences and startup files from the previous version of Blender and then loads them.
|
||||||
|
|
||||||
The settings need to be imported from previous versions because the configuration files of each Blender version
|
The preferences need to be imported from previous versions because the configuration files of each Blender version
|
||||||
are stored in separate folders. Refer to the :doc:`/advanced/blender_directory_layout` page
|
are stored in separate folders. Refer to the :doc:`/advanced/blender_directory_layout` page
|
||||||
for the location of these folders.
|
for the location of these folders.
|
||||||
|
|
||||||
If you would like to start fresh with the new version, continue to `Create New Settings`_.
|
If you would like to start fresh with the new version, continue to `Create New Preferences`_.
|
||||||
|
|
||||||
|
|
||||||
Create New Settings
|
Create New Preferences
|
||||||
===================
|
======================
|
||||||
|
|
||||||
Language
|
Language
|
||||||
The language used in the user interface.
|
The language used in the user interface.
|
||||||
The list is broken up into categories determining how complete the translations are.
|
The list is broken up into categories determining how complete the translations are.
|
||||||
More language preferences can be set in the :ref:`Translation Preferences <prefs-interface-translation>`.
|
More language preferences can be set in the :ref:`Translation Preferences <prefs-interface-translation>`.
|
||||||
|
|
||||||
Shortcuts
|
Theme
|
||||||
|
Choose between a light or dark theme for Blender.
|
||||||
|
Themes can be customized more in the :doc:`Preferences </editors/preferences/themes>`.
|
||||||
|
|
||||||
|
Keymap
|
||||||
Presets for the default :doc:`keymap </editors/preferences/keymap>` for Blender.
|
Presets for the default :doc:`keymap </editors/preferences/keymap>` for Blender.
|
||||||
Note that this manual assumes that you use the "Blender" keymap.
|
Note that this manual assumes that you use the "Blender" keymap.
|
||||||
|
|
||||||
@ -49,10 +53,10 @@ Shortcuts
|
|||||||
and is intended for people who use many different such applications.
|
and is intended for people who use many different such applications.
|
||||||
Read more about this keymap :doc:`here </interface/keymap/industry_compatible>`.
|
Read more about this keymap :doc:`here </interface/keymap/industry_compatible>`.
|
||||||
|
|
||||||
Select With
|
Mouse Select
|
||||||
Controls which mouse button, either right or left, is used to select items in Blender.
|
Controls which mouse button, either right or left, is used to select items in Blender.
|
||||||
|
|
||||||
Spacebar
|
Spacebar Action
|
||||||
Controls the action of :kbd:`Spacebar`.
|
Controls the action of :kbd:`Spacebar`.
|
||||||
These and other shortcuts can be modified in the :doc:`keymap preferences </editors/preferences/keymap>`.
|
These and other shortcuts can be modified in the :doc:`keymap preferences </editors/preferences/keymap>`.
|
||||||
|
|
||||||
@ -66,12 +70,8 @@ Spacebar
|
|||||||
Opens up the :doc:`Menu Search </interface/controls/templates/operator_search>`.
|
Opens up the :doc:`Menu Search </interface/controls/templates/operator_search>`.
|
||||||
This option is good for someone who is new to Blender and is unfamiliar with its menus and shortcuts.
|
This option is good for someone who is new to Blender and is unfamiliar with its menus and shortcuts.
|
||||||
|
|
||||||
Theme
|
Save New Preferences
|
||||||
Choose between a light or dark theme for Blender.
|
Saves the preferences set above and opens the regular :ref:`splash`.
|
||||||
Themes can be customized more in the :doc:`Preferences </editors/preferences/themes>`.
|
|
||||||
|
|
||||||
Save New Settings
|
|
||||||
Saves the settings set above and opens the regular :ref:`splash`.
|
|
||||||
|
|
||||||
|
|
||||||
Saving Defaults
|
Saving Defaults
|
||||||
|
@ -915,9 +915,13 @@ This page lists definitions for terms used in Blender and this manual.
|
|||||||
See :term:`Vertex`, :term:`Edge`, and :term:`Face`.
|
See :term:`Vertex`, :term:`Edge`, and :term:`Face`.
|
||||||
|
|
||||||
Transform
|
Transform
|
||||||
|
Transformation
|
||||||
The combination of location, rotation, and scale.
|
The combination of location, rotation, and scale.
|
||||||
Can be expressed in :term:`World Space` or :term:`Local Space`.
|
Can be expressed in :term:`World Space` or :term:`Local Space`.
|
||||||
|
|
||||||
|
Transformation Matrix
|
||||||
|
A matrix that is used to represent the :term:`Transformation` of an item.
|
||||||
|
|
||||||
Triangle
|
Triangle
|
||||||
:term:`Face` with exactly three :term:`Vertices <Vertex>`.
|
:term:`Face` with exactly three :term:`Vertices <Vertex>`.
|
||||||
|
|
||||||
|
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manual/images/asset-browser-catalogs_dark.png
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manual/images/node-types_GeometryNodeBlurAttribute.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeBoundBox.webp
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manual/images/node-types_GeometryNodeBoundBox.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCaptureAttribute.webp
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manual/images/node-types_GeometryNodeCaptureAttribute.webp
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manual/images/node-types_GeometryNodeCollectionInfo.webp
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manual/images/node-types_GeometryNodeCollectionInfo.webp
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manual/images/node-types_GeometryNodeConvexHull.webp
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manual/images/node-types_GeometryNodeConvexHull.webp
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manual/images/node-types_GeometryNodeCornersOfEdge.webp
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manual/images/node-types_GeometryNodeCornersOfEdge.webp
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manual/images/node-types_GeometryNodeCornersOfFace.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCornersOfFace.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCornersOfVertex.webp
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manual/images/node-types_GeometryNodeCornersOfVertex.webp
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manual/images/node-types_GeometryNodeCurveArc.webp
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manual/images/node-types_GeometryNodeCurveArc.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurveEndpointSelection.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurveEndpointSelection.webp
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manual/images/node-types_GeometryNodeCurveHandleTypeSelection.webp
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manual/images/node-types_GeometryNodeCurveHandleTypeSelection.webp
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manual/images/node-types_GeometryNodeCurveLength.webp
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manual/images/node-types_GeometryNodeCurveLength.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurveOfPoint.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurveOfPoint.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurvePrimitiveBezierSegment.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurvePrimitiveBezierSegment.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurvePrimitiveCircle.webp
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manual/images/node-types_GeometryNodeCurvePrimitiveCircle.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurvePrimitiveLine.webp
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manual/images/node-types_GeometryNodeCurvePrimitiveLine.webp
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manual/images/node-types_GeometryNodeCurvePrimitiveQuadrilateral.webp
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manual/images/node-types_GeometryNodeCurvePrimitiveQuadrilateral.webp
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manual/images/node-types_GeometryNodeCurveQuadraticBezier.webp
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manual/images/node-types_GeometryNodeCurveQuadraticBezier.webp
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manual/images/node-types_GeometryNodeCurveSetHandles.webp
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manual/images/node-types_GeometryNodeCurveSetHandles.webp
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manual/images/node-types_GeometryNodeCurveSpiral.webp
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manual/images/node-types_GeometryNodeCurveSpiral.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeCurveSplineType.webp
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manual/images/node-types_GeometryNodeCurveSplineType.webp
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manual/images/node-types_GeometryNodeCurveStar.webp
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manual/images/node-types_GeometryNodeCurveStar.webp
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manual/images/node-types_GeometryNodeCurveToMesh.webp
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manual/images/node-types_GeometryNodeCurveToMesh.webp
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manual/images/node-types_GeometryNodeCurveToPoints.webp
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manual/images/node-types_GeometryNodeCurveToPoints.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeDeformCurvesOnSurface.webp
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manual/images/node-types_GeometryNodeDeformCurvesOnSurface.webp
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manual/images/node-types_GeometryNodeDeleteGeometry.webp
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manual/images/node-types_GeometryNodeDeleteGeometry.webp
(Stored with Git LFS)
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manual/images/node-types_GeometryNodeDistributePointsInGrid.webp
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manual/images/node-types_GeometryNodeDistributePointsInGrid.webp
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manual/images/node-types_GeometryNodeDistributePointsInVolume.webp
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manual/images/node-types_GeometryNodeDistributePointsInVolume.webp
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manual/images/node-types_GeometryNodeDistributePointsOnFaces.webp
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manual/images/node-types_GeometryNodeDistributePointsOnFaces.webp
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manual/images/node-types_GeometryNodeDualMesh.webp
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manual/images/node-types_GeometryNodeDualMesh.webp
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manual/images/node-types_GeometryNodeDuplicateElements.webp
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manual/images/node-types_GeometryNodeDuplicateElements.webp
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manual/images/node-types_GeometryNodeEdgePathsToCurves.webp
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manual/images/node-types_GeometryNodeEdgePathsToCurves.webp
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manual/images/node-types_GeometryNodeEdgePathsToSelection.webp
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manual/images/node-types_GeometryNodeEdgePathsToSelection.webp
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manual/images/node-types_GeometryNodeEdgesOfCorner.webp
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manual/images/node-types_GeometryNodeEdgesOfCorner.webp
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Reference in New Issue
Block a user